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Collaborating Authors

 Parr, Ronald


Model-Free Least-Squares Policy Iteration

Neural Information Processing Systems

We propose a new approach to reinforcement learning which combines least squares function approximation with policy iteration. Our method is model-free and completely off policy. We are motivated by the least squares temporal difference learning algorithm (LSTD), which is known for its efficient use of sample experiences compared to pure temporal difference algorithms. LSTD is ideal for prediction problems, however it heretofore has not had a straightforward application to control problems. Moreover, approximations learned by LSTD are strongly influenced by the visitation distribution over states.


Multiagent Planning with Factored MDPs

Neural Information Processing Systems

We present a principled and efficient planning algorithm for cooperative multiagent dynamicsystems. A striking feature of our method is that the coordination and communication between the agents is not imposed, but derived directly from the system dynamics and function approximation architecture. We view the entire multiagentsystem as a single, large Markov decision process (MDP), which we assume can be represented in a factored way using a dynamic Bayesian network (DBN).The action space of the resulting MDP is the joint action space of the entire set of agents. Our approach is based on the use of factored linear value functions as an approximation to the joint value function. This factorization of the value function allows the agents to coordinate their actions at runtime using a natural message passing scheme. We provide a simple and efficient method for computing such an approximate value function by solving a single linear program, whosesize is determined by the interaction between the value function structure and the DBN. We thereby avoid the exponential blowup in the state and action space. We show that our approach compares favorably with approaches based on reward sharing. We also show that our algorithm is an efficient alternative tomore complicated algorithms even in the single agent case.


Model-Free Least-Squares Policy Iteration

Neural Information Processing Systems

We propose a new approach to reinforcement learning which combines least squares function approximation with policy iteration. Our method is model-free and completely off policy. We are motivated by the least squares temporal difference learning algorithm (LSTD), which is known for its efficient use of sample experiences compared to pure temporal difference algorithms. LSTD is ideal for prediction problems, however it heretofore has not had a straightforward application to control problems. Moreover, approximations learned by LSTD are strongly influenced by the visitation distribution over states.


Policy Search via Density Estimation

Neural Information Processing Systems

We propose a new approach to the problem of searching a space of stochastic controllers for a Markov decision process (MDP) or a partially observable Markov decision process (POMDP). Following several other authors, our approach is based on searching in parameterized families of policies (for example, via gradient descent) to optimize solution quality. However, rather than trying to estimate the values and derivatives of a policy directly, we do so indirectly using estimates for the probability densities that the policy induces on states at the different points in time. This enables our algorithms to exploit the many techniques for efficient and robust approximate density propagation in stochastic systems. We show how our techniques can be applied both to deterministic propagation schemes (where the MDP's dynamics are given explicitly in compact form,) and to stochastic propagation schemes (where we have access only to a generative model, or simulator, of the MDP).


Reinforcement Learning Using Approximate Belief States

Neural Information Processing Systems

The problem of developing good policies for partially observable Markov decision problems (POMDPs) remains one of the most challenging areas of research in stochastic planning. One line of research in this area involves the use of reinforcement learning with belief states, probability distributions over the underlying model states. This is a promising method for small problems, but its application is limited by the intractability of computing or representing a full belief state for large problems. Recent work shows that, in many settings, we can maintain an approximate belief state, which is fairly close to the true belief state. In particular, great success has been shown with approximate belief states that marginalize out correlations between state variables. In this paper, we investigate two methods of full belief state reinforcement learning and one novel method for reinforcement learning using factored approximate belief states. We compare the performance of these algorithms on several well-known problem from the literature. Our results demonstrate the importance of approximate belief state representations for large problems.


Policy Search via Density Estimation

Neural Information Processing Systems

We propose a new approach to the problem of searching a space of stochastic controllers for a Markov decision process (MDP) or a partially observable Markov decision process (POMDP). Following several other authors, our approach is based on searching in parameterized families of policies (for example, via gradient descent) to optimize solution quality. However,rather than trying to estimate the values and derivatives of a policy directly, we do so indirectly using estimates for the probability densitiesthat the policy induces on states at the different points in time. This enables our algorithms to exploit the many techniques for efficient and robust approximate density propagation in stochastic systems. Weshow how our techniques can be applied both to deterministic propagation schemes (where the MDP's dynamics are given explicitly in compact form,) and to stochastic propagation schemes (where we have access only to a generative model, or simulator, of the MDP).


Reinforcement Learning Using Approximate Belief States

Neural Information Processing Systems

The problem of developing good policies for partially observable Markov decision problems (POMDPs) remains one of the most challenging areas ofresearch in stochastic planning. One line of research in this area involves the use of reinforcement learning with belief states, probability distributionsover the underlying model states. This is a promising methodfor small problems, but its application is limited by the intractability ofcomputing or representing a full belief state for large problems. Recent work shows that, in many settings, we can maintain an approximate belief state, which is fairly close to the true belief state. In particular, great success has been shown with approximate belief states that marginalize out correlations between state variables. In this paper, we investigate two methods of full belief state reinforcement learning and one novel method for reinforcement learning using factored approximate belief states. We compare the performance of these algorithms on several well-known problem from the literature. Our results demonstrate the importance ofapproximate belief state representations for large problems.


Policy Search via Density Estimation

Neural Information Processing Systems

We propose a new approach to the problem of searching a space of stochastic controllers for a Markov decision process (MDP) or a partially observable Markov decision process (POMDP). Following several other authors, our approach is based on searching in parameterized families of policies (for example, via gradient descent) to optimize solution quality. However, rather than trying to estimate the values and derivatives of a policy directly, we do so indirectly using estimates for the probability densities that the policy induces on states at the different points in time. This enables our algorithms to exploit the many techniques for efficient and robust approximate density propagation in stochastic systems. We show how our techniques can be applied both to deterministic propagation schemes (where the MDP's dynamics are given explicitly in compact form,) and to stochastic propagation schemes (where we have access only to a generative model, or simulator, of the MDP).


Reinforcement Learning with Hierarchies of Machines

Neural Information Processing Systems

We present a new approach to reinforcement learning in which the policies considered by the learning process are constrained by hierarchies of partially specified machines. This allows for the use of prior knowledge to reduce the search space and provides a framework in which knowledge can be transferred across problems and in which component solutions can be recombined to solve larger and more complicated problems. Our approach can be seen as providing a link between reinforcement learning and "behavior-based" or "teleo-reactive" approaches to control. We present provably convergent algorithms for problem-solving and learning with hierarchical machines and demonstrate their effectiveness on a problem with several thousand states.


Generalized Prioritized Sweeping

Neural Information Processing Systems

Prioritized sweeping is a model-based reinforcement learning method that attempts to focus an agent's limited computational resources to achieve a good estimate of the value of environment states. To choose effectively whereto spend a costly planning step, classic prioritized sweeping uses a simple heuristic to focus computation on the states that are likely to have the largest errors. In this paper, we introduce generalized prioritized sweeping, a principled method for generating such estimates in a representation-specific manner. This allows us to extend prioritized sweeping beyond an explicit, state-based representation to deal with compact representationsthat are necessary for dealing with large state spaces. We apply this method for generalized model approximators (such as Bayesian networks), and describe preliminary experiments that compare our approach with classical prioritized sweeping.