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 Xiang, Yu


Causal Discovery from Poisson Branching Structural Causal Model Using High-Order Cumulant with Path Analysis

arXiv.org Machine Learning

Count data naturally arise in many fields, such as finance, neuroscience, and epidemiology, and discovering causal structure among count data is a crucial task in various scientific and industrial scenarios. One of the most common characteristics of count data is the inherent branching structure described by a binomial thinning operator and an independent Poisson distribution that captures both branching and noise. For instance, in a population count scenario, mortality and immigration contribute to the count, where survival follows a Bernoulli distribution, and immigration follows a Poisson distribution. However, causal discovery from such data is challenging due to the non-identifiability issue: a single causal pair is Markov equivalent, i.e., $X\rightarrow Y$ and $Y\rightarrow X$ are distributed equivalent. Fortunately, in this work, we found that the causal order from $X$ to its child $Y$ is identifiable if $X$ is a root vertex and has at least two directed paths to $Y$, or the ancestor of $X$ with the most directed path to $X$ has a directed path to $Y$ without passing $X$. Specifically, we propose a Poisson Branching Structure Causal Model (PB-SCM) and perform a path analysis on PB-SCM using high-order cumulants. Theoretical results establish the connection between the path and cumulant and demonstrate that the path information can be obtained from the cumulant. With the path information, causal order is identifiable under some graphical conditions. A practical algorithm for learning causal structure under PB-SCM is proposed and the experiments demonstrate and verify the effectiveness of the proposed method.


MultiGripperGrasp: A Dataset for Robotic Grasping from Parallel Jaw Grippers to Dexterous Hands

arXiv.org Artificial Intelligence

We introduce a large-scale dataset named MultiGripperGrasp for robotic grasping. Our dataset contains 30.4M grasps from 11 grippers for 345 objects. These grippers range from two-finger grippers to five-finger grippers, including a human hand. All grasps in the dataset are verified in Isaac Sim to classify them as successful and unsuccessful grasps. Additionally, the object fall-off time for each grasp is recorded as a grasp quality measurement. Furthermore, the grippers in our dataset are aligned according to the orientation and position of their palms, allowing us to transfer grasps from one gripper to another. The grasp transfer significantly increases the number of successful grasps for each gripper in the dataset. Our dataset is useful to study generalized grasp planning and grasp transfer across different grippers.


Grasping Trajectory Optimization with Point Clouds

arXiv.org Artificial Intelligence

We introduce a new trajectory optimization method for robotic grasping based on a point-cloud representation of robots and task spaces. In our method, robots are represented by 3D points on their link surfaces. The task space of a robot is represented by a point cloud that can be obtained from depth sensors. Using the point-cloud representation, goal reaching in grasping can be formulated as point matching, while collision avoidance can be efficiently achieved by querying the signed distance values of the robot points in the signed distance field of the scene points. Consequently, a constrained non-linear optimization problem is formulated to solve the joint motion and grasp planning problem. The advantage of our method is that the point-cloud representation is general to be used with any robot in any environment. We demonstrate the effectiveness of our method by conducting experiments on a tabletop scene and a shelf scene for grasping with a Fetch mobile manipulator and a Franka Panda arm.


RISeg: Robot Interactive Object Segmentation via Body Frame-Invariant Features

arXiv.org Artificial Intelligence

In order to successfully perform manipulation tasks in new environments, such as grasping, robots must be proficient in segmenting unseen objects from the background and/or other objects. Previous works perform unseen object instance segmentation (UOIS) by training deep neural networks on large-scale data to learn RGB/RGB-D feature embeddings, where cluttered environments often result in inaccurate segmentations. We build upon these methods and introduce a novel approach to correct inaccurate segmentation, such as under-segmentation, of static image-based UOIS masks by using robot interaction and a designed body frame-invariant feature. We demonstrate that the relative linear and rotational velocities of frames randomly attached to rigid bodies due to robot interactions can be used to identify objects and accumulate corrected object-level segmentation masks. By introducing motion to regions of segmentation uncertainty, we are able to drastically improve segmentation accuracy in an uncertainty-driven manner with minimal, non-disruptive interactions (ca. 2-3 per scene). We demonstrate the effectiveness of our proposed interactive perception pipeline in accurately segmenting cluttered scenes by achieving an average object segmentation accuracy rate of 80.7%, an increase of 28.2% when compared with other state-of-the-art UOIS methods.


Low-Rank Approximation of Structural Redundancy for Self-Supervised Learning

arXiv.org Artificial Intelligence

We study the data-generating mechanism for reconstructive SSL to shed light on its effectiveness. With an infinite amount of labeled samples, we provide a sufficient and necessary condition for perfect linear approximation. The condition reveals a full-rank component that preserves the label classes of Y, along with a redundant component. Motivated by the condition, we propose to approximate the redundant component by a low-rank factorization and measure the approximation quality by introducing a new quantity $\epsilon_s$, parameterized by the rank of factorization s. We incorporate $\epsilon_s$ into the excess risk analysis under both linear regression and ridge regression settings, where the latter regularization approach is to handle scenarios when the dimension of the learned features is much larger than the number of labeled samples n for downstream tasks. We design three stylized experiments to compare SSL with supervised learning under different settings to support our theoretical findings.


AMPLIFY:Attention-based Mixup for Performance Improvement and Label Smoothing in Transformer

arXiv.org Artificial Intelligence

Mixup is an effective data augmentation method that generates new augmented samples by aggregating linear combinations of different original samples. However, if there are noises or aberrant features in the original samples, Mixup may propagate them to the augmented samples, leading to over-sensitivity of the model to these outliers . To solve this problem, this paper proposes a new Mixup method called AMPLIFY. This method uses the Attention mechanism of Transformer itself to reduce the influence of noises and aberrant values in the original samples on the prediction results, without increasing additional trainable parameters, and the computational cost is very low, thereby avoiding the problem of high resource consumption in common Mixup methods such as Sentence Mixup . The experimental results show that, under a smaller computational resource cost, AMPLIFY outperforms other Mixup methods in text classification tasks on 7 benchmark datasets, providing new ideas and new ways to further improve the performance of pre-trained models based on the Attention mechanism, such as BERT, ALBERT, RoBERTa, and GPT. Our code can be obtained at https://github.com/kiwi-lilo/AMPLIFY.


Incorporating Riemannian Geometric Features for Learning Coefficient of Pressure Distributions on Airplane Wings

arXiv.org Artificial Intelligence

The aerodynamic coefficients of aircrafts are significantly impacted by its geometry, especially when the angle of attack (AoA) is large. In the field of aerodynamics, traditional polynomial-based parameterization uses as few parameters as possible to describe the geometry of an airfoil. However, because the 3D geometry of a wing is more complicated than the 2D airfoil, polynomial-based parameterizations have difficulty in accurately representing the entire shape of a wing in 3D space. Existing deep learning-based methods can extract massive latent neural representations for the shape of 2D airfoils or 2D slices of wings. Recent studies highlight that directly taking geometric features as inputs to the neural networks can improve the accuracy of predicted aerodynamic coefficients. Motivated by geometry theory, we propose to incorporate Riemannian geometric features for learning Coefficient of Pressure (CP) distributions on wing surfaces. Our method calculates geometric features (Riemannian metric, connection, and curvature) and further inputs the geometric features, coordinates and flight conditions into a deep learning model to predict the CP distribution. Experimental results show that our method, compared to state-of-the-art Deep Attention Network (DAN), reduces the predicted mean square error (MSE) of CP by an average of 8.41% for the DLR-F11 aircraft test set.


Variable Selection with the Knockoffs: Composite Null Hypotheses

arXiv.org Machine Learning

The fixed-X knockoff filter is a flexible framework for variable selection with false discovery rate (FDR) control in linear models with arbitrary design matrices (of full column rank) and it allows for finite-sample selective inference via the Lasso estimates. In this paper, we extend the theory of the knockoff procedure to tests with composite null hypotheses, which are usually more relevant to real-world problems. The main technical challenge lies in handling composite nulls in tandem with dependent features from arbitrary designs. We develop two methods for composite inference with the knockoffs, namely, shifted ordinary least-squares (S-OLS) and feature-response product perturbation (FRPP), building on new structural properties of test statistics under composite nulls. We also propose two heuristic variants of S-OLS method that outperform the celebrated Benjamini-Hochberg (BH) procedure for composite nulls, which serves as a heuristic baseline under dependent test statistics. Finally, we analyze the loss in FDR when the original knockoff procedure is naively applied on composite tests.


Learning Invariant Representations under General Interventions on the Response

arXiv.org Artificial Intelligence

It has become increasingly common nowadays to collect observations of feature and response pairs from different environments. As a consequence, one has to apply learned predictors to data with a different distribution due to distribution shifts. One principled approach is to adopt the structural causal models to describe training and test models, following the invariance principle which says that the conditional distribution of the response given its predictors remains the same across environments. However, this principle might be violated in practical settings when the response is intervened. A natural question is whether it is still possible to identify other forms of invariance to facilitate prediction in unseen environments. To shed light on this challenging scenario, we focus on linear structural causal models (SCMs) and introduce invariant matching property (IMP), an explicit relation to capture interventions through an additional feature, leading to an alternative form of invariance that enables a unified treatment of general interventions on the response as well as the predictors. We analyze the asymptotic generalization errors of our method under both the discrete and continuous environment settings, where the continuous case is handled by relating it to the semiparametric varying coefficient models. We present algorithms that show competitive performance compared to existing methods over various experimental settings including a COVID dataset.


SCENEREPLICA: Benchmarking Real-World Robot Manipulation by Creating Replicable Scenes

arXiv.org Artificial Intelligence

We present a new reproducible benchmark for evaluating robot manipulation in the real world, specifically focusing on pick-and-place. Our benchmark uses the YCB objects, a commonly used dataset in the robotics community, to ensure that our results are comparable to other studies. Additionally, the benchmark is designed to be easily reproducible in the real world, making it accessible to researchers and practitioners. We also provide our experimental results and analyzes for model-based and model-free 6D robotic grasping on the benchmark, where representative algorithms are evaluated for object perception, grasping planning, and motion planning. We believe that our benchmark will be a valuable tool for advancing the field of robot manipulation. By providing a standardized evaluation framework, researchers can more easily compare different techniques and algorithms, leading to faster progress in developing robot manipulation methods.