Well File:
- Well Planning ( results)
- Shallow Hazard Analysis ( results)
- Well Plat ( results)
- Wellbore Schematic ( results)
- Directional Survey ( results)
- Fluid Sample ( results)
- Log ( results)
- Density ( results)
- Gamma Ray ( results)
- Mud ( results)
- Resistivity ( results)
- Report ( results)
- Daily Report ( results)
- End of Well Report ( results)
- Well Completion Report ( results)
- Rock Sample ( results)
Yujia Li
Imagination-Augmented Agents for Deep Reinforcement Learning
Sébastien Racanière, Theophane Weber, David Reichert, Lars Buesing, Arthur Guez, Danilo Jimenez Rezende, Adrià Puigdomènech Badia, Oriol Vinyals, Nicolas Heess, Yujia Li, Razvan Pascanu, Peter Battaglia, Demis Hassabis, David Silver, Daan Wierstra
Dualing GANs
Yujia Li, Alexander Schwing, Kuan-Chieh Wang, Richard Zemel
Learning Transferable Graph Exploration
Hanjun Dai, Yujia Li, Chenglong Wang, Rishabh Singh, Po-Sen Huang, Pushmeet Kohli
This paper considers the problem of efficient exploration of unseen environments, a key challenge in AI. We propose a'learning to explore' framework where we learn a policy from a distribution of environments. At test time, presented with an unseen environment from the same distribution, the policy aims to generalize the exploration strategy to visit the maximum number of unique states in a limited number of steps. We particularly focus on environments with graph-structured state-spaces that are encountered in many important real-world applications like software testing and map building. We formulate this task as a reinforcement learning problem where the'exploration' agent is rewarded for transitioning to previously unseen environment states and employ a graph-structured memory to encode the agent's past trajectory. Experimental results demonstrate that our approach is extremely effective for exploration of spatial maps; and when applied on the challenging problems of coverage-guided software-testing of domain-specific programs and real-world mobile applications, it outperforms methods that have been hand-engineered by human experts.
Efficient Graph Generation with Graph Recurrent Attention Networks
Renjie Liao, Yujia Li, Yang Song, Shenlong Wang, Will Hamilton, David K. Duvenaud, Raquel Urtasun, Richard Zemel
We propose a new family of efficient and expressive deep generative models of graphs, called Graph Recurrent Attention Networks (GRANs). Our model generates graphs one block of nodes and associated edges at a time. The block size and sampling stride allow us to trade off sample quality for efficiency. Compared to previous RNN-based graph generative models, our framework better captures the auto-regressive conditioning between the already-generated and to-be-generated parts of the graph using Graph Neural Networks (GNNs) with attention. This not only reduces the dependency on node ordering but also bypasses the long-term bottleneck caused by the sequential nature of RNNs. Moreover, we parameterize the output distribution per block using a mixture of Bernoulli, which captures the correlations among generated edges within the block.
Learning Transferable Graph Exploration
Hanjun Dai, Yujia Li, Chenglong Wang, Rishabh Singh, Po-Sen Huang, Pushmeet Kohli
This paper considers the problem of efficient exploration of unseen environments, a key challenge in AI. We propose a'learning to explore' framework where we learn a policy from a distribution of environments. At test time, presented with an unseen environment from the same distribution, the policy aims to generalize the exploration strategy to visit the maximum number of unique states in a limited number of steps. We particularly focus on environments with graph-structured state-spaces that are encountered in many important real-world applications like software testing and map building. We formulate this task as a reinforcement learning problem where the'exploration' agent is rewarded for transitioning to previously unseen environment states and employ a graph-structured memory to encode the agent's past trajectory. Experimental results demonstrate that our approach is extremely effective for exploration of spatial maps; and when applied on the challenging problems of coverage-guided software-testing of domain-specific programs and real-world mobile applications, it outperforms methods that have been hand-engineered by human experts.
Understanding the Effective Receptive Field in Deep Convolutional Neural Networks
Wenjie Luo, Yujia Li, Raquel Urtasun, Richard Zemel
We study characteristics of receptive fields of units in deep convolutional networks. The receptive field size is a crucial issue in many visual tasks, as the output must respond to large enough areas in the image to capture information about large objects. We introduce the notion of an effective receptive field, and show that it both has a Gaussian distribution and only occupies a fraction of the full theoretical receptive field. We analyze the effective receptive field in several architecture designs, and the effect of nonlinear activations, dropout, sub-sampling and skip connections on it. This leads to suggestions for ways to address its tendency to be too small.
Imagination-Augmented Agents for Deep Reinforcement Learning
Sébastien Racanière, Theophane Weber, David Reichert, Lars Buesing, Arthur Guez, Danilo Jimenez Rezende, Adrià Puigdomènech Badia, Oriol Vinyals, Nicolas Heess, Yujia Li, Razvan Pascanu, Peter Battaglia, Demis Hassabis, David Silver, Daan Wierstra
Dualing GANs
Yujia Li, Alexander Schwing, Kuan-Chieh Wang, Richard Zemel