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Collaborating Authors

 Tan, Mingkui


Detecting Machine-Generated Texts by Multi-Population Aware Optimization for Maximum Mean Discrepancy

arXiv.org Artificial Intelligence

Large language models (LLMs) such as ChatGPT have exhibited remarkable performance in generating human-like texts. However, machine-generated texts (MGTs) may carry critical risks, such as plagiarism issues, misleading information, or hallucination issues. Therefore, it is very urgent and important to detect MGTs in many situations. Unfortunately, it is challenging to distinguish MGTs and human-written texts because the distributional discrepancy between them is often very subtle due to the remarkable performance of LLMs. In this paper, we seek to exploit \textit{maximum mean discrepancy} (MMD) to address this issue in the sense that MMD can well identify distributional discrepancies. However, directly training a detector with MMD using diverse MGTs will incur a significantly increased variance of MMD since MGTs may contain \textit{multiple text populations} due to various LLMs. This will severely impair MMD's ability to measure the difference between two samples. To tackle this, we propose a novel \textit{multi-population} aware optimization method for MMD called MMD-MP, which can \textit{avoid variance increases} and thus improve the stability to measure the distributional discrepancy. Relying on MMD-MP, we develop two methods for paragraph-based and sentence-based detection, respectively. Extensive experiments on various LLMs, \eg, GPT2 and ChatGPT, show superior detection performance of our MMD-MP. The source code is available at \url{https://github.com/ZSHsh98/MMD-MP}.


Decoupled Prototype Learning for Reliable Test-Time Adaptation

arXiv.org Artificial Intelligence

Test-time adaptation (TTA) is a task that continually adapts a pre-trained source model to the target domain during inference. One popular approach involves fine-tuning model with cross-entropy loss according to estimated pseudo-labels. However, its performance is significantly affected by noisy pseudo-labels. This study reveals that minimizing the classification error of each sample causes the cross-entropy loss's vulnerability to label noise. To address this issue, we propose a novel Decoupled Prototype Learning (DPL) method that features prototype-centric loss computation. First, we decouple the optimization of class prototypes. For each class prototype, we reduce its distance with positive samples and enlarge its distance with negative samples in a contrastive manner. This strategy prevents the model from overfitting to noisy pseudo-labels. Second, we propose a memory-based strategy to enhance DPL's robustness for the small batch sizes often encountered in TTA. We update each class's pseudo-feature from a memory in a momentum manner and insert an additional DPL loss. Finally, we introduce a consistency regularization-based approach to leverage samples with unconfident pseudo-labels. This approach transfers feature styles of samples with unconfident pseudo-labels to those with confident pseudo-labels. Thus, more reliable samples for TTA are created. The experimental results demonstrate that our methods achieve state-of-the-art performance on domain generalization benchmarks, and reliably improve the performance of self-training-based methods on image corruption benchmarks. The code will be released.


DCIR: Dynamic Consistency Intrinsic Reward for Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Learning optimal behavior policy for each agent in multi-agent systems is an essential yet difficult problem. Despite fruitful progress in multi-agent reinforcement learning, the challenge of addressing the dynamics of whether two agents should exhibit consistent behaviors is still under-explored. In this paper, we propose a new approach that enables agents to learn whether their behaviors should be consistent with that of other agents by utilizing intrinsic rewards to learn the optimal policy for each agent. We begin by defining behavior consistency as the divergence in output actions between two agents when provided with the same observation. Subsequently, we introduce dynamic consistency intrinsic reward (DCIR) to stimulate agents to be aware of others' behaviors and determine whether to be consistent with them. Lastly, we devise a dynamic scale network (DSN) that provides learnable scale factors for the agent at every time step to dynamically ascertain whether to award consistent behavior and the magnitude of rewards. We evaluate DCIR in multiple environments including Multi-agent Particle, Google Research Football and StarCraft II Micromanagement, demonstrating its efficacy.


$A^2$Nav: Action-Aware Zero-Shot Robot Navigation by Exploiting Vision-and-Language Ability of Foundation Models

arXiv.org Artificial Intelligence

We study the task of zero-shot vision-and-language navigation (ZS-VLN), a practical yet challenging problem in which an agent learns to navigate following a path described by language instructions without requiring any path-instruction annotation data. Normally, the instructions have complex grammatical structures and often contain various action descriptions (e.g., "proceed beyond", "depart from"). How to correctly understand and execute these action demands is a critical problem, and the absence of annotated data makes it even more challenging. Note that a well-educated human being can easily understand path instructions without the need for any special training. In this paper, we propose an action-aware zero-shot VLN method ($A^2$Nav) by exploiting the vision-and-language ability of foundation models. Specifically, the proposed method consists of an instruction parser and an action-aware navigation policy. The instruction parser utilizes the advanced reasoning ability of large language models (e.g., GPT-3) to decompose complex navigation instructions into a sequence of action-specific object navigation sub-tasks. Each sub-task requires the agent to localize the object and navigate to a specific goal position according to the associated action demand. To accomplish these sub-tasks, an action-aware navigation policy is learned from freely collected action-specific datasets that reveal distinct characteristics of each action demand. We use the learned navigation policy for executing sub-tasks sequentially to follow the navigation instruction. Extensive experiments show $A^2$Nav achieves promising ZS-VLN performance and even surpasses the supervised learning methods on R2R-Habitat and RxR-Habitat datasets.


Learning Vision-and-Language Navigation from YouTube Videos

arXiv.org Artificial Intelligence

Vision-and-language navigation (VLN) requires an embodied agent to navigate in realistic 3D environments using natural language instructions. Existing VLN methods suffer from training on small-scale environments or unreasonable path-instruction datasets, limiting the generalization to unseen environments. There are massive house tour videos on YouTube, providing abundant real navigation experiences and layout information. However, these videos have not been explored for VLN before. In this paper, we propose to learn an agent from these videos by creating a large-scale dataset which comprises reasonable path-instruction pairs from house tour videos and pre-training the agent on it. To achieve this, we have to tackle the challenges of automatically constructing path-instruction pairs and exploiting real layout knowledge from raw and unlabeled videos. To address these, we first leverage an entropy-based method to construct the nodes of a path trajectory. Then, we propose an action-aware generator for generating instructions from unlabeled trajectories. Last, we devise a trajectory judgment pretext task to encourage the agent to mine the layout knowledge. Experimental results show that our method achieves state-of-the-art performance on two popular benchmarks (R2R and REVERIE). Code is available at https://github.com/JeremyLinky/YouTube-VLN


Detecting Adversarial Data by Probing Multiple Perturbations Using Expected Perturbation Score

arXiv.org Artificial Intelligence

Adversarial detection aims to determine whether a given sample is an adversarial one based on the discrepancy between natural and adversarial distributions. Unfortunately, estimating or comparing two data distributions is extremely difficult, especially in high-dimension spaces. Recently, the gradient of log probability density (a.k.a., score) w.r.t. the sample is used as an alternative statistic to compute. However, we find that the score is sensitive in identifying adversarial samples due to insufficient information with one sample only. In this paper, we propose a new statistic called expected perturbation score (EPS), which is essentially the expected score of a sample after various perturbations. Specifically, to obtain adequate information regarding one sample, we perturb it by adding various noises to capture its multi-view observations. We theoretically prove that EPS is a proper statistic to compute the discrepancy between two samples under mild conditions. In practice, we can use a pre-trained diffusion model to estimate EPS for each sample. Last, we propose an EPS-based adversarial detection (EPS-AD) method, in which we develop EPS-based maximum mean discrepancy (MMD) as a metric to measure the discrepancy between the test sample and natural samples. We also prove that the EPS-based MMD between natural and adversarial samples is larger than that among natural samples. Extensive experiments show the superior adversarial detection performance of our EPS-AD.


Towards Stable Test-Time Adaptation in Dynamic Wild World

arXiv.org Artificial Intelligence

Test-time adaptation (TTA) has shown to be effective at tackling distribution shifts between training and testing data by adapting a given model on test samples. However, the online model updating of TTA may be unstable and this is often a key obstacle preventing existing TTA methods from being deployed in the real world. Specifically, TTA may fail to improve or even harm the model performance when test data have: 1) mixed distribution shifts, 2) small batch sizes, and 3) online imbalanced label distribution shifts, which are quite common in practice. In this paper, we investigate the unstable reasons and find that the batch norm layer is a crucial factor hindering TTA stability. Conversely, TTA can perform more stably with batch-agnostic norm layers, \ie, group or layer norm. However, we observe that TTA with group and layer norms does not always succeed and still suffers many failure cases. By digging into the failure cases, we find that certain noisy test samples with large gradients may disturb the model adaption and result in collapsed trivial solutions, \ie, assigning the same class label for all samples. To address the above collapse issue, we propose a sharpness-aware and reliable entropy minimization method, called SAR, for further stabilizing TTA from two aspects: 1) remove partial noisy samples with large gradients, 2) encourage model weights to go to a flat minimum so that the model is robust to the remaining noisy samples. Promising results demonstrate that SAR performs more stably over prior methods and is computationally efficient under the above wild test scenarios.


Internal Wasserstein Distance for Adversarial Attack and Defense

arXiv.org Artificial Intelligence

Deep neural networks (DNNs) are known to be vulnerable to adversarial attacks that would trigger misclassification of DNNs but may be imperceptible to human perception. Adversarial defense has been an important way to improve the robustness of DNNs. Existing attack methods often construct adversarial examples relying on some metrics like the $\ell_p$ distance to perturb samples. However, these metrics can be insufficient to conduct adversarial attacks due to their limited perturbations. In this paper, we propose a new internal Wasserstein distance (IWD) to capture the semantic similarity of two samples, and thus it helps to obtain larger perturbations than currently used metrics such as the $\ell_p$ distance. We then apply the internal Wasserstein distance to perform adversarial attack and defense. In particular, we develop a novel attack method relying on IWD to calculate the similarities between an image and its adversarial examples. In this way, we can generate diverse and semantically similar adversarial examples that are more difficult to defend by existing defense methods. Moreover, we devise a new defense method relying on IWD to learn robust models against unseen adversarial examples. We provide both thorough theoretical and empirical evidence to support our methods.


How to Train Your Agent to Read and Write

arXiv.org Artificial Intelligence

Reading and writing research papers is one of the most privileged abilities that a qualified researcher should master. However, it is difficult for new researchers (\eg{students}) to fully {grasp} this ability. It would be fascinating if we could train an intelligent agent to help people read and summarize papers, and perhaps even discover and exploit the potential knowledge clues to write novel papers. Although there have been existing works focusing on summarizing (\emph{i.e.}, reading) the knowledge in a given text or generating (\emph{i.e.}, writing) a text based on the given knowledge, the ability of simultaneously reading and writing is still under development. Typically, this requires an agent to fully understand the knowledge from the given text materials and generate correct and fluent novel paragraphs, which is very challenging in practice. In this paper, we propose a Deep ReAder-Writer (DRAW) network, which consists of a \textit{Reader} that can extract knowledge graphs (KGs) from input paragraphs and discover potential knowledge, a graph-to-text \textit{Writer} that generates a novel paragraph, and a \textit{Reviewer} that reviews the generated paragraph from three different aspects. Extensive experiments show that our DRAW network outperforms considered baselines and several state-of-the-art methods on AGENDA and M-AGENDA datasets. Our code and supplementary are released at https://github.com/menggehe/DRAW.


Improving Generative Adversarial Networks with Local Coordinate Coding

arXiv.org Machine Learning

Generative adversarial networks (GANs) have shown remarkable success in generating realistic data from some predefined prior distribution (e.g., Gaussian noises). However, such prior distribution is often independent of real data and thus may lose semantic information (e.g., geometric structure or content in images) of data. In practice, the semantic information might be represented by some latent distribution learned from data. However, such latent distribution may incur difficulties in data sampling for GANs. In this paper, rather than sampling from the predefined prior distribution, we propose an LCCGAN model with local coordinate coding (LCC) to improve the performance of generating data. First, we propose an LCC sampling method in LCCGAN to sample meaningful points from the latent manifold. With the LCC sampling method, we can exploit the local information on the latent manifold and thus produce new data with promising quality. Second, we propose an improved version, namely LCCGAN++, by introducing a higher-order term in the generator approximation. This term is able to achieve better approximation and thus further improve the performance. More critically, we derive the generalization bound for both LCCGAN and LCCGAN++ and prove that a low-dimensional input is sufficient to achieve good generalization performance. Extensive experiments on four benchmark datasets demonstrate the superiority of the proposed method over existing GANs.