Garg, Animesh
MVTrans: Multi-View Perception of Transparent Objects
Wang, Yi Ru, Zhao, Yuchi, Xu, Haoping, Eppel, Saggi, Aspuru-Guzik, Alan, Shkurti, Florian, Garg, Animesh
Transparent object perception is a crucial skill for applications such as robot manipulation in household and laboratory settings. Existing methods utilize RGB-D or stereo inputs to handle a subset of perception tasks including depth and pose estimation. However, transparent object perception remains to be an open problem. In this paper, we forgo the unreliable depth map from RGB-D sensors and extend the stereo based method. Our proposed method, MVTrans, is an end-to-end multi-view architecture with multiple perception capabilities, including depth estimation, segmentation, and pose estimation. Additionally, we establish a novel procedural photo-realistic dataset generation pipeline and create a large-scale transparent object detection dataset, Syn-TODD, which is suitable for training networks with all three modalities, RGB-D, stereo and multi-view RGB. Project Site: https://ac-rad.github.io/MVTrans/
SlotFormer: Unsupervised Visual Dynamics Simulation with Object-Centric Models
Wu, Ziyi, Dvornik, Nikita, Greff, Klaus, Kipf, Thomas, Garg, Animesh
Understanding dynamics from visual observations is a challenging problem that requires disentangling individual objects from the scene and learning their interactions. While recent object-centric models can successfully decompose a scene into objects, modeling their dynamics effectively still remains a challenge. We address this problem by introducing SlotFormer -- a Transformer-based autoregressive model operating on learned object-centric representations. Given a video clip, our approach reasons over object features to model spatio-temporal relationships and predicts accurate future object states. In this paper, we successfully apply SlotFormer to perform video prediction on datasets with complex object interactions. Moreover, the unsupervised SlotFormer's dynamics model can be used to improve the performance on supervised downstream tasks, such as Visual Question Answering (VQA), and goal-conditioned planning. Compared to past works on dynamics modeling, our method achieves significantly better long-term synthesis of object dynamics, while retaining high quality visual generation. Besides, SlotFormer enables VQA models to reason about the future without object-level labels, even outperforming counterparts that use ground-truth annotations. Finally, we show its ability to serve as a world model for model-based planning, which is competitive with methods designed specifically for such tasks.
ORBIT: A Unified Simulation Framework for Interactive Robot Learning Environments
Mittal, Mayank, Yu, Calvin, Yu, Qinxi, Liu, Jingzhou, Rudin, Nikita, Hoeller, David, Yuan, Jia Lin, Tehrani, Pooria Poorsarvi, Singh, Ritvik, Guo, Yunrong, Mazhar, Hammad, Mandlekar, Ajay, Babich, Buck, State, Gavriel, Hutter, Marco, Garg, Animesh
We present ORBIT, a unified and modular framework for robot learning powered by NVIDIA Isaac Sim. It offers a modular design to easily and efficiently create robotic environments with photo-realistic scenes and fast and accurate rigid and deformable body simulation. With ORBIT, we provide a suite of benchmark tasks of varying difficulty -- from single-stage cabinet opening and cloth folding to multi-stage tasks such as room reorganization. To support working with diverse observations and action spaces, we include fixed-arm and mobile manipulators with different physically-based sensors and motion generators. ORBIT allows training reinforcement learning policies and collecting large demonstration datasets from hand-crafted or expert solutions in a matter of minutes by leveraging GPU-based parallelization. In summary, we offer an open-sourced framework that readily comes with 16 robotic platforms, 4 sensor modalities, 10 motion generators, more than 20 benchmark tasks, and wrappers to 4 learning libraries. With this framework, we aim to support various research areas, including representation learning, reinforcement learning, imitation learning, and task and motion planning. We hope it helps establish interdisciplinary collaborations in these communities, and its modularity makes it easily extensible for more tasks and applications in the future. For videos, documentation, and code: https://isaac-orbit.github.io/.
Offline Policy Optimization in RL with Variance Regularizaton
Islam, Riashat, Sinha, Samarth, Bharadhwaj, Homanga, Arnob, Samin Yeasar, Yang, Zhuoran, Garg, Animesh, Wang, Zhaoran, Li, Lihong, Precup, Doina
Learning policies from fixed offline datasets is a key challenge to scale up reinforcement learning (RL) algorithms towards practical applications. This is often because off-policy RL algorithms suffer from distributional shift, due to mismatch between dataset and the target policy, leading to high variance and over-estimation of value functions. In this work, we propose variance regularization for offline RL algorithms, using stationary distribution corrections. We show that by using Fenchel duality, we can avoid double sampling issues for computing the gradient of the variance regularizer. The proposed algorithm for offline variance regularization (OVAR) can be used to augment any existing offline policy optimization algorithms. We show that the regularizer leads to a lower bound to the offline policy optimization objective, which can help avoid over-estimation errors, and explains the benefits of our approach across a range of continuous control domains when compared to existing state-of-the-art algorithms.
NeurIPS 2022 Competition: Driving SMARTS
Rasouli, Amir, Goebel, Randy, Taylor, Matthew E., Kotseruba, Iuliia, Alizadeh, Soheil, Yang, Tianpei, Alban, Montgomery, Shkurti, Florian, Zhuang, Yuzheng, Scibior, Adam, Rezaee, Kasra, Garg, Animesh, Meger, David, Luo, Jun, Paull, Liam, Zhang, Weinan, Wang, Xinyu, Chen, Xi
Driving SMARTS is a regular competition designed to tackle problems caused by the distribution shift in dynamic interaction contexts that are prevalent in real-world autonomous driving (AD). The proposed competition supports methodologically diverse solutions, such as reinforcement learning (RL) and offline learning methods, trained on a combination of naturalistic AD data and open-source simulation platform SMARTS. The two-track structure allows focusing on different aspects of the distribution shift. Track 1 is open to any method and will give ML researchers with different backgrounds an opportunity to solve a real-world autonomous driving challenge. Track 2 is designed for strictly offline learning methods. Therefore, direct comparisons can be made between different methods with the aim to identify new promising research directions. The proposed setup consists of 1) realistic traffic generated using real-world data and micro simulators to ensure fidelity of the scenarios, 2) framework accommodating diverse methods for solving the problem, and 3) baseline method. As such it provides a unique opportunity for the principled investigation into various aspects of autonomous vehicle deployment.
nerf2nerf: Pairwise Registration of Neural Radiance Fields
Goli, Lily, Rebain, Daniel, Sabour, Sara, Garg, Animesh, Tagliasacchi, Andrea
We introduce a technique for pairwise registration of neural fields that extends classical optimization-based local registration (i.e. ICP) to operate on Neural Radiance Fields (NeRF) -- neural 3D scene representations trained from collections of calibrated images. NeRF does not decompose illumination and color, so to make registration invariant to illumination, we introduce the concept of a ''surface field'' -- a field distilled from a pre-trained NeRF model that measures the likelihood of a point being on the surface of an object. We then cast nerf2nerf registration as a robust optimization that iteratively seeks a rigid transformation that aligns the surface fields of the two scenes. We evaluate the effectiveness of our technique by introducing a dataset of pre-trained NeRF scenes -- our synthetic scenes enable quantitative evaluations and comparisons to classical registration techniques, while our real scenes demonstrate the validity of our technique in real-world scenarios. Additional results available at: https://nerf2nerf.github.io
Convergence and Optimality of Policy Gradient Methods in Weakly Smooth Settings
Zhang, Matthew Shunshi, Erdogdu, Murat, Garg, Animesh
Policy gradient methods have been frequently applied to problems in control and reinforcement learning with great success, yet existing convergence analysis still relies on non-intuitive, impractical and often opaque conditions. In particular, existing rates are achieved in limited settings, under strict smoothness and bounded conditions. In this work, we establish explicit convergence rates of policy gradient methods without relying on these conditions, instead extending the convergence regime to weakly smooth policy classes with $L_2$ integrable gradient. We provide intuitive examples to illustrate the insight behind these new conditions. We also characterize the sufficiency conditions for the ergodicity of near-linear MDPs, which represent an important class of problems. Notably, our analysis also shows that fast convergence rates are achievable for both the standard policy gradient and the natural policy gradient algorithms under these assumptions. Lastly we provide conditions and analysis for optimality of the converged policies.
Dynamic Bottleneck for Robust Self-Supervised Exploration
Bai, Chenjia, Wang, Lingxiao, Han, Lei, Garg, Animesh, Hao, Jianye, Liu, Peng, Wang, Zhaoran
Exploration methods based on pseudo-count of transitions or curiosity of dynamics have achieved promising results in solving reinforcement learning with sparse rewards. However, such methods are usually sensitive to environmental dynamics-irrelevant information, e.g., white-noise. To handle such dynamics-irrelevant information, we propose a Dynamic Bottleneck (DB) model, which attains a dynamics-relevant representation based on the information-bottleneck principle. Based on the DB model, we further propose DB-bonus, which encourages the agent to explore state-action pairs with high information gain. We establish theoretical connections between the proposed DB-bonus, the upper confidence bound (UCB) for linear case, and the visiting count for tabular case. We evaluate the proposed method on Atari suits with dynamics-irrelevant noises. Our experiments show that exploration with DB bonus outperforms several state-of-the-art exploration methods in noisy environments.
Seeing Glass: Joint Point Cloud and Depth Completion for Transparent Objects
Xu, Haoping, Wang, Yi Ru, Eppel, Sagi, Aspuru-Guzik, Alàn, Shkurti, Florian, Garg, Animesh
The basis of many object manipulation algorithms is RGB-D input. Yet, commodity RGB-D sensors can only provide distorted depth maps for a wide range of transparent objects due light refraction and absorption. To tackle the perception challenges posed by transparent objects, we propose TranspareNet, a joint point cloud and depth completion method, with the ability to complete the depth of transparent objects in cluttered and complex scenes, even with partially filled fluid contents within the vessels. To address the shortcomings of existing transparent object data collection schemes in literature, we also propose an automated dataset creation workflow that consists of robot-controlled image collection and vision-based automatic annotation. Through this automated workflow, we created Toronto Transparent Objects Depth Dataset (TODD), which consists of nearly 15000 RGB-D images. Our experimental evaluation demonstrates that TranspareNet outperforms existing state-of-the-art depth completion methods on multiple datasets, including ClearGrasp, and that it also handles cluttered scenes when trained on TODD. Code and dataset will be released at https://www.pair.toronto.edu/TranspareNet/
Auditing AI models for Verified Deployment under Semantic Specifications
Bharadhwaj, Homanga, Huang, De-An, Xiao, Chaowei, Anandkumar, Anima, Garg, Animesh
Auditing trained deep learning (DL) models prior to deployment is vital in preventing unintended consequences. One of the biggest challenges in auditing is in understanding how we can obtain human-interpretable specifications that are directly useful to the end-user. We address this challenge through a sequence of semantically-aligned unit tests, where each unit test verifies whether a predefined specification (e.g., accuracy over 95%) is satisfied with respect to controlled and semantically aligned variations in the input space (e.g., in face recognition, the angle relative to the camera). We perform these unit tests by directly verifying the semantically aligned variations in an interpretable latent space of a generative model. Our framework, AuditAI, bridges the gap between interpretable formal verification and scalability. With evaluations on four different datasets, covering images of towers, chest X-rays, human faces, and ImageNet classes, we show how AuditAI allows us to obtain controlled variations for verification and certified training while addressing the limitations of verifying using only pixel-space perturbations. A blog post accompanying the paper is at this link https://developer.nvidia.com/blog/nvidia-research-auditing-ai-models-for-verified-deployment-under-semantic-specifications