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Collaborating Authors

 Qu, Qiang


EvRepSL: Event-Stream Representation via Self-Supervised Learning for Event-Based Vision

arXiv.org Artificial Intelligence

Event-stream representation is the first step for many computer vision tasks using event cameras. It converts the asynchronous event-streams into a formatted structure so that conventional machine learning models can be applied easily. However, most of the state-of-the-art event-stream representations are manually designed and the quality of these representations cannot be guaranteed due to the noisy nature of event-streams. In this paper, we introduce a data-driven approach aiming at enhancing the quality of event-stream representations. Our approach commences with the introduction of a new event-stream representation based on spatial-temporal statistics, denoted as EvRep. Subsequently, we theoretically derive the intrinsic relationship between asynchronous event-streams and synchronous video frames. Building upon this theoretical relationship, we train a representation generator, RepGen, in a self-supervised learning manner accepting EvRep as input. Finally, the event-streams are converted to high-quality representations, termed as EvRepSL, by going through the learned RepGen (without the need of fine-tuning or retraining). Our methodology is rigorously validated through extensive evaluations on a variety of mainstream event-based classification and optical flow datasets (captured with various types of event cameras). The experimental results highlight not only our approach's superior performance over existing event-stream representations but also its versatility, being agnostic to different event cameras and tasks.


E2HQV: High-Quality Video Generation from Event Camera via Theory-Inspired Model-Aided Deep Learning

arXiv.org Artificial Intelligence

The bio-inspired event cameras or dynamic vision sensors are capable of asynchronously capturing per-pixel brightness changes (called event-streams) in high temporal resolution and high dynamic range. However, the non-structural spatial-temporal event-streams make it challenging for providing intuitive visualization with rich semantic information for human vision. It calls for events-to-video (E2V) solutions which take event-streams as input and generate high quality video frames for intuitive visualization. However, current solutions are predominantly data-driven without considering the prior knowledge of the underlying statistics relating event-streams and video frames. It highly relies on the non-linearity and generalization capability of the deep neural networks, thus, is struggling on reconstructing detailed textures when the scenes are complex. In this work, we propose \textbf{E2HQV}, a novel E2V paradigm designed to produce high-quality video frames from events. This approach leverages a model-aided deep learning framework, underpinned by a theory-inspired E2V model, which is meticulously derived from the fundamental imaging principles of event cameras. To deal with the issue of state-reset in the recurrent components of E2HQV, we also design a temporal shift embedding module to further improve the quality of the video frames. Comprehensive evaluations on the real world event camera datasets validate our approach, with E2HQV, notably outperforming state-of-the-art approaches, e.g., surpassing the second best by over 40\% for some evaluation metrics.


Towards Understanding Chinese Checkers with Heuristics, Monte Carlo Tree Search, and Deep Reinforcement Learning

arXiv.org Machine Learning

The game of Chinese Checkers is a challenging traditional board game of perfect information that differs from other traditional games in two main aspects: first, unlike Chess, all checkers remain indefinitely in the game and hence the branching factor of the search tree does not decrease as the game progresses; second, unlike Go, there are also no upper bounds on the depth of the search tree since repetitions and backward movements are allowed. Therefore, even in a restricted game instance, the state-space of the game can still be unbounded, making it challenging for a computer program to excel. In this work, we present an approach that effectively combines the use of heuristics, Monte Carlo tree search, and deep reinforcement learning for building a Chinese Checkers agent without the use of any human game-play data. Experiment results show that our agent is competent under different scenarios and reaches the level of experienced human players.


N-fold Superposition: Improving Neural Networks by Reducing the Noise in Feature Maps

arXiv.org Machine Learning

Considering the use of Fully Connected (FC) layer limits the performance of Convolutional Neural Networks (CNNs), this paper develops a method to improve the coupling between the convolution layer and the FC layer by reducing the noise in Feature Maps (FMs). Our approach is divided into three steps. Firstly, we separate all the FMs into n blocks equally. Then, the weighted summation of FMs at the same position in all blocks constitutes a new block of FMs. Finally, we replicate this new block into n copies and concatenate them as the input to the FC layer. This sharing of FMs could reduce the noise in them apparently and avert the impact by a particular FM on the specific part weight of hidden layers, hence preventing the network from overfitting to some extent. Using the Fermat Lemma, we prove that this method could make the global minima value range of the loss function wider, by which makes it easier for neural networks to converge and accelerates the convergence process. This method does not significantly increase the amounts of network parameters (only a few more coefficients added), and the experiments demonstrate that this method could increase the convergence speed and improve the classification performance of neural networks.


Negative-Aware Influence Maximization on Social Networks

AAAI Conferences

How to minimize the impact of negative users within the maximal set of influenced users? The Influenced Maximization (IM) is important for various applications. However, few studies consider the negative impact of some of the influenced users.We propose a negative-aware influence maximization problem by considering users' negative impact. A novel algorithm is proposed to solve the problem. Experiments on real-world datasets show the proposed algorithm can achieve 70% improvement on average in expected influence compared with rivals.


Generative Adversarial Network for Abstractive Text Summarization

AAAI Conferences

In this paper, we propose an adversarial process for abstractive text summarization, in which we simultaneously train a generative model G and a discriminative model D. In particular, we build the generator G as an agent of reinforcement learning, which takes the raw text as input and predicts the abstractive summarization. We also build a discriminator which attempts to distinguish the generated summary from the ground truth summary. Extensive experiments demonstrate that our model achieves competitive ROUGE scores with the state-of-the-art methods on CNN/Daily Mail dataset. Qualitatively, we show that our model is able to generate more abstractive, readable and diverse summaries.