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Lin, Chen-Hsuan
Cosmos World Foundation Model Platform for Physical AI
NVIDIA, null, :, null, Agarwal, Niket, Ali, Arslan, Bala, Maciej, Balaji, Yogesh, Barker, Erik, Cai, Tiffany, Chattopadhyay, Prithvijit, Chen, Yongxin, Cui, Yin, Ding, Yifan, Dworakowski, Daniel, Fan, Jiaojiao, Fenzi, Michele, Ferroni, Francesco, Fidler, Sanja, Fox, Dieter, Ge, Songwei, Ge, Yunhao, Gu, Jinwei, Gururani, Siddharth, He, Ethan, Huang, Jiahui, Huffman, Jacob, Jannaty, Pooya, Jin, Jingyi, Kim, Seung Wook, Klár, Gergely, Lam, Grace, Lan, Shiyi, Leal-Taixe, Laura, Li, Anqi, Li, Zhaoshuo, Lin, Chen-Hsuan, Lin, Tsung-Yi, Ling, Huan, Liu, Ming-Yu, Liu, Xian, Luo, Alice, Ma, Qianli, Mao, Hanzi, Mo, Kaichun, Mousavian, Arsalan, Nah, Seungjun, Niverty, Sriharsha, Page, David, Paschalidou, Despoina, Patel, Zeeshan, Pavao, Lindsey, Ramezanali, Morteza, Reda, Fitsum, Ren, Xiaowei, Sabavat, Vasanth Rao Naik, Schmerling, Ed, Shi, Stella, Stefaniak, Bartosz, Tang, Shitao, Tchapmi, Lyne, Tredak, Przemek, Tseng, Wei-Cheng, Varghese, Jibin, Wang, Hao, Wang, Haoxiang, Wang, Heng, Wang, Ting-Chun, Wei, Fangyin, Wei, Xinyue, Wu, Jay Zhangjie, Xu, Jiashu, Yang, Wei, Yen-Chen, Lin, Zeng, Xiaohui, Zeng, Yu, Zhang, Jing, Zhang, Qinsheng, Zhang, Yuxuan, Zhao, Qingqing, Zolkowski, Artur
Physical AI needs to be trained digitally first. It needs a digital twin of itself, the policy model, and a digital twin of the world, the world model. In this paper, we present the Cosmos World Foundation Model Platform to help developers build customized world models for their Physical AI setups. We position a world foundation model as a general-purpose world model that can be fine-tuned into customized world models for downstream applications. Our platform covers a video curation pipeline, pre-trained world foundation models, examples of post-training of pre-trained world foundation models, and video tokenizers. To help Physical AI builders solve the most critical problems of our society, we make our platform open-source and our models open-weight with permissive licenses available via https://github.com/NVIDIA/Cosmos.
Edify 3D: Scalable High-Quality 3D Asset Generation
NVIDIA, null, :, null, Bala, Maciej, Cui, Yin, Ding, Yifan, Ge, Yunhao, Hao, Zekun, Hasselgren, Jon, Huffman, Jacob, Jin, Jingyi, Lewis, J. P., Li, Zhaoshuo, Lin, Chen-Hsuan, Lin, Yen-Chen, Lin, Tsung-Yi, Liu, Ming-Yu, Luo, Alice, Ma, Qianli, Munkberg, Jacob, Shi, Stella, Wei, Fangyin, Xiang, Donglai, Xu, Jiashu, Zeng, Xiaohui, Zhang, Qinsheng
We introduce Edify 3D, an advanced solution designed for high-quality 3D asset generation. Our method first synthesizes RGB and surface normal images of the described object at multiple viewpoints using a diffusion model. The multi-view observations are then used to reconstruct the shape, texture, and PBR materials of the object. Our method can generate high-quality 3D assets with detailed geometry, clean shape topologies, high-resolution textures, and materials within 2 minutes of runtime.
ATT3D: Amortized Text-to-3D Object Synthesis
Lorraine, Jonathan, Xie, Kevin, Zeng, Xiaohui, Lin, Chen-Hsuan, Takikawa, Towaki, Sharp, Nicholas, Lin, Tsung-Yi, Liu, Ming-Yu, Fidler, Sanja, Lucas, James
Text-to-3D modelling has seen exciting progress by combining generative text-to-image models with image-to-3D methods like Neural Radiance Fields. DreamFusion recently achieved high-quality results but requires a lengthy, per-prompt optimization to create 3D objects. To address this, we amortize optimization over text prompts by training on many prompts simultaneously with a unified model, instead of separately. With this, we share computation across a prompt set, training in less time than per-prompt optimization. Our framework - Amortized text-to-3D (ATT3D) - enables knowledge-sharing between prompts to generalize to unseen setups and smooth interpolations between text for novel assets and simple animations.
Magic3D: High-Resolution Text-to-3D Content Creation
Lin, Chen-Hsuan, Gao, Jun, Tang, Luming, Takikawa, Towaki, Zeng, Xiaohui, Huang, Xun, Kreis, Karsten, Fidler, Sanja, Liu, Ming-Yu, Lin, Tsung-Yi
DreamFusion has recently demonstrated the utility of a pre-trained text-to-image diffusion model to optimize Neural Radiance Fields (NeRF), achieving remarkable text-to-3D synthesis results. However, the method has two inherent limitations: (a) extremely slow optimization of NeRF and (b) low-resolution image space supervision on NeRF, leading to low-quality 3D models with a long processing time. In this paper, we address these limitations by utilizing a two-stage optimization framework. First, we obtain a coarse model using a low-resolution diffusion prior and accelerate with a sparse 3D hash grid structure. Using the coarse representation as the initialization, we further optimize a textured 3D mesh model with an efficient differentiable renderer interacting with a high-resolution latent diffusion model. Our method, dubbed Magic3D, can create high quality 3D mesh models in 40 minutes, which is 2x faster than DreamFusion (reportedly taking 1.5 hours on average), while also achieving higher resolution. User studies show 61.7% raters to prefer our approach over DreamFusion. Together with the image-conditioned generation capabilities, we provide users with new ways to control 3D synthesis, opening up new avenues to various creative applications.
SDF-SRN: Learning Signed Distance 3D Object Reconstruction from Static Images
Lin, Chen-Hsuan, Wang, Chaoyang, Lucey, Simon
Dense 3D object reconstruction from a single image has recently witnessed remarkable advances, but supervising neural networks with ground-truth 3D shapes is impractical due to the laborious process of creating paired image-shape datasets. Recent efforts have turned to learning 3D reconstruction without 3D supervision from RGB images with annotated 2D silhouettes, dramatically reducing the cost and effort of annotation. These techniques, however, remain impractical as they still require multi-view annotations of the same object instance during training. As a result, most experimental efforts to date have been limited to synthetic datasets. In this paper, we address this issue and propose SDF-SRN, an approach that requires only a single view of objects at training time, offering greater utility for real-world scenarios. SDF-SRN learns implicit 3D shape representations to handle arbitrary shape topologies that may exist in the datasets. To this end, we derive a novel differentiable rendering formulation for learning signed distance functions (SDF) from 2D silhouettes. Our method outperforms the state of the art under challenging single-view supervision settings on both synthetic and real-world datasets.
Learning Efficient Point Cloud Generation for Dense 3D Object Reconstruction
Lin, Chen-Hsuan (Carnegie Mellon University) | Kong, Chen (Carnegie Mellon University) | Lucey, Simon (Carnegie Mellon University)
Conventional methods of 3D object generative modeling learn volumetric predictions using deep networks with 3D convolutional operations, which are direct analogies to classical 2D ones. However, these methods are computationally wasteful in attempt to predict 3D shapes, where information is rich only on the surfaces. In this paper, we propose a novel 3D generative modeling framework to efficiently generate object shapes in the form of dense point clouds. We use 2D convolutional operations to predict the 3D structure from multiple viewpoints and jointly apply geometric reasoning with 2D projection optimization. We introduce the pseudo-renderer, a differentiable module to approximate the true rendering operation, to synthesize novel depth maps for optimization. Experimental results for single-image 3D object reconstruction tasks show that we outperforms state-of-the-art methods in terms of shape similarity and prediction density.