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Learning Gaussian Tree Models: Analysis of Error Exponents and Extremal Structures
Tan, Vincent Y. F., Anandkumar, Animashree, Willsky, Alan S.
The problem of learning tree-structured Gaussian graphical models from independent and identically distributed (i.i.d.) samples is considered. The influence of the tree structure and the parameters of the Gaussian distribution on the learning rate as the number of samples increases is discussed. Specifically, the error exponent corresponding to the event that the estimated tree structure differs from the actual unknown tree structure of the distribution is analyzed. Finding the error exponent reduces to a least-squares problem in the very noisy learning regime. In this regime, it is shown that the extremal tree structure that minimizes the error exponent is the star for any fixed set of correlation coefficients on the edges of the tree. If the magnitudes of all the correlation coefficients are less than 0.63, it is also shown that the tree structure that maximizes the error exponent is the Markov chain. In other words, the star and the chain graphs represent the hardest and the easiest structures to learn in the class of tree-structured Gaussian graphical models. This result can also be intuitively explained by correlation decay: pairs of nodes which are far apart, in terms of graph distance, are unlikely to be mistaken as edges by the maximum-likelihood estimator in the asymptotic regime.
AI and HCI: Two Fields Divided by a Common Focus
Grudin, Jonathan (Microsoft Research)
Although AI and HCI explore computing and intelligent behavior and the fields have seen some cross-over, until recently there was not very much. This article outlines a history of the fields that identifies some of the forces that kept the fields at arm’s length. AI was generally marked by a very ambitious, long-term vision requiring expensive systems, although the term was rarely envisioned as being as long as it proved to be, whereas HCI focused more on innovation and improvement of widely-used hardware within a short time-scale. These differences led to different priorities, methods, and assessment approaches. A consequence was competition for resources, with HCI flourishing in AI winters and moving more slowly when AI was in favor. The situation today is much more promising, in part because of platform convergence: AI can be exploited on widely-used systems.
User Interface Goals, AI Opportunities
Lieberman, Henry (Massachusetts Institute of Technology Media Lab)
This is an opinion piece about the relationship between the fields of human-computer interaction (HCI), and artificial intelligence (AI). The ultimate goal of both fields is to make user interfaces more effective and easier to use for people. But historically, they have disagreed about whether "intelligence" or "direct manipulation" is the better route to achieving this. There is an unjustified perception in HCI that AI is unreliable. There is an unjustified perception in AI that interfaces are merely cosmetic. This disagreement is counterproductive.This article argues that AI's goals of intelligent interfaces would benefit enormously by the user-centered design and testing principles of HCI. It argues that HCI's stated goals of meeting the needs of users and interacting in natural ways, would be best served by application of AI. Peace.
Why Programming-By-Demonstration Systems Fail: Lessons Learned for Usable AI
Lau, Tessa (IBM Almaden Research Center)
Programming by demonstration systems have long attempted to make it possible for people to program computers without writing code. However, while these systems have resulted in many publications in AI venues, none of the technologies have yet achieved widespread.adoption. Usability remains a critical barrier to their success. On the basis of lessons learned from three different programming by demonstration systems, we present a set of guidelines to consider when designing usable AI-based systems.
AAAI Conferences Calendar
ICAART 2010 will be held January 22-24, 2010, in Valencia, Spain. This page includes forthcoming AAAI sponsored conferences, conferences presented International Conference on Intelligent by AAAI Affiliates, and conferences held in cooperation with AAAI. IUI 2010 will be Magazine also maintains a calendar listing that includes nonaffiliated conferences held February 7-10, 2010, in Hong at www.aaai.org/Magazine/calendar.php. The Twelfth International Conference The Third Conference on Artificial AAAI Spring Symposium Series will be on Principles of Knowledge Representation General Intelligence. AGI-08 will be held March 22-24, 2010 at Stanford and Reasoning.
Understanding and Dealing With Usability Side Effects of Intelligent Processing
These unintended negative consequences of the introduction of intelligence often have no direct relationship with the intended benefits, just as the adverse effects of a medication may bear no obvious relationship to the intended benefits of taking that medicine. Therefore, these negative consequences can be seen as side effects. The purpose of this article is to give designers, developers, and users of interactive intelligent systems a detailed awareness of the potential side effects of AI. As with medications, awareness of the side effects can have different implications: We may be relieved to see that a given side effect is unlikely to occur in our particular case. We may become convinced that it will inevitably occur and therefore decide not to "take the medicine" (that is, decide to stick with mainstream systems). Or most likely and most constructively, by looking carefully at the causes of the side effects and the conditions under which they can occur, we can figure out how to exploit the benefits of AI in interactive systems while avoiding the side effects.
Mediating between AI and highly specialized users
Petrelli, Daniela (University of Sheffield) | Dadzie, Aba-Sah (University of Sheffield) | Lanfranchi, Vitaveska (University of Sheffield)
We report part of the design experience gained in X-Media, a system for knowledge management and sharing. Consolidated techniques of interaction design (scenario-based design) had to be revisited to capture the richness and complexity of intelligent interactive systems. We show that the design of intelligent systems requires methodologies (faceted scenarios) that support the investigation of intelligent features and usability factors simultaneously. Interaction designers become mediators between intelligent technology and users, and have to facilitate reciprocal understanding.
Robotics: Science and Systems IV
Brock, Oliver (University of Massachusetts) | Trinkle, Jeff (Rensselaer Polytechnic Institute) | Ramos, Fabio (Australian Centre for Field Robotics)
Funding for the conference was provided by the National Science Foundation, the Naval Research Laboratory, ABB, Microsoft Research, Microsoft Robotics, Evolution Robotics, Willow Garage, and Intel. Springer sponsored the best student paper award. The meeting brought together more than 280 researchers from Europe, Asia, North America, and Australia. He showed how molecular motors exploit for the technical program. Twenty of the accepted thermal noise to achieve energy efficiency and papers were presented orally; the remaining 20 talked about the implications for building artificial were presented as posters.
Five Challenges for Intelligent Text Entry Methods
Kristensson, Per Ola (University of Cambridge)
For text entry methods to be useful they have to deliver high entry rates and low error rates. At the same time they need to be easy-to-learn and provide effective means of correcting mistakes. Intelligent text entry methods combine AI techniques with HCI theory to enable users to enter text as efficiently and effortlessly as possible. Here I sample a selection of such techniques from the research literature and set them into their historical context. I then highlight five challenges for text entry methods that aspire to make an impact in our society: localization, error correction, editor support, feedback, and context of use.
Introduction to the Special Issue on “Usable AI”
Jameson, Anthony David (DFKI) | Spaulding, Aaron (SRI International) | Yorke-Smith, Neil (American University of Beirut)
When creating algorithms or systems that are supposed to be used by people, we should be able to adopt a “binocular” view of users’ interaction with intelligent systems: a view that regards the design of interaction and the design of intelligent algorithms as interrelated parts of a single design problem. This special issue offers a coherent set of articles on two levels of generality that illustrate the binocular view and help readers to adopt it.