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 Selkowitz, Robert


EDDIE: An Embodied AI System for Research and Intervention for Individuals with ASD

AAAI Conferences

We report on the ongoing development of EDDIE (Emotion Demonstration, Decoding, Interpretation, and Encoding), an interactive embodied AI to be deployed as an intervention system for children diagnosed with High-Functioning Autism Spectrum Disorders (HFASD). EDDIE presents the subject with interactive requests to decode facial expressions presented through an avatar, encode requested expressions, or do both in a single session. Facial tracking software interprets the subjectโ€™s response, and allows for immediate feedback. The system fills a need in research and intervention for children with HFASD by providing an engaging platform for presentation of exemplar expressions consistent with mechanical systems of facial action measurement integrated with an automatic system for interpreting and giving feedback to the subjectโ€™s expressions. Both live interaction with EDDIE and video recordings of human-EDDIE interaction will be demonstrated.


A Survey of Current Practice and Teaching of AI

AAAI Conferences

The field of AI has changed significantly in the past couple of years and will likely continue to do so. Driven by a desire to expose our students to relevant and modern materials, we conducted two surveys, one of AI instructors and one of AI practitioners. The surveys were aimed at gathering infor-mation about the current state of the art of introducing AI as well as gathering input from practitioners in the field on techniques used in practice. In this paper, we present and briefly discuss the responses to those two surveys.


Jim: A Platform for Affective AI in an Interdisciplinary Setting

AAAI Conferences

We report on Jim, an inexpensive student designed platform for embodied affective AI. The project brings together students from backgrounds in computer science, physics, engineering, and Digital Media Arts (DMA) in an informal educational setting. The platform will be used in AI courses and autism treatment studies.


Shallow Blue: Lego-Based Embodied AI as a Platform for Cross-Curricular Project Based Learning

AAAI Conferences

We report on Shallow Blue (SB), an autonomous chess agent constructed by a small group of faculty and undergraduate students at Canisius College. In addition to pushing the limits of consumer grade components at low cost, SB is a focal point for interdisciplinary student projects spanning computer science, engineering, and physics. We demonstrate that undergraduate students can engage in rich, long-term robotic design and applied Artificial Intelligence (AI) from both hardware and software perspectives. Student outcomes of SB include senior theses, conference presentations, peer-reviewed publications, and admission to graduate programs. Students who participated also report substantial development in skills and knowledge applicable to their post-undergraduate education and careers.


Lego Plays Chess: A Low-Cost, Low-Complexity Approach to Intelligent Robotics

AAAI Conferences

The design and implementation of a robotic chess agent is described. Shallow Blue, a competitor in the AAAI 2011 Small Scale Manipulation Challenge, is constructed with low-cost components including Lego NXT bricks and is programmed using Java and Lejos.