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Kumar, Vikash
MoDem: Accelerating Visual Model-Based Reinforcement Learning with Demonstrations
Hansen, Nicklas, Lin, Yixin, Su, Hao, Wang, Xiaolong, Kumar, Vikash, Rajeswaran, Aravind
Poor sample efficiency continues to be the primary challenge for deployment of deep Reinforcement Learning (RL) algorithms for real-world applications, and in particular for visuo-motor control. Model-based RL has the potential to be highly sample efficient by concurrently learning a world model and using synthetic rollouts for planning and policy improvement. However, in practice, sample-efficient learning with model-based RL is bottlenecked by the exploration challenge. In this work, we find that leveraging just a handful of demonstrations can dramatically improve the sample-efficiency of model-based RL. Simply appending demonstrations to the interaction dataset, however, does not suffice. We identify key ingredients for leveraging demonstrations in model learning -- policy pretraining, targeted exploration, and oversampling of demonstration data -- which forms the three phases of our model-based RL framework. We empirically study three complex visuo-motor control domains and find that our method is 150%-250% more successful in completing sparse reward tasks compared to prior approaches in the low data regime (100K interaction steps, 5 demonstrations). Code and videos are available at: https://nicklashansen.github.io/modemrl
CoNMix for Source-free Single and Multi-target Domain Adaptation
Kumar, Vikash, Lal, Rohit, Patil, Himanshu, Chakraborty, Anirban
This work introduces the novel task of Source-free Multi-target Domain Adaptation and proposes adaptation framework comprising of \textbf{Co}nsistency with \textbf{N}uclear-Norm Maximization and \textbf{Mix}Up knowledge distillation (\textit{CoNMix}) as a solution to this problem. The main motive of this work is to solve for Single and Multi target Domain Adaptation (SMTDA) for the source-free paradigm, which enforces a constraint where the labeled source data is not available during target adaptation due to various privacy-related restrictions on data sharing. The source-free approach leverages target pseudo labels, which can be noisy, to improve the target adaptation. We introduce consistency between label preserving augmentations and utilize pseudo label refinement methods to reduce noisy pseudo labels. Further, we propose novel MixUp Knowledge Distillation (MKD) for better generalization on multiple target domains using various source-free STDA models. We also show that the Vision Transformer (VT) backbone gives better feature representation with improved domain transferability and class discriminability. Our proposed framework achieves the state-of-the-art (SOTA) results in various paradigms of source-free STDA and MTDA settings on popular domain adaptation datasets like Office-Home, Office-Caltech, and DomainNet. Project Page: https://sites.google.com/view/conmix-vcl
RB2: Robotic Manipulation Benchmarking with a Twist
Dasari, Sudeep, Wang, Jianren, Hong, Joyce, Bahl, Shikhar, Lin, Yixin, Wang, Austin, Thankaraj, Abitha, Chahal, Karanbir, Calli, Berk, Gupta, Saurabh, Held, David, Pinto, Lerrel, Pathak, Deepak, Kumar, Vikash, Gupta, Abhinav
Benchmarks offer a scientific way to compare algorithms using objective performance metrics. Good benchmarks have two features: (a) they should be widely useful for many research groups; (b) and they should produce reproducible findings. In robotic manipulation research, there is a trade-off between reproducibility and broad accessibility. If the benchmark is kept restrictive (fixed hardware, objects), the numbers are reproducible but the setup becomes less general. On the other hand, a benchmark could be a loose set of protocols (e.g. object sets) but the underlying variation in setups make the results non-reproducible. In this paper, we re-imagine benchmarking for robotic manipulation as state-of-the-art algorithmic implementations, alongside the usual set of tasks and experimental protocols. The added baseline implementations will provide a way to easily recreate SOTA numbers in a new local robotic setup, thus providing credible relative rankings between existing approaches and new work. However, these local rankings could vary between different setups. To resolve this issue, we build a mechanism for pooling experimental data between labs, and thus we establish a single global ranking for existing (and proposed) SOTA algorithms. Our benchmark, called Ranking-Based Robotics Benchmark (RB2), is evaluated on tasks that are inspired from clinically validated Southampton Hand Assessment Procedures. Our benchmark was run across two different labs and reveals several surprising findings. For example, extremely simple baselines like open-loop behavior cloning, outperform more complicated models (e.g. closed loop, RNN, Offline-RL, etc.) that are preferred by the field. We hope our fellow researchers will use RB2 to improve their research's quality and rigor.
Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning
Gupta, Abhishek, Kumar, Vikash, Lynch, Corey, Levine, Sergey, Hausman, Karol
We present relay policy learning, a method for imitation and reinforcement learning that can solve multi-stage, long-horizon robotic tasks. This general and universally-applicable, two-phase approach consists of an imitation learning stage that produces goal-conditioned hierarchical policies, and a reinforcement learning phase that finetunes these policies for task performance. Our method, while not necessarily perfect at imitation learning, is very amenable to further improvement via environment interaction, allowing it to scale to challenging long-horizon tasks. We simplify the long-horizon policy learning problem by using a novel data-relabeling algorithm for learning goal-conditioned hierarchical policies, where the low-level only acts for a fixed number of steps, regardless of the goal achieved. While we rely on demonstration data to bootstrap policy learning, we do not assume access to demonstrations of every specific tasks that is being solved, and instead leverage unstructured and unsegmented demonstrations of semantically meaningful behaviors that are not only less burdensome to provide, but also can greatly facilitate further improvement using reinforcement learning. We demonstrate the effectiveness of our method on a number of multi-stage, long-horizon manipulation tasks in a challenging kitchen simulation environment. Videos are available at https://relay-policy-learning.github.io/
ROBEL: Robotics Benchmarks for Learning with Low-Cost Robots
Ahn, Michael, Zhu, Henry, Hartikainen, Kristian, Ponte, Hugo, Gupta, Abhishek, Levine, Sergey, Kumar, Vikash
ROBEL is an open-source platform of cost-effective robots designed for reinforcement learning in the real world. ROBEL introduces two robots, each aimed to accelerate reinforcement learning research in different task domains: D'Claw is a three-fingered hand robot that facilitates learning dexterous manipulation tasks, and D'Kitty is a four-legged robot that facilitates learning agile legged locomotion tasks. These low-cost, modular robots are easy to maintain and are robust enough to sustain on-hardware reinforcement learning from scratch with over 14000 training hours registered on them to date. To leverage this platform, we propose an extensible set of continuous control benchmark tasks for each robot. These tasks feature dense and sparse task objectives, and additionally introduce score metrics as hardware-safety. We provide benchmark scores on an initial set of tasks using a variety of learning-based methods. Furthermore, we show that these results can be replicated across copies of the robots located in different institutions. Code, documentation, design files, detailed assembly instructions, final policies, baseline details, task videos, and all supplementary materials required to reproduce the results are available at www.roboticsbenchmarks.org.
Multi-Agent Manipulation via Locomotion using Hierarchical Sim2Real
Nachum, Ofir, Ahn, Michael, Ponte, Hugo, Gu, Shixiang, Kumar, Vikash
Manipulation and locomotion are closely related problems that are often studied in isolation. In this work, we study the problem of coordinating multiple mobile agents to exhibit manipulation behaviors using a reinforcement learning (RL) approach. Our method hinges on the use of hierarchical sim2real -- a simulated environment is used to learn low-level goal-reaching skills, which are then used as the action space for a high-level RL controller, also trained in simulation. The full hierarchical policy is then transferred to the real world in a zero-shot fashion. The application of domain randomization during training enables the learned behaviors to generalize to real-world settings, while the use of hierarchy provides a modular paradigm for learning and transferring increasingly complex behaviors. We evaluate our method on a number of real-world tasks, including coordinated object manipulation in a multi-agent setting. See videos at https://sites.google.com/view/manipulation-via-locomotion
Dynamics-Aware Unsupervised Discovery of Skills
Sharma, Archit, Gu, Shixiang, Levine, Sergey, Kumar, Vikash, Hausman, Karol
Conventionally, model-based reinforcement learning (MBRL) aims to learn a global model for the dynamics of the environment. A good model can potentially enable planning algorithms to generate a large variety of behaviors and solve diverse tasks. However, learning an accurate model for complex dynamical systems is difficult, and even then, the model might not generalize well outside the distribution of states on which it was trained. In this work, we combine model-based learning with model-free learning of primitives that make model-based planning easy. To that end, we aim to answer the question: how can we discover skills whose outcomes are easy to predict? We propose an unsupervised learning algorithm, Dynamics-Aware Discovery of Skills (DADS), which simultaneously discovers predictable behaviors and learns their dynamics. Our method can leverage continuous skill spaces, theoretically, allowing us to learn infinitely many behaviors even for high-dimensional state-spaces. We demonstrate that zero-shot planning in the learned latent space significantly outperforms standard MBRL and model-free goal-conditioned RL, can handle sparse-reward tasks, and substantially improves over prior hierarchical RL methods for unsupervised skill discovery.
Soft Actor-Critic Algorithms and Applications
Haarnoja, Tuomas, Zhou, Aurick, Hartikainen, Kristian, Tucker, George, Ha, Sehoon, Tan, Jie, Kumar, Vikash, Zhu, Henry, Gupta, Abhishek, Abbeel, Pieter, Levine, Sergey
Model-free deep reinforcement learning (RL) algorithms have been successfully applied to a range of challenging sequential decision making and control tasks. However, these methods typically suffer from two major challenges: high sample complexity and brittleness to hyperparameters. Both of these challenges limit the applicability of such methods to real-world domains. In this paper, we describe Soft Actor-Critic (SAC), our recently introduced off-policy actor-critic algorithm based on the maximum entropy RL framework. In this framework, the actor aims to simultaneously maximize expected return and entropy. That is, to succeed at the task while acting as randomly as possible. We extend SAC to incorporate a number of modifications that accelerate training and improve stability with respect to the hyperparameters, including a constrained formulation that automatically tunes the temperature hyperparameter. We systematically evaluate SAC on a range of benchmark tasks, as well as real-world challenging tasks such as locomotion for a quadrupedal robot and robotic manipulation with a dexterous hand. With these improvements, SAC achieves state-of-the-art performance, outperforming prior on-policy and off-policy methods in sample-efficiency and asymptotic performance. Furthermore, we demonstrate that, in contrast to other off-policy algorithms, our approach is very stable, achieving similar performance across different random seeds. These results suggest that SAC is a promising candidate for learning in real-world robotics tasks.
Dexterous Manipulation with Deep Reinforcement Learning: Efficient, General, and Low-Cost
Zhu, Henry, Gupta, Abhishek, Rajeswaran, Aravind, Levine, Sergey, Kumar, Vikash
Dexterous multi-fingered robotic hands can perform a wide range of manipulation skills, making them an appealing component for general-purpose robotic manipulators. However, such hands pose a major challenge for autonomous control, due to the high dimensionality of their configuration space and complex intermittent contact interactions. In this work, we propose deep reinforcement learning (deep RL) as a scalable solution for learning complex, contact rich behaviors with multi-fingered hands. Deep RL provides an end-to-end approach to directly map sensor readings to actions, without the need for task specific models or policy classes. We show that contact-rich manipulation behavior with multi-fingered hands can be learned by directly training with model-free deep RL algorithms in the real world, with minimal additional assumption and without the aid of simulation. We learn a variety of complex behaviors on two different low-cost hardware platforms. We show that each task can be learned entirely from scratch, and further study how the learning process can be further accelerated by using a small number of human demonstrations to bootstrap learning. Our experiments demonstrate that complex multi-fingered manipulation skills can be learned in the real world in about 4-7 hours for most tasks, and that demonstrations can decrease this to 2-3 hours, indicating that direct deep RL training in the real world is a viable and practical alternative to simulation and model-based control. \url{https://sites.google.com/view/deeprl-handmanipulation}
Time Reversal as Self-Supervision
Nair, Suraj, Babaeizadeh, Mohammad, Finn, Chelsea, Levine, Sergey, Kumar, Vikash
Abstract--A longstanding challenge in robot learning for manipulation tasks has been the ability to generalize to varying initial conditions, diverse objects, and changing objectives. Learning based approaches have shown promise in producing robust policies, but require heavy supervision to efficiently learn precise control, especially from visual inputs. We propose a novel self-supervision technique that uses time-reversal to learn goals and provide a high level plan to reach them. In particular, we introduce the time-reversal model (TRM), a self-supervised model which explores outward from a set of goal states and learns to predict these trajectories in reverse. This provides a high level plan towards goals, allowing us to learn complex manipulation tasks with no demonstrations or exploration at test time. We test our method on the domain of assembly, specifically the mating of tetris-style block pairs. Using our method operating atop visual model predictive control, we are able to assemble tetris blocks on a physical robot using only uncalibrated RGB camera input, and generalize to unseen block pairs.