Well File:
- Well Planning ( results)
- Shallow Hazard Analysis ( results)
- Well Plat ( results)
- Wellbore Schematic ( results)
- Directional Survey ( results)
- Fluid Sample ( results)
- Log ( results)
- Density ( results)
- Gamma Ray ( results)
- Mud ( results)
- Resistivity ( results)
- Report ( results)
- Daily Report ( results)
- End of Well Report ( results)
- Well Completion Report ( results)
- Rock Sample ( results)
Jianshu Chen
Stochastic Variance Reduced Primal Dual Algorithms for Empirical Composition Optimization
Adithya M Devraj, Jianshu Chen
We consider a generic empirical composition optimization problem, where there are empirical averages present both outside and inside nonlinear loss functions. Such a problem is of interest in various machine learning applications, and cannot be directly solved by standard methods such as stochastic gradient descent. We take a novel approach to solving this problem by reformulating the original minimization objective into an equivalent min-max objective, which brings out all the empirical averages that are originally inside the nonlinear loss functions. We exploit the rich structures of the reformulated problem and develop a stochastic primal-dual algorithm, SVRPDA-I, to solve the problem efficiently. We carry out extensive theoretical analysis of the proposed algorithm, obtaining the convergence rate, the computation complexity and the storage complexity. In particular, the algorithm is shown to converge at a linear rate when the problem is strongly convex. Moreover, we also develop an approximate version of the algorithm, named SVRPDA-II, which further reduces the memory requirement. Finally, we evaluate our proposed algorithms on several real-world benchmarks, and experimental results show that the proposed algorithms significantly outperform existing techniques.
M-Walk: Learning to Walk over Graphs using Monte Carlo Tree Search
Yelong Shen, Jianshu Chen, Po-Sen Huang, Yuqing Guo, Jianfeng Gao
Learning to walk over a graph towards a target node for a given query and a source node is an important problem in applications such as knowledge base completion (KBC). It can be formulated as a reinforcement learning (RL) problem with a known state transition model. To overcome the challenge of sparse rewards, we develop a graph-walking agent called M-Walk, which consists of a deep recurrent neural network (RNN) and Monte Carlo Tree Search (MCTS). The RNN encodes the state (i.e., history of the walked path) and maps it separately to a policy and Q-values. In order to effectively train the agent from sparse rewards, we combine MCTS with the neural policy to generate trajectories yielding more positive rewards.
Unsupervised Sequence Classification using Sequential Output Statistics
We consider learning a sequence classifier without labeled data by using sequential output statistics. The problem is highly valuable since obtaining labels in training data is often costly, while the sequential output statistics (e.g., language models) could be obtained independently of input data and thus with low or no cost. To address the problem, we propose an unsupervised learning cost function and study its properties. We show that, compared to earlier works, it is less inclined to be stuck in trivial solutions and avoids the need for a strong generative model. Although it is harder to optimize in its functional form, a stochastic primal-dual gradient method is developed to effectively solve the problem. Experiment results on real-world datasets demonstrate that the new unsupervised learning method gives drastically lower errors than other baseline methods. Specifically, it reaches test errors about twice of those obtained by fully supervised learning.
Q-LDA: Uncovering Latent Patterns in Text-based Sequential Decision Processes
Jianshu Chen, Chong Wang, Lin Xiao, Ji He, Lihong Li, Li Deng
In sequential decision making, it is often important and useful for end users to understand the underlying patterns or causes that lead to the corresponding decisions. However, typical deep reinforcement learning algorithms seldom provide such information due to their black-box nature. In this paper, we present a probabilistic model, Q-LDA, to uncover latent patterns in text-based sequential decision processes. The model can be understood as a variant of latent topic models that are tailored to maximize total rewards; we further draw an interesting connection between an approximate maximum-likelihood estimation of Q-LDA and the celebrated Q-learning algorithm. We demonstrate in the text-game domain that our proposed method not only provides a viable mechanism to uncover latent patterns in decision processes, but also obtains state-of-the-art rewards in these games.