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Pezeshki, Mohammad
On the Learning Dynamics of Deep Neural Networks
Combes, Remi Tachet des, Pezeshki, Mohammad, Shabanian, Samira, Courville, Aaron, Bengio, Yoshua
While a lot of progress has been made in recent years, the dynamics of learning in deep nonlinear neural networks remain to this day largely misunderstood. In this work, we study the case of binary classification and prove various properties of learning in such networks under strong assumptions such as linear separability of the data. Extending existing results from the linear case, we confirm empirical observations by proving that the classification error also follows a sigmoidal shape in nonlinear architectures. We show that given proper initialization, learning expounds parallel independent modes and that certain regions of parameter space might lead to failed training. We also demonstrate that input norm and features' frequency in the dataset lead to distinct convergence speeds which might shed some light on the generalization capabilities of deep neural networks. We provide a comparison between the dynamics of learning with cross-entropy and hinge losses, which could prove useful to understand recent progress in the training of generative adversarial networks. Finally, we identify a phenomenon that we baptize gradient starvation where the most frequent features in a dataset prevent the learning of other less frequent but equally informative features.
Negative Momentum for Improved Game Dynamics
Gidel, Gauthier, Hemmat, Reyhane Askari, Pezeshki, Mohammad, Huang, Gabriel, Lepriol, Remi, Lacoste-Julien, Simon, Mitliagkas, Ioannis
Games generalize the optimization paradigm by introducing different objective functions for different optimizing agents, known as players. Generative Adversarial Networks (GANs) are arguably the most popular game formulation in recent machine learning literature. GANs achieve great results on generating realistic natural images, however they are known for being difficult to train. Training them involves finding a Nash equilibrium, typically performed using gradient descent on the two players' objectives. Game dynamics can induce rotations that slow down convergence to a Nash equilibrium, or prevent it altogether. We provide a theoretical analysis of the game dynamics. Our analysis, supported by experiments, shows that gradient descent with a negative momentum term can improve the convergence properties of some GANs.
Towards End-to-End Speech Recognition with Deep Convolutional Neural Networks
Zhang, Ying, Pezeshki, Mohammad, Brakel, Philemon, Zhang, Saizheng, Bengio, Cesar Laurent Yoshua, Courville, Aaron
Convolutional Neural Networks (CNNs) are effective models for reducing spectral variations and modeling spectral correlations in acoustic features for automatic speech recognition (ASR). Hybrid speech recognition systems incorporating CNNs with Hidden Markov Models/Gaussian Mixture Models (HMMs/GMMs) have achieved the state-of-the-art in various benchmarks. Meanwhile, Connectionist Temporal Classification (CTC) with Recurrent Neural Networks (RNNs), which is proposed for labeling unsegmented sequences, makes it feasible to train an end-to-end speech recognition system instead of hybrid settings. However, RNNs are computationally expensive and sometimes difficult to train. In this paper, inspired by the advantages of both CNNs and the CTC approach, we propose an end-to-end speech framework for sequence labeling, by combining hierarchical CNNs with CTC directly without recurrent connections. By evaluating the approach on the TIMIT phoneme recognition task, we show that the proposed model is not only computationally efficient, but also competitive with the existing baseline systems. Moreover, we argue that CNNs have the capability to model temporal correlations with appropriate context information.