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 Georgia Institute of Technology


Towards Deception Detection in a Language-Driven Game

AAAI Conferences

There are many real-world scenarios where agents must reliably detect deceit to make decisions. When deceitful statements are made, other statements or actions may make it possible to uncover the deceit. We describe a goal reasoning agent architecture that supports deceit detection by hypothesizing about an agent’s actions, uses new observations to revise past beliefs, and recognizes the plans and goals of other agents. In this paper, we focus on one module of our architecture, the Explanation Generator, and describe how it can generate hypotheses for a most probable truth scenario despite the presence of false information. We demonstrate its use in a multiplayer tabletop social deception game, One Night Ultimate Werewolf.


Measuring, Predicting and Visualizing Short-Term Change in Word Representation and Usage in VKontakte Social Network

AAAI Conferences

Language in social media is extremely dynamic: new words emerge, trend and disappear, while the meaning of existing words can fluctuate over time. This work addresses several important tasks of visualizing and predicting short term text representation shift, i.e. the change in a word's contextual semantics. We study the relationship between short-term concept drift and representation shift on a large social media corpus — VKontakte collected during the Russia-Ukraine crisis in 2014 — 2015. We visualize short-term representation shift for example keywords and build predictive models to forecast short-term shifts in meaning from previous meaning as well as from concept drift. We show that short-term representation shift can be accurately predicted up to several weeks in advance and that visualization provides insight into meaning change. Our approach can be used to explore and characterize specific aspects of the streaming corpus during crisis events and potentially improve other downstream classification tasks including real-time event forecasting in social media.


Editorial: Expository AI Applications

AI Magazine

At AI Magazine, we are incrementally moving towards expository articles that are accessible to the broader AI community. It is important that the AI community at large has access to serious AI research but in a language it can understand.


Editorial: Expository AI Applications

AI Magazine

This close relationship between AI Magazine and IAAI is no coincidence. Much of our society knows about and interacts with AI mainly through its applications. Applications are the source of many problems that AI research seeks to address, and we often measure our progress through successful applications. Applications are how AI makes an impact on the world. Hence, as "the journal of record for the AI community," it is only logical for AI Magazine to cover AI applications extensively.


Unsupervised Deep Learning for Optical Flow Estimation

AAAI Conferences

Recent work has shown that optical flow estimation can be formulated as a supervised learning problem. Moreover, convolutional networks have been successfully applied to this task. However, supervised flow learning is obfuscated by the shortage of labeled training data. As a consequence, existing methods have to turn to large synthetic datasets for easily computer generated ground truth. In this work, we explore if a deep network for flow estimation can be trained without supervision. Using image warping by the estimated flow, we devise a simple yet effective unsupervised method for learning optical flow, by directly minimizing photometric consistency. We demonstrate that a flow network can be trained from end-to-end using our unsupervised scheme. In some cases, our results come tantalizingly close to the performance of methods trained with full supervision.


What's Hot in Case-Based Reasoning

AAAI Conferences

Case-based reasoning addresses new problems by remembering and adapting solutions previously used to solve similar problems. Pulled by the increasing number of applications and pushed by a growing interest in memory intensive techniques, research on case-based reasoning appears to be gaining momentum. In this article, we briefly summarize recent developments in research on case-based reasoning based partly on the recent Twenty Fourth International Conference on Case-Based Reasoning.


The State of the AIIDE Conference in 2017

AAAI Conferences

The Artificial Intelligence and Interactive Digital Entertainment conference has been running for twelve years. During this time there have been significant shifts in the conference and the focus of the work published. Looking back at 2005 we see two interesting trends from the conference. First, it was common for research papers to observe deficiencies in current video game AI and to propose solutions for solving these problems. In this way, many of the problems motivating work at the conference came directly from the games industry.


Correlated Cascades: Compete or Cooperate

AAAI Conferences

In real world social networks, there are multiple cascades which are rarely independent. They usually compete or cooperate with each other. Motivated by the reinforcement theory in sociology we leverage the fact that adoption of a user to any behavior is modeled by the aggregation of behaviors of its neighbors. We use a multidimensional marked Hawkes process to model users product adoption and consequently spread of cascades in social networks. The resulting inference problem is proved to be convex and is solved in parallel by using the barrier method. The advantage of the proposed model is twofold; it models correlated cascades and also learns the latent diffusion network. Experimental results on synthetic and two real datasets gathered from Twitter, URL shortening and music streaming services, illustrate the superior performance of the proposed model over the alternatives.


Learning to Predict Intent from Gaze During Robotic Hand-Eye Coordination

AAAI Conferences

Effective human-aware robots should anticipate their user’s intentions. During hand-eye coordination tasks, gaze often precedes hand motion and can serve as a powerful predictor for intent. However, cooperative tasks where a semi-autonomous robot serves as an extension of the human hand have rarely been studied in the context of hand-eye coordination. We hypothesize that accounting for anticipatory eye movements in addition to the movements of the robot will improve intent estimation. This research compares the application of various machine learning methods to intent prediction from gaze tracking data during robotic hand-eye coordination tasks. We found that with proper feature selection, accuracies exceeding 94% and AUC greater than 91% are achievable with several classification algorithms but that anticipatory gaze data did not improve intent prediction.


PIVE: Per-Iteration Visualization Environment for Real-Time Interactions with Dimension Reduction and Clustering

AAAI Conferences

One of the key advantages of visual analytics is its capability to leverage both humans's visual perception and the power of computing. A big obstacle in integrating machine learning with visual analytics is its high computing cost. To tackle this problem, this paper presents PIVE (Per-Iteration Visualization Environment) that supports real-time interactive visualization with machine learning. By immediately visualizing the intermediate results from algorithm iterations, PIVE enables users to quickly grasp insights and interact with the intermediate output, which then affects subsequent algorithm iterations. In addition, we propose a widely-applicable interaction methodology that allows efficient incorporation of user feedback into virtually any iterative computational method without introducing additional computational cost. We demonstrate the application of PIVE for various dimension reduction algorithms such as multidimensional scaling and t-SNE and clustering and topic modeling algorithms such as k-means and latent Dirichlet allocation.