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 Lakemeyer, Gerhard


A Semantical Account of Progression in the Presence of Uncertainty

AAAI Conferences

Building on a general theory of action by Reiter and his colleagues, Bacchus et al. give an account for formalizing degrees of belief and noisy actions in the situation calculus. Unfortunately, there is no clear solution to the projection problem for the formalism. And, while the model has epistemic features, it is not obvious what the agent's knowledge base should look like. Also, reasoning about uncertainty essentially resorts to second-order logic. In recent work, Gabaldon and Lakemeyer remedy these shortcomings somewhat, but here too the utility seems to be restricted to queries (with action operators) about the initial theory. In this paper, we propose a fresh amalgamation of a modal fragment of the situation calculus and uncertainty, where the idea will be to update the initial knowledge base, containing both ordinary and (certain kinds of) probabilistic beliefs, when noisy actions are performed. We show that the new semantics has the right properties, and study a special case where updating probabilistic beliefs is computable. Our ideas are closely related to the Lin and Reiter notion of progression.


Multi-Agent Only-Knowing Revisited

arXiv.org Artificial Intelligence

Levesque introduced the notion of only-knowing to precisely capture the beliefs of a knowledge base. He also showed how only-knowing can be used to formalize non-monotonic behavior within a monotonic logic. Despite its appeal, all attempts to extend only-knowing to the many agent case have undesirable properties. A belief model by Halpern and Lakemeyer, for instance, appeals to proof-theoretic constructs in the semantics and needs to axiomatize validity as part of the logic. It is also not clear how to generalize their ideas to a first-order case. In this paper, we propose a new account of multi-agent only-knowing which, for the first time, has a natural possible-world semantics for a quantified language with equality. We then provide, for the propositional fragment, a sound and complete axiomatization that faithfully lifts Levesque's proof theory to the many agent case. We also discuss comparisons to the earlier approach by Halpern and Lakemeyer.


Reasoning about Imperfect Information Games in the Epistemic Situation Calculus

AAAI Conferences

Approaches to reasoning about knowledge in imperfect information games typically involve an exhaustive description of the game, the dynamics characterized by a tree and the incompleteness in knowledge by information sets. Such specifications depend on a modeler's intuition, are tedious to draft and vague on where the knowledge comes from. Also, formalisms proposed so far are essentially propositional, which, at the very least, makes them cumbersome to use in realistic scenarios. In this paper, we propose to model imperfect information games in a new multi-agent epistemic variant of the situation calculus. By using the concept of only-knowing, the beliefs and non-beliefs of players after any sequence of actions, sensing or otherwise, can be characterized as entailments in this logic. We show how de re vs. de dicto belief distinctions come about in the framework. We also obtain a regression theorem for multi-agent beliefs, which reduces reasoning about beliefs after actions to reasoning about beliefs in the initial situation.


On First-Order Definability and Computability of Progression for Local-Effect Actions and Beyond

AAAI Conferences

In a seminal paper, Lin and Reiter introduced the notion of progression for basic action theories in the situation calculus. Unfortunately, progression is not first-order definable in general. Recently, Vassos, Lakemeyer, and Levesque showed that in case actions have only local effects, progression is first-order representable. However, they could show computability of the first-order representation only for a restricted class. Also, their proofs were quite involved. In this paper, we present a result stronger than theirs that for local-effect actions, progression is always first-order definable and computable. We give a very simple proof for this via the concept of forgetting. We also show first-order definability and computability results for a class of knowledge bases and actions with non-local effects. Moreover, for a certain class of local-effect actions and knowledge bases for representing disjunctive information, we show that progression is not only first-order definable but also efficiently computable.


The Twenty-Fifth Annual German Conference on Artificial Intelligence (KI-2002)

AI Magazine

The Twenty-Fifth Annual German Conference on Artificial Intelligence (KI- 2002) was held 16 to 20 September 2003 in Aachen (Aix-La-Chapelle), Germany. KI is the main German national conference in AI, but it addresses an international audience by adopting English as the conference language and having the proceedings published in the Springer Lecture Notes in AI series.


The Twenty-Fifth Annual German Conference on Artificial Intelligence (KI-2002)

AI Magazine

In this regard, the presentation of the three priority programs on agent technology, sponsored by the German Science Foundation (DFG), deserve special mention. André gave an Aachen, was the general chair. This description will transform the web into a workshops preceding the main conference. Except for the workshop on other things, how lazy unfolding of He spoke, among other things, about applications of description logics, concept definitions can dramatically ongoing efforts to develop a modeling fitting with the special focus of KIspeed up the computation of least framework for web services, 2002, all others were concerned with common subsumers in practice. Sponsored by: International Society of Applied Intelligence - Organized in Cooperation with: AAAI, ACM/SIGART, CSCSI/SCEIO, ECCAI, ENNS, INNS, JSAI, NRC, and SWT IEA/AIE-2004 continues the tradition of emphasizing applications of artificial intelligence and expert/knowledge-based systems to engineering and industrial problems as well as application of intelligent systems technology to solve real-life problems.