Not enough data to create a plot.
Try a different view from the menu above.
Country
A Kids' Open Mind Common Sense
Bosch, Antal van den (Tilburg University) | Nauts, Pim (Tilburg University) | Eckhardt, Nienke (Tilburg University)
We propose a collaborative approach to the issue of resource creation for commonsense computing by developing a collaboratory application aimed at children. Human validation is enabled through a game-with-a-purpose (GWAP) interface, gathering reliability judgements of assertions that can be used to aid the process of resource validation. Our experiments confirm that children aged 10 to 12 can be valuable and reliable partners in building commonsense databases, due to their stage of mental development and their eagerness to play GWAPs. Results show that children adapt their word choice in the assertions they provide to the difficulty level of the stimuli words, and that the judgements gathered through in-game validation can help to validate about 30% of the gathered statements automatically.
Quantum-Inspired Simulative Data Interpretation: A Proposed Research Strategy
Bollinger, Terry (The MITRE Corporation)
Since the early days of quantum theory, the concept of wave function collapse has been looked upon as mathematically unquantifiable, observer-dependent, non-local, or simply inelegant. Consequently, modern interpretations of quantum theory often try to avoid or make irrelevant the need for wave collapse. This is ironic, since experimental quantum physics requires some variant of wave collapse wherever quantum phenomena interact with the classical universe of the observer. This paper proposes a pragmatic view in which wave function collapses are treated as real phenomena that occur in pairs. Paired collapses occur when two wave packets exchange real (vs. virtual) momentum-carrying force particles such as photons. To minimize reversibility, such pairs must be separated by a relativistically time-like interval. The resulting model resembles a network of future-predictive simulations (wave packets) linked together by occasional exchanges of data (force particles). Each data exchange โupdatesโ the wave packets by eliminating the need for them to โconsiderโ some range of possible futures. The rest of the paper explores the information processing implications of this idea of networked wave packets. It is postulated that similar networks of simulations in classical computers could provide faster, more efficient ways to process sensor data.
Judged Probability, Unpacking Effect and Quantum Formalism
In this article we describe a cognitive heuristic known as the unpacking effect by using a mathematical model, based on the quantum formalism, already introduced for the conjunction fallacy. We present the basic postulates of such quantum-like model and we show that the presence of interference terms is responsible of the unpacking effect. In particular, the sign of the interference and its functional form are able to describe the experimental results about subadditivity, superadditivity and additivity. A comparison with previous models is presented, as well as new experimental predictions, allowing to conclude that this new formalism and the basic concepts of quantum information processing provide a new promising way to describe and understand human judgement and categorization.
Robustness, Adaptivity, and Resiliency Analysis
Bankes, Steven Carl (BAE Systems)
In order to better understand the mechanisms that lead to resiliency in natural systems, to support decisions that lead to greater resiliency in systems we effect, and to create models that will utilized in highly resilient systems, methods for resiliency analysis will be required. Existing methods and technology for robustness analysis provide a foundation for a rigorous approach to resiliency analysis, but extensions are necessary to address the multiple time scales that must be modeled to understand highly adaptive systems. Further, if resiliency modeling is to be effective, it must be contextualized, requiring that the supporting software will need to mirror the systems being modeling by being pace layered and adaptive.
Toward a Computational Model of Narrative
Lakoff, George (University of California, Berkeley) | Narayanan, Srini (University of California, Berkeley and ICSI)
Narratives structure our understanding of the world and of ourselves. They exploit the shared cognitive structures of human motivations, goals, actions, events, and outcomes. We report on a computational model that is motivated by results in neural computation and captures fine-grained, context sensitive information about human goals, processes, actions, policies, and outcomes. We describe the use of the model in the context of a pilot system that is able to interpret simple stories and narrative fragments in the domain of international politics and economics. We identify problems with the pilot system and outline extensions required to incorporate several crucial dimensions of narrative structure.
Towards Effective Communication with Robotic Assistants for the Elderly: Integrating Speech, Vision and Haptics
Eugenio, Barbara M. Di (University of Illinois Chicago) | Zefran, Milos (University of Illinois Chicago) | Ben-Arie, Jezekiel (University of Illinois Chicago) | Foreman, Marquis (University of Illinois Chicago / Rush University) | Chen, Lin (University of Illinois Chicago) | Franzini, Simone (University of Illinois Chicago) | Jagadeesan, Shankaranand (University of Illinois Chicago) | Javaid, Maria (University of Illinois Chicago) | Ma, Kai (University of Illinois Chicago)
Our goal is to develop an interface for older people to effectively communicate with a robotic assistant so that they can safely remain living in their home. We are devising a multimodal interface since people communicate with one another using a variety of verbal and non-verbal signals, including haptics, i.e., physical interactions. We view haptics as an integral component of communication, which in some cases drives the interaction between the user and the robot, and we study its relation to speech and gestures. We illustrate features of interactions between an elderly person and an assistant via excerpts from our ongoing data collection. We also describe the architecture of our interface and ongoing research to bring this interface to fruition.
Preface: Meta-Cognitive Educational Systems: One Step Forward
Pirrone, Roberto (University of Palermo) | Azevedo, Roger (McGill University) | Biswas, Gautam (Vanderbilt University)
The AAAI Fall Symposium on Meta-Cognitive Educational - What are the theoretical foundations and how are they articulated Systems: One Step Forward is the second edition of the successful in CBLEs? MCES implemented as CBLEs are designed to interact with - What are the main aspects of metacognition, selfregulation users, and support their learning and decision-making processes. Can MCES actually foster they need to plan their learning activities, to adapt their learners to be self-regulating agents? How can a MCES learning strategies to meet learning goals, become aware of be autonomous and increase its knowledge to match the changing task conditions, and the dynamic aspects of the learners evolving skills and knowledge? MCES may not be embodied, prior to, during, and after they have been involved in but does it help if they act as intentional agents? the learning environment.
Active Learning for Generating Motion and Utterances in Object Manipulation Dialogue Tasks
Sugiura, Komei (National Institute of Information and Communications Technology) | Iwahashi, Naoto (National Institute of Information and Communications Technology) | Kawai, Hisashi (National Institute of Information and Communications Technology) | Nakamura, Satoshi (National Institute of Information and Communications Technology)
In an object manipulation dialogue, a robot may misunderstand an ambiguous command from a user, such as 'Place the cup down (on the table)," potentially resulting in an accident. Although making confirmation questions before all motion execution will decrease the risk of this failure, the user will find it more convenient if confirmation questions are not made under trivial situations. This paper proposes a method for estimating ambiguity in commands by introducing an active learning framework with Bayesian logistic regression to human-robot spoken dialogue. We conducted physical experiments in which a user and a manipulator-based robot communicated using spoken language to manipulate objects.
Story Schemes for Argumentation about the Facts of a Crime
Bex, Floris Jurriaan (University of Dundee) | Verheij, Bart (University of Groningen)
In the literature on reasoning on the basis of evidence, two traditions exist: one argument-based, and one based on narratives. Recently, we have proposed a hybrid perspective in which argumentation and narratives are combined. This formalized hybrid theory has been tested in a sense-making software prototype for criminal investigators and decision makers. In the present paper, we elaborate on the role of commonsense knowledge. We argue that two kinds of knowledge are essential: argumentation schemes and story schemes. We discuss some of the research issues that need to be addressed.
Natural Programming of a Social Robot by Dialogs
Gorostiza, Javi F. (Universidad Carlos III de Madrid) | Salichs, Miguel A. (Universidad Carlos III de Madrid)
This paper aims at bringing social robots closer to naive users. A Natural Programming System that allows the end-user to give instructions to a Social Robot has been developed. The instructions derive in a sequence of actions and conditions, that can be executed while the own sequence verbal edition continues. A Dialogue Manager System (DMS) has been developed in a Social Robot. The dialog is described in a voiceXML structure, where a set of information slots is defined. These slots are related to the necessary attributes for the construction of the sequence in execution time. The robot can make specific requests on encountering unfilled slots. Temporal aspects of dialog such as barge-in property, mixed-initiative, or speech intonation control are also considered. Dialog flow is based on Dialog Acts. The dialog specification has also been extended for multimodality management. The presented DMS has been used as a part of a Natural Programming System but can also be used for other multimodal humanrobot interactive skills.