Plotting

 Tsiotras, Panagiotis


Efficient Feature Description for Small Body Relative Navigation using Binary Convolutional Neural Networks

arXiv.org Artificial Intelligence

Missions to small celestial bodies rely heavily on optical feature tracking for characterization of and relative navigation around the target body. While techniques for feature tracking based on deep learning are a promising alternative to current human-in-the-loop processes, designing deep architectures that can operate onboard spacecraft is challenging due to onboard computational and memory constraints. This paper introduces a novel deep local feature description architecture that leverages binary convolutional neural network layers to significantly reduce computational and memory requirements. We train and test our models on real images of small bodies from legacy and ongoing missions and demonstrate increased performance relative to traditional handcrafted methods. Moreover, we implement our models onboard a surrogate for the next-generation spacecraft processor and demonstrate feasible runtimes for online feature tracking.


Dynamic Adversarial Resource Allocation: the dDAB Game

arXiv.org Artificial Intelligence

This work proposes a dynamic and adversarial resource allocation problem in a graph environment, which is referred to as the dynamic Defender-Attacker Blotto (dDAB) game. A team of defender robots is tasked to ensure numerical advantage at every node in the graph against a team of attacker robots. The engagement is formulated as a discrete-time dynamic game, where the two teams reallocate their robots in sequence and each robot can move at most one hop at each time step. The game terminates with the attacker's victory if any node has more attacker robots than defender robots. Our goal is to identify the necessary and sufficient number of defender robots to guarantee defense. Through a reachability analysis, we first solve the problem for the case where the attacker team stays as a single group. The results are then generalized to the case where the attacker team can freely split and merge into subteams. Crucially, our analysis indicates that there is no incentive for the attacker team to split, which significantly reduces the search space for the attacker's winning strategies and also enables us to design defender counter-strategies using superposition. We also present an efficient numerical algorithm to identify the necessary and sufficient number of defender robots to defend a given graph. Finally, we present illustrative examples to verify the efficacy of the proposed framework.


Non-Trivial Query Sampling For Efficient Learning To Plan

arXiv.org Artificial Intelligence

In recent years, learning-based approaches have revolutionized motion planning. The data generation process for these methods involves caching a large number of high quality paths for different queries (start, goal pairs) in various environments. Conventionally, a uniform random strategy is used for sampling these queries. However, this leads to inclusion of "trivial paths" in the dataset (e.g.,, straight line paths in case of length-optimal planning), which can be solved efficiently if the planner has access to a steering function. This work proposes a "non-trivial" query sampling procedure to add more complex paths in the dataset. Numerical experiments show that a higher success rate can be attained for neural planners trained on such a non-trivial dataset.


Shield Model Predictive Path Integral: A Computationally Efficient Robust MPC Approach Using Control Barrier Functions

arXiv.org Artificial Intelligence

Model Predictive Path Integral (MPPI) control is a type of sampling-based model predictive control that simulates thousands of trajectories and uses these trajectories to synthesize optimal controls on-the-fly. In practice, however, MPPI encounters problems limiting its application. For instance, it has been observed that MPPI tends to make poor decisions if unmodeled dynamics or environmental disturbances exist, preventing its use in safety-critical applications. Moreover, the multi-threaded simulations used by MPPI require significant onboard computational resources, making the algorithm inaccessible to robots without modern GPUs. To alleviate these issues, we propose a novel (Shield-MPPI) algorithm that provides robustness against unpredicted disturbances and achieves real-time planning using a much smaller number of parallel simulations on regular CPUs. The novel Shield-MPPI algorithm is tested on an aggressive autonomous racing platform both in simulation and using experiments. The results show that the proposed controller greatly reduces the number of constraint violations compared to state-of-the-art robust MPPI variants and stochastic MPC methods.


Deep Monocular Hazard Detection for Safe Small Body Landing

arXiv.org Artificial Intelligence

Hazard detection and avoidance is a key technology for future robotic small body sample return and lander missions. Current state-of-the-practice methods rely on high-fidelity, a priori terrain maps, which require extensive human-in-the-loop verification and expensive reconnaissance campaigns to resolve mapping uncertainties. We propose a novel safety mapping paradigm that leverages deep semantic segmentation techniques to predict landing safety directly from a single monocular image, thus reducing reliance on high-fidelity, a priori data products. We demonstrate precise and accurate safety mapping performance on real in-situ imagery of prospective sample sites from the OSIRIS-REx mission. INTRODUCTION Hazard detection and avoidance (HD&A) is a key technology for future robotic small body sample return and lander missions.


Probabilistic Verification of ReLU Neural Networks via Characteristic Functions

arXiv.org Artificial Intelligence

Verifying the input-output relationships of a neural network so as to achieve some desired performance specification is a difficult, yet important, problem due to the growing ubiquity of neural nets in many engineering applications. We use ideas from probability theory in the frequency domain to provide probabilistic verification guarantees for ReLU neural networks. Specifically, we interpret a (deep) feedforward neural network as a discrete dynamical system over a finite horizon that shapes distributions of initial states, and use characteristic functions to propagate the distribution of the input data through the network. Using the inverse Fourier transform, we obtain the corresponding cumulative distribution function of the output set, which can be used to check if the network is performing as expected given any random point from the input set. The proposed approach does not require distributions to have well-defined moments or moment generating functions. We demonstrate our proposed approach on two examples, and compare its performance to related approaches.


AstroSLAM: Autonomous Monocular Navigation in the Vicinity of a Celestial Small Body -- Theory and Experiments

arXiv.org Artificial Intelligence

We propose AstroSLAM, a standalone vision-based solution for autonomous online navigation around an unknown target small celestial body. AstroSLAM is predicated on the formulation of the SLAM problem as an incrementally growing factor graph, facilitated by the use of the GTSAM library and the iSAM2 engine. By combining sensor fusion with orbital motion priors, we achieve improved performance over a baseline SLAM solution. We incorporate orbital motion constraints into the factor graph by devising a novel relative dynamics factor, which links the relative pose of the spacecraft to the problem of predicting trajectories stemming from the motion of the spacecraft in the vicinity of the small body. We demonstrate the excellent performance of AstroSLAM using both real legacy mission imagery and trajectory data courtesy of NASA's Planetary Data System, as well as real in-lab imagery data generated on a 3 degree-of-freedom spacecraft simulator test-bed.


AstroVision: Towards Autonomous Feature Detection and Description for Missions to Small Bodies Using Deep Learning

arXiv.org Artificial Intelligence

Missions to small celestial bodies rely heavily on optical feature tracking for characterization of and relative navigation around the target body. While deep learning has led to great advancements in feature detection and description, training and validating data-driven models for space applications is challenging due to the limited availability of large-scale, annotated datasets. This paper introduces AstroVision, a large-scale dataset comprised of 115,970 densely annotated, real images of 16 different small bodies captured during past and ongoing missions. We leverage AstroVision to develop a set of standardized benchmarks and conduct an exhaustive evaluation of both handcrafted and data-driven feature detection and description methods. Next, we employ AstroVision for end-to-end training of a state-of-the-art, deep feature detection and description network and demonstrate improved performance on multiple benchmarks. The full benchmarking pipeline and the dataset will be made publicly available to facilitate the advancement of computer vision algorithms for space applications.


Information-Theoretic Abstractions for Resource-Constrained Agents via Mixed-Integer Linear Programming

arXiv.org Artificial Intelligence

In this paper, a mixed-integer linear programming formulation for the problem of obtaining task-relevant, multi-resolution, graph abstractions for resource-constrained agents is presented. The formulation leverages concepts from information-theoretic signal compression, specifically the information bottleneck (IB) method, to pose a graph abstraction problem as an optimal encoder search over the space of multi-resolution trees. The abstractions emerge in a task-relevant manner as a function of agent information-processing constraints, and are not provided to the system a priori. We detail our formulation and show how the problem can be realized as an integer linear program. A non-trivial numerical example is presented to demonstrate the utility in employing our approach to obtain hierarchical tree abstractions for resource-limited agents.


A Generalized A* Algorithm for Finding Globally Optimal Paths in Weighted Colored Graphs

arXiv.org Artificial Intelligence

Both geometric and semantic information of the search space is imperative for a good plan. We encode those properties in a weighted colored graph (geometric information in terms of edge weight and semantic information in terms of edge and vertex color), and propose a generalized A* to find the shortest path among the set of paths with minimal inclusion of low-ranked color edges. We prove the completeness and optimality of this Class-Ordered A* (COA*) algorithm with respect to the hereto defined notion of optimality. The utility of COA* is numerically validated in a ternary graph with feasible, infeasible, and unknown vertices and edges for the cases of a 2D mobile robot, a 3D robotic arm, and a 5D robotic arm with limited sensing capabilities. We compare the results of COA* to that of the regular A* algorithm, the latter of which finds the shortest path regardless of uncertainty, and we show that the COA* dominates the A* solution in terms of finding less uncertain paths.