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Moss, J. Eliot B.
Model Complexity of Program Phases
Karuvally, Arjun, Moss, J. Eliot B.
In resource limited computing systems, sequence prediction models must operate under tight constraints. Various models are available that cater to prediction under these conditions that in some way focus on reducing the cost of implementation. These resource constrained sequence prediction models, in practice, exhibit a fundamental tradeoff between the cost of implementation and the quality of its predictions. This fundamental tradeoff seems to be largely unexplored for models for different tasks. Here we formulate the necessary theory and an associated empirical procedure to explore this tradeoff space for a particular family of machine learning models such as deep neural networks. We anticipate that the knowledge of the behavior of this tradeoff may be beneficial in understanding the theoretical and practical limits of creation and deployment of models for resource constrained tasks.
Scheduling Straight-Line Code Using Reinforcement Learning and Rollouts
McGovern, Amy, Moss, J. Eliot B.
In 1986, Tanner and Mead [1] implemented an interesting constraint satisfaction circuit for global motion sensing in a VLSI. We report here a new and improved a VLSI implementation that provides smooth optical flow as well as global motion in a two dimensional visual field. The computation of optical flow is an ill-posed problem, which expresses itself as the aperture problem. However, the optical flow can be estimated by the use of regularization methods, in which additional constraints are introduced in terms of a global energy functional that must be minimized. We show how the algorithmic constraints of Hom and Schunck [2] on computing smooth optical flow can be mapped onto the physical constraints of an equivalent electronic network.
Scheduling Straight-Line Code Using Reinforcement Learning and Rollouts
McGovern, Amy, Moss, J. Eliot B.
In 1986, Tanner and Mead [1] implemented an interesting constraint satisfaction circuitfor global motion sensing in aVLSI. We report here a new and improved aVLSI implementation that provides smooth optical flow as well as global motion in a two dimensional visual field. The computation ofoptical flow is an ill-posed problem, which expresses itself as the aperture problem. However, the optical flow can be estimated by the use of regularization methods, in which additional constraints are introduced interms of a global energy functional that must be minimized. We show how the algorithmic constraints of Hom and Schunck [2] on computing smoothoptical flow can be mapped onto the physical constraints of an equivalent electronic network.
Scheduling Straight-Line Code Using Reinforcement Learning and Rollouts
McGovern, Amy, Moss, J. Eliot B.
In 1986, Tanner and Mead [1] implemented an interesting constraint satisfaction circuit for global motion sensing in a VLSI. We report here a new and improved a VLSI implementation that provides smooth optical flow as well as global motion in a two dimensional visual field. The computation of optical flow is an ill-posed problem, which expresses itself as the aperture problem. However, the optical flow can be estimated by the use of regularization methods, in which additional constraints are introduced in terms of a global energy functional that must be minimized. We show how the algorithmic constraints of Hom and Schunck [2] on computing smooth optical flow can be mapped onto the physical constraints of an equivalent electronic network.
Learning to Schedule Straight-Line Code
Moss, J. Eliot B., Utgoff, Paul E., Cavazos, John, Precup, Doina, Stefanovic, Darko, Brodley, Carla E., Scheeff, David
Program execution speed on modem computers is sensitive, by a factor of two or more, to the order in which instructions are presented to the processor. Torealize potential execution efficiency, an optimizing compiler must employ a heuristic algorithm for instruction scheduling. Such algorithms are painstakingly handcrafted, which is expensive and time-consuming. We show how to cast the instruction scheduling problem as a learning task, obtaining theheuristic scheduling algorithm automatically. Our focus is the narrower problem of scheduling straight-line code (also called basic blocks of instructions). Our empirical results show that just a few features are adequate forquite good performance at this task for a real modem processor, and that any of several supervised learning methods perform nearly optimally withrespect to the features used.
Learning to Schedule Straight-Line Code
Moss, J. Eliot B., Utgoff, Paul E., Cavazos, John, Precup, Doina, Stefanovic, Darko, Brodley, Carla E., Scheeff, David
Program execution speed on modem computers is sensitive, by a factor of two or more, to the order in which instructions are presented to the processor. To realize potential execution efficiency, an optimizing compiler must employ a heuristic algorithm for instruction scheduling. Such algorithms are painstakingly handcrafted, which is expensive and time-consuming. We show how to cast the instruction scheduling problem as a learning task, obtaining the heuristic scheduling algorithm automatically. Our focus is the narrower problem of scheduling straight-line code (also called basic blocks of instructions). Our empirical results show that just a few features are adequate for quite good performance at this task for a real modem processor, and that any of several supervised learning methods perform nearly optimally with respect to the features used.