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Collaborating Authors

 Rybkin, Oleh


Long-Horizon Visual Planning with Goal-Conditioned Hierarchical Predictors

arXiv.org Artificial Intelligence

The ability to predict and plan into the future is fundamental for agents acting in the world. To reach a faraway goal, we predict trajectories at multiple timescales, first devising a coarse plan towards the goal and then gradually filling in details. In contrast, current learning approaches for visual prediction and planning fail on long-horizon tasks as they generate predictions (1) without considering goal information, and (2) at the finest temporal resolution, one step at a time. In this work we propose a framework for visual prediction and planning that is able to overcome both of these limitations. First, we formulate the problem of predicting towards a goal and propose the corresponding class of latent space goal-conditioned predictors (GCPs). GCPs significantly improve planning efficiency by constraining the search space to only those trajectories that reach the goal. Further, we show how GCPs can be naturally formulated as hierarchical models that, given two observations, predict an observation between them, and by recursively subdividing each part of the trajectory generate complete sequences. This divide-and-conquer strategy is effective at long-term prediction, and enables us to design an effective hierarchical planning algorithm that optimizes trajectories in a coarse-to-fine manner. We show that by using both goal-conditioning and hierarchical prediction, GCPs enable us to solve visual planning tasks with much longer horizon than previously possible.


KeyIn: Discovering Subgoal Structure with Keyframe-based Video Prediction

arXiv.org Machine Learning

Real-world image sequences can often be naturally decomposed into a small number of frames depicting interesting, highly stochastic moments (its $\textit{keyframes}$) and the low-variance frames in between them. In image sequences depicting trajectories to a goal, keyframes can be seen as capturing the $\textit{subgoals}$ of the sequence as they depict the high-variance moments of interest that ultimately led to the goal. In this paper, we introduce a video prediction model that discovers the keyframe structure of image sequences in an unsupervised fashion. We do so using a hierarchical Keyframe-Intermediate model (KeyIn) that stochastically predicts keyframes and their offsets in time and then uses these predictions to deterministically predict the intermediate frames. We propose a differentiable formulation of this problem that allows us to train the full hierarchical model using a sequence reconstruction loss. We show that our model is able to find meaningful keyframe structure in a simulated dataset of robotic demonstrations and that these keyframes can serve as subgoals for planning. Our model outperforms other hierarchical prediction approaches for planning on a simulated pushing task.


Unsupervised Learning of Sensorimotor Affordances by Stochastic Future Prediction

arXiv.org Machine Learning

Recently, much progress has been made building systems that can capture static image properties, but natural environments are intrinsically dynamic. For an intelligent agent, perception is responsible not only for capturing features of scene content, but also capturing its \textit{affordances}: how the state of things can change, especially as the result of the agent's actions. We propose an unsupervised method to learn representations of the sensorimotor affordances of an environment. We do so by learning an embedding for stochastic future prediction that is (i) sensitive to scene dynamics and minimally sensitive to static scene content and (ii) compositional in nature, capturing the fact that changes in the environment can be composed to produce a cumulative change. We show that these two properties are sufficient to induce representations that are reusable across visually distinct scenes that share degrees of freedom. We show the applicability of our method to synthetic settings and its potential for understanding more complex, realistic visual settings.