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Zeng, Yuwei
TieBot: Learning to Knot a Tie from Visual Demonstration through a Real-to-Sim-to-Real Approach
Peng, Weikun, Lv, Jun, Zeng, Yuwei, Chen, Haonan, Zhao, Siheng, Sun, Jichen, Lu, Cewu, Shao, Lin
The tie-knotting task is highly challenging due to the tie's high deformation and long-horizon manipulation actions. This work presents TieBot, a Real-to-Sim-to-Real learning from visual demonstration system for the robots to learn to knot a tie. We introduce the Hierarchical Feature Matching approach to estimate a sequence of tie's meshes from the demonstration video. With these estimated meshes used as subgoals, we first learn a teacher policy using privileged information. Then, we learn a student policy with point cloud observation by imitating teacher policy. Lastly, our pipeline learns a residual policy when the learned policy is applied to real-world execution, mitigating the Sim2Real gap. We demonstrate the effectiveness of TieBot in simulation and the real world. In the real-world experiment, a dual-arm robot successfully knots a tie, achieving 50% success rate among 10 trials. Videos can be found https://tiebots.github.io/.
Learning Reward for Robot Skills Using Large Language Models via Self-Alignment
Zeng, Yuwei, Mu, Yao, Shao, Lin
Learning reward functions remains the bottleneck to equip a robot with a broad repertoire of skills. Large Language Models (LLM) contain valuable task-related knowledge that can potentially aid in the learning of reward functions. However, the proposed reward function can be imprecise, thus ineffective which requires to be further grounded with environment information. We proposed a method to learn rewards more efficiently in the absence of humans. Our approach consists of two components: We first use the LLM to propose features and parameterization of the reward, then update the parameters through an iterative self-alignment process. In particular, the process minimizes the ranking inconsistency between the LLM and the learnt reward functions based on the execution feedback. The method was validated on 9 tasks across 2 simulation environments. It demonstrates a consistent improvement over training efficacy and efficiency, meanwhile consuming significantly fewer GPT tokens compared to the alternative mutation-based method.
Learning Reward for Physical Skills using Large Language Model
Zeng, Yuwei, Xu, Yiqing
Learning reward functions for physical skills are challenging due to the vast spectrum of skills, the high-dimensionality of state and action space, and nuanced sensory feedback. The complexity of these tasks makes acquiring expert demonstration data both costly and time-consuming. Large Language Models (LLMs) contain valuable task-related knowledge that can aid in learning these reward functions. However, the direct application of LLMs for proposing reward functions has its limitations such as numerical instability and inability to incorporate the environment feedback. We aim to extract task knowledge from LLMs using environment feedback to create efficient reward functions for physical skills. Our approach consists of two components. We first use the LLM to propose features and parameterization of the reward function. Next, we update the parameters of this proposed reward function through an iterative self-alignment process. In particular, this process minimizes the ranking inconsistency between the LLM and our learned reward functions based on the new observations. We validated our method by testing it on three simulated physical skill learning tasks, demonstrating effective support for our design choices.
ClothesNet: An Information-Rich 3D Garment Model Repository with Simulated Clothes Environment
Zhou, Bingyang, Zhou, Haoyu, Liang, Tianhai, Yu, Qiaojun, Zhao, Siheng, Zeng, Yuwei, Lv, Jun, Luo, Siyuan, Wang, Qiancai, Yu, Xinyuan, Chen, Haonan, Lu, Cewu, Shao, Lin
We present ClothesNet: a large-scale dataset of 3D clothes objects with information-rich annotations. Our dataset consists of around 4400 models covering 11 categories annotated with clothes features, boundary lines, and keypoints. ClothesNet can be used to facilitate a variety of computer vision and robot interaction tasks. Using our dataset, we establish benchmark tasks for clothes perception, including classification, boundary line segmentation, and keypoint detection, and develop simulated clothes environments for robotic interaction tasks, including rearranging, folding, hanging, and dressing. We also demonstrate the efficacy of our ClothesNet in real-world experiments. Supplemental materials and dataset are available on our project webpage.