Plotting

 Jia, Xu


VLIPP: Towards Physically Plausible Video Generation with Vision and Language Informed Physical Prior

arXiv.org Artificial Intelligence

Video diffusion models (VDMs) have advanced significantly in recent years, enabling the generation of highly realistic videos and drawing the attention of the community in their potential as world simulators. However, despite their capabilities, VDMs often fail to produce physically plausible videos due to an inherent lack of understanding of physics, resulting in incorrect dynamics and event sequences. T o address this limitation, we propose a novel two-stage image-to-video generation framework that explicitly incorporates physics with vision and language informed physical prior . In the first stage, we employ a Vision Language Model (VLM) as a coarse-grained motion planner, integrating chain-of-thought and physics-aware reasoning to predict a rough motion trajectories/changes that approximate real-world physical dynamics while ensuring the inter-frame consistency. In the second stage, we use the predicted motion trajectories/changes to guide the video generation of a VDM. As the predicted motion trajectories/changes are rough, noise is added during inference to provide freedom to the VDM in generating motion with more fine details. Extensive experimental results demonstrate that our framework can produce physically plausible motion, and comparative evaluations highlight the notable superiority of our approach over existing methods. More video results are available on our Project Page: https://madaoer.github.io/projects/


GeoRSMLLM: A Multimodal Large Language Model for Vision-Language Tasks in Geoscience and Remote Sensing

arXiv.org Artificial Intelligence

The application of Vision-Language Models (VLMs) in remote sensing (RS) has demonstrated significant potential in traditional tasks such as scene classification, object detection, and image captioning. However, current models, which excel in Referring Expression Comprehension (REC), struggle with tasks involving complex instructions (e.g., exists multiple conditions) or pixel-level operations like segmentation and change detection. In this white paper, we provide a comprehensive hierarchical summary of vision-language tasks in RS, categorized by the varying levels of cognitive capability required. We introduce the Remote Sensing Vision-Language Task Set (RSVLTS), which includes Open-Vocabulary Tasks (OVT), Referring Expression Tasks (RET), and Described Object Tasks (DOT) with increased difficulty, and Visual Question Answering (VQA) aloneside. Moreover, we propose a novel unified data representation using a set-of-points approach for RSVLTS, along with a condition parser and a self-augmentation strategy based on cyclic referring. These features are integrated into the GeoRSMLLM model, and this enhanced model is designed to handle a broad range of tasks of RSVLTS, paving the way for a more generalized solution for vision-language tasks in geoscience and remote sensing.


\textit{One Size doesn't Fit All}: A Personalized Conversational Tutoring Agent for Mathematics Instruction

arXiv.org Artificial Intelligence

Large language models (LLMs) have been increasingly employed in various intelligent educational systems, simulating human tutors to facilitate effective human-machine interaction. However, previous studies often overlook the significance of recognizing and adapting to individual learner characteristics. Such adaptation is crucial for enhancing student engagement and learning efficiency, particularly in mathematics instruction, where diverse learning styles require personalized strategies to promote comprehension and enthusiasm. In this paper, we propose a \textbf{P}erson\textbf{A}lized \textbf{C}onversational tutoring ag\textbf{E}nt (PACE) for mathematics instruction. PACE simulates students' learning styles based on the Felder and Silverman learning style model, aligning with each student's persona. In this way, our PACE can effectively assess the personality of students, allowing to develop individualized teaching strategies that resonate with their unique learning styles. To further enhance students' comprehension, PACE employs the Socratic teaching method to provide instant feedback and encourage deep thinking. By constructing personalized teaching data and training models, PACE demonstrates the ability to identify and adapt to the unique needs of each student, significantly improving the overall learning experience and outcomes. Moreover, we establish multi-aspect evaluation criteria and conduct extensive analysis to assess the performance of personalized teaching. Experimental results demonstrate the superiority of our model in personalizing the educational experience and motivating students compared to existing methods.


Baichuan-Omni-1.5 Technical Report

arXiv.org Artificial Intelligence

We introduce Baichuan-Omni-1.5, an omni-modal model that not only has omni-modal understanding capabilities but also provides end-to-end audio generation capabilities. To achieve fluent and high-quality interaction across modalities without compromising the capabilities of any modality, we prioritized optimizing three key aspects. First, we establish a comprehensive data cleaning and synthesis pipeline for multimodal data, obtaining about 500B high-quality data (text, audio, and vision). Second, an audio-tokenizer (Baichuan-Audio-Tokenizer) has been designed to capture both semantic and acoustic information from audio, enabling seamless integration and enhanced compatibility with MLLM. Lastly, we designed a multi-stage training strategy that progressively integrates multimodal alignment and multitask fine-tuning, ensuring effective synergy across all modalities. Baichuan-Omni-1.5 leads contemporary models (including GPT4o-mini and MiniCPM-o 2.6) in terms of comprehensive omni-modal capabilities. Notably, it achieves results comparable to leading models such as Qwen2-VL-72B across various multimodal medical benchmarks.


OASIS: Open Agent Social Interaction Simulations with One Million Agents

arXiv.org Artificial Intelligence

There has been a growing interest in enhancing rule-based agent-based models (ABMs) for social media platforms (i.e., X, Reddit) with more realistic large language model (LLM) agents, thereby allowing for a more nuanced study of complex systems. As a result, several LLM-based ABMs have been proposed in the past year. While they hold promise, each simulator is specifically designed to study a particular scenario, making it time-consuming and resource-intensive to explore other phenomena using the same ABM. Additionally, these models simulate only a limited number of agents, whereas real-world social media platforms involve millions of users. To this end, we propose OASIS, a generalizable and scalable social media simulator. OASIS is designed based on real-world social media platforms, incorporating dynamically updated environments (i.e., dynamic social networks and post information), diverse action spaces (i.e., following, commenting), and recommendation systems (i.e., interest-based and hot-score-based). Additionally, OASIS supports large-scale user simulations, capable of modeling up to one million users. With these features, OASIS can be easily extended to different social media platforms to study large-scale group phenomena and behaviors. We replicate various social phenomena, including information spreading, group polarization, and herd effects across X and Reddit platforms. Moreover, we provide observations of social phenomena at different agent group scales. We observe that the larger agent group scale leads to more enhanced group dynamics and more diverse and helpful agents' opinions. These findings demonstrate OASIS's potential as a powerful tool for studying complex systems in digital environments.


TrackDiffusion: Multi-object Tracking Data Generation via Diffusion Models

arXiv.org Artificial Intelligence

Diffusion models have gained prominence in generating data for perception tasks such as image classification and object detection. However, the potential in generating high-quality tracking sequences, a crucial aspect in the field of video perception, has not been fully investigated. To address this gap, we propose TrackDiffusion, a novel architecture designed to generate continuous video sequences from the tracklets. TrackDiffusion represents a significant departure from the traditional layout-to-image (L2I) generation and copy-paste synthesis focusing on static image elements like bounding boxes by empowering image diffusion models to encompass dynamic and continuous tracking trajectories, thereby capturing complex motion nuances and ensuring instance consistency among video frames. For the first time, we demonstrate that the generated video sequences can be utilized for training multi-object tracking (MOT) systems, leading to significant improvement in tracker performance. Experimental results show that our model significantly enhances instance consistency in generated video sequences, leading to improved perceptual metrics. Our approach achieves an improvement of 8.7 in TrackAP and 11.8 in TrackAP$_{50}$ on the YTVIS dataset, underscoring its potential to redefine the standards of video data generation for MOT tasks and beyond.


GenTKG: Generative Forecasting on Temporal Knowledge Graph

arXiv.org Artificial Intelligence

The rapid advancements in large language models (LLMs) have ignited interest in the temporal knowledge graph (tKG) domain, where conventional carefully designed embedding-based and rule-based models dominate. The question remains open of whether pre-trained LLMs can understand structured temporal relational data and replace them as the foundation model for temporal relational forecasting. Therefore, we bring temporal knowledge forecasting into the generative setting. However, challenges occur in the huge chasms between complex temporal graph data structure and sequential natural expressions LLMs can handle, and between the enormous data sizes of tKGs and heavy computation costs of finetuning LLMs. To address these challenges, we propose a novel retrieval augmented generation framework that performs generative forecasting on tKGs named GenTKG, which combines a temporal logical rule-based retrieval strategy and lightweight parameter-efficient instruction tuning. Extensive experiments have shown that GenTKG outperforms conventional methods of temporal relational forecasting under low computation resources. GenTKG also highlights remarkable transferability with exceeding performance on unseen datasets without re-training. Our work reveals the huge potential of LLMs in the tKG domain and opens a new frontier for generative forecasting on tKGs.


Pre-trained Language Model with Prompts for Temporal Knowledge Graph Completion

arXiv.org Artificial Intelligence

Temporal Knowledge graph completion (TKGC) is a crucial task that involves reasoning at known timestamps to complete the missing part of facts and has attracted more and more attention in recent years. Most existing methods focus on learning representations based on graph neural networks while inaccurately extracting information from timestamps and insufficiently utilizing the implied information in relations. To address these problems, we propose a novel TKGC model, namely Pre-trained Language Model with Prompts for TKGC (PPT). We convert a series of sampled quadruples into pre-trained language model inputs and convert intervals between timestamps into different prompts to make coherent sentences with implicit semantic information. We train our model with a masking strategy to convert TKGC task into a masked token prediction task, which can leverage the semantic information in pre-trained language models. Experiments on three benchmark datasets and extensive analysis demonstrate that our model has great competitiveness compared to other models with four metrics. Our model can effectively incorporate information from temporal knowledge graphs into the language models.


Continual learning: A comparative study on how to defy forgetting in classification tasks

arXiv.org Machine Learning

Artificial neural networks thrive in solving the classification problem for a particular rigid task, where the network resembles a static entity of knowledge, acquired through generalized learning behaviour from a distinct training phase. However, endeavours to extend this knowledge without targeting the original task usually result in a catastrophic forgetting of this task. Continual learning shifts this paradigm towards a network that can continually accumulate knowledge over different tasks without the need for retraining from scratch, with methods in particular aiming to alleviate forgetting. We focus on task-incremental classification, where tasks arrive in a batch-like fashion, and are delineated by clear boundaries. Our main contributions concern 1) a taxonomy and extensive overview of the state-of-the-art, 2) a novel framework to continually determine stability-plasticity trade-off of the continual learner, 3) a comprehensive experimental comparison of 10 state-of-the-art continual learning methods and 4 baselines. We empirically scrutinize which method performs best, both on balanced Tiny Imagenet and a large-scale unbalanced iNaturalist datasets. We study the influence of model capacity, weight decay and dropout regularization, and the order in which the tasks are presented, and qualitatively compare methods in terms of required memory, computation time and storage.


Pose Guided Person Image Generation

Neural Information Processing Systems

This paper proposes the novel Pose Guided Person Generation Network (PG$^2$) that allows to synthesize person images in arbitrary poses, based on an image of that person and a novel pose. Our generation framework PG$^2$ utilizes the pose information explicitly and consists of two key stages: pose integration and image refinement. In the first stage the condition image and the target pose are fed into a U-Net-like network to generate an initial but coarse image of the person with the target pose. The second stage then refines the initial and blurry result by training a U-Net-like generator in an adversarial way. Extensive experimental results on both 128$\times$64 re-identification images and 256$\times$256 fashion photos show that our model generates high-quality person images with convincing details.