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Deng, Andong
Motion-Grounded Video Reasoning: Understanding and Perceiving Motion at Pixel Level
Deng, Andong, Chen, Tongjia, Yu, Shoubin, Yang, Taojiannan, Spencer, Lincoln, Tian, Yapeng, Mian, Ajmal Saeed, Bansal, Mohit, Chen, Chen
In this paper, we introduce Motion-Grounded Video Reasoning, a new motion understanding task that requires generating visual answers (video segmentation masks) according to the input question, and hence needs implicit spatiotemporal reasoning and grounding. This task extends existing spatiotemporal grounding work focusing on explicit action/motion grounding, to a more general format by enabling implicit reasoning via questions. To facilitate the development of the new task, we collect a large-scale dataset called GROUNDMORE, which comprises 1,715 video clips, 249K object masks that are deliberately designed with 4 question types (Causal, Sequential, Counterfactual, and Descriptive) for benchmarking deep and comprehensive motion reasoning abilities. GROUNDMORE uniquely requires models to generate visual answers, providing a more concrete and visually interpretable response than plain texts. It evaluates models on both spatiotemporal grounding and reasoning, fostering to address complex challenges in motion-related video reasoning, temporal perception, and pixel-level understanding. Furthermore, we introduce a novel baseline model named Motion-Grounded Video Reasoning Assistant (MORA). MORA incorporates the multimodal reasoning ability from the Multimodal LLM, the pixel-level perception capability from the grounding model (SAM), and the temporal perception ability from a lightweight localization head. MORA achieves respectable performance on GROUNDMORE outperforming the best existing visual grounding baseline model by an average of 21.5% relatively. We hope this novel and challenging task will pave the way for future advancements in robust and general motion understanding via video reasoning segmentation
Order-aware Interactive Segmentation
Wang, Bin, Choudhuri, Anwesa, Zheng, Meng, Gao, Zhongpai, Planche, Benjamin, Deng, Andong, Liu, Qin, Chen, Terrence, Bagci, Ulas, Wu, Ziyan
Interactive segmentation aims to accurately segment target objects with minimal user interactions. However, current methods often fail to accurately separate target objects from the background, due to a limited understanding of order, the relative depth between objects in a scene. To address this issue, we propose OIS: order-aware interactive segmentation, where we explicitly encode the relative depth between objects into order maps. We introduce a novel order-aware attention, where the order maps seamlessly guide the user interactions (in the form of clicks) to attend to the image features. We further present an object-aware attention module to incorporate a strong object-level understanding to better differentiate objects with similar order. Our approach allows both dense and sparse integration of user clicks, enhancing both accuracy and efficiency as compared to prior works. Experimental results demonstrate that OIS achieves state-of-the-art performance, improving mIoU after one click by 7.61 on the HQSeg44K dataset and 1.32 on the DAVIS dataset as compared to the previous state-of-the-art SegNext, while also doubling inference speed compared to current leading methods. The project page is https://ukaukaaaa.github.io/projects/OIS/index.html