Plotting

 Tian, Chunqi


RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting

arXiv.org Artificial Intelligence

3D Gaussian Splatting has emerged as a promising technique for high-quality 3D rendering, leading to increasing interest in integrating 3DGS into realism SLAM systems. However, existing methods face challenges such as Gaussian primitives redundancy, forgetting problem during continuous optimization, and difficulty in initializing primitives in monocular case due to lack of depth information. In order to achieve efficient and photorealistic mapping, we propose RP-SLAM, a 3D Gaussian splatting-based vision SLAM method for monocular and RGB-D cameras. RP-SLAM decouples camera poses estimation from Gaussian primitives optimization and consists of three key components. Firstly, we propose an efficient incremental mapping approach to achieve a compact and accurate representation of the scene through adaptive sampling and Gaussian primitives filtering. Secondly, a dynamic window optimization method is proposed to mitigate the forgetting problem and improve map consistency. Finally, for the monocular case, a monocular keyframe initialization method based on sparse point cloud is proposed to improve the initialization accuracy of Gaussian primitives, which provides a geometric basis for subsequent optimization. The results of numerous experiments demonstrate that RP-SLAM achieves state-of-the-art map rendering accuracy while ensuring real-time performance and model compactness.


NeB-SLAM: Neural Blocks-based Salable RGB-D SLAM for Unknown Scenes

arXiv.org Artificial Intelligence

Neural implicit representations have recently demonstrated considerable potential in the field of visual simultaneous localization and mapping (SLAM). This is due to their inherent advantages, including low storage overhead and representation continuity. However, these methods necessitate the size of the scene as input, which is impractical for unknown scenes. Consequently, we propose NeB-SLAM, a neural block-based scalable RGB-D SLAM for unknown scenes. Specifically, we first propose a divide-and-conquer mapping strategy that represents the entire unknown scene as a set of sub-maps. These sub-maps are a set of neural blocks of fixed size. Then, we introduce an adaptive map growth strategy to achieve adaptive allocation of neural blocks during camera tracking and gradually cover the whole unknown scene. Finally, extensive evaluations on various datasets demonstrate that our method is competitive in both mapping and tracking when targeting unknown environments.