Riley, Patrick
CMUNITED-98 Simulator Team
Stone, Peter, Veloso, Manuela M., Riley, Patrick
By perceiving the with no adverse effects on the achievement world, each fully distributed agent builds a of G. Then, based can be thought of as times at which the on a complex set of behaviors, it chooses an team is "offline." In general (that is, when the agents are Although acting autonomously, each agent "online"), the domain is dynamic and real time, contributes to the overall team's goal. Agents receive sensory p at time t. The world state is directly accessible In the extreme, if q 0 or if x 0, then the to both internal and external behaviors.