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 Churamani, Nikhil


Continual Learning Should Move Beyond Incremental Classification

arXiv.org Artificial Intelligence

Continual learning (CL) is the sub-field of machine learning concerned with accumulating knowledge in dynamic environments. So far, CL research has mainly focused on incremental classification tasks, where models learn to classify new categories while retaining knowledge of previously learned ones. Here, we argue that maintaining such a focus limits both theoretical development and practical applicability of CL methods. Through a detailed analysis of concrete examples - including multi-target classification, robotics with constrained output spaces, learning in continuous task domains, and higher-level concept memorization - we demonstrate how current CL approaches often fail when applied beyond standard classification. We identify three fundamental challenges: (C1) the nature of continuity in learning problems, (C2) the choice of appropriate spaces and metrics for measuring similarity, and (C3) the role of learning objectives beyond classification. For each challenge, we provide specific recommendations to help move the field forward, including formalizing temporal dynamics through distribution processes, developing principled approaches for continuous task spaces, and incorporating density estimation and generative objectives. In so doing, this position paper aims to broaden the scope of CL research while strengthening its theoretical foundations, making it more applicable to real-world problems.


Feature Aggregation with Latent Generative Replay for Federated Continual Learning of Socially Appropriate Robot Behaviours

arXiv.org Artificial Intelligence

For widespread real-world applications, it is beneficial for robots to explore Federated Learning (FL) settings where several robots, deployed in parallel, can learn independently while also sharing their learning with each other. This work explores a simulated living room environment where robots need to learn the social appropriateness of their actions. We propose Federated Root (FedRoot), a novel weight aggregation strategy which disentangles feature learning across clients from individual task-based learning. Adapting popular FL strategies to use FedRoot instead, we present a novel FL benchmark for learning the social appropriateness of different robot actions in diverse social configurations. FedRoot-based methods offer competitive performance compared to others while offering sizeable (up to 86% for CPU usage and up to 72% for GPU usage) reduction in resource consumption. Furthermore, real-world interactions require social robots to dynamically adapt to changing environmental and task settings. To facilitate this, we propose Federated Latent Generative Replay (FedLGR), a novel Federated Continual Learning (FCL) strategy that uses FedRoot-based weight aggregation and embeds each client with a generator model for pseudo-rehearsal of learnt feature embeddings to mitigate forgetting in a resource-efficient manner. Our benchmark results demonstrate that FedRoot-based FCL methods outperform other methods while also offering sizeable (up to 84% for CPU usage and up to 92% for GPU usage) reduction in resource consumption, with FedLGR providing the best results across evaluations.


Federated Learning of Socially Appropriate Agent Behaviours in Simulated Home Environments

arXiv.org Artificial Intelligence

As social robots become increasingly integrated into daily life, ensuring their behaviours align with social norms is crucial. For their widespread open-world application, it is important to explore Federated Learning (FL) settings where individual robots can learn about their unique environments while also learning from each others' experiences. In this paper, we present a novel FL benchmark that evaluates different strategies, using multi-label regression objectives, where each client individually learns to predict the social appropriateness of different robot actions while also sharing their learning with others. Furthermore, splitting the training data by different contexts such that each client incrementally learns across contexts, we present a novel Federated Continual Learning (FCL) benchmark that adapts FL-based methods to use state-of-the-art Continual Learning (CL) methods to continually learn socially appropriate agent behaviours under different contextual settings. Federated Averaging (FedAvg) of weights emerges as a robust FL strategy while rehearsal-based FCL enables incrementally learning the social appropriateness of robot actions, across contextual splits.


Continual Facial Expression Recognition: A Benchmark

arXiv.org Artificial Intelligence

Understanding human affective behaviour, especially in the dynamics of real-world settings, requires Facial Expression Recognition (FER) models to continuously adapt to individual differences in user expression, contextual attributions, and the environment. Current (deep) Machine Learning (ML)-based FER approaches pre-trained in isolation on benchmark datasets fail to capture the nuances of real-world interactions where data is available only incrementally, acquired by the agent or robot during interactions. New learning comes at the cost of previous knowledge, resulting in catastrophic forgetting. Lifelong or Continual Learning (CL), on the other hand, enables adaptability in agents by being sensitive to changing data distributions, integrating new information without interfering with previously learnt knowledge. Positing CL as an effective learning paradigm for FER, this work presents the Continual Facial Expression Recognition (ConFER) benchmark that evaluates popular CL techniques on FER tasks. It presents a comparative analysis of several CL-based approaches on popular FER datasets such as CK+, RAF-DB, and AffectNet and present strategies for a successful implementation of ConFER for Affective Computing (AC) research. CL techniques, under different learning settings, are shown to achieve state-of-the-art (SOTA) performance across several datasets, thus motivating a discussion on the benefits of applying CL principles towards human behaviour understanding, particularly from facial expressions, as well the challenges entailed.


Affective Computing for Human-Robot Interaction Research: Four Critical Lessons for the Hitchhiker

arXiv.org Artificial Intelligence

Social Robotics and Human-Robot Interaction (HRI) research relies on different Affective Computing (AC) solutions for sensing, perceiving and understanding human affective behaviour during interactions. This may include utilising off-the-shelf affect perception models that are pre-trained on popular affect recognition benchmarks and directly applied to situated interactions. However, the conditions in situated human-robot interactions differ significantly from the training data and settings of these models. Thus, there is a need to deepen our understanding of how AC solutions can be best leveraged, customised and applied for situated HRI. This paper, while critiquing the existing practices, presents four critical lessons to be noted by the hitchhiker when applying AC for HRI research. These lessons conclude that: (i) The six basic emotions categories are irrelevant in situated interactions, (ii) Affect recognition accuracy (%) improvements are unimportant, (iii) Affect recognition does not generalise across contexts, and (iv) Affect recognition alone is insufficient for adaptation and personalisation. By describing the background and the context for each lesson, and demonstrating how these lessons have been learnt, this paper aims to enable the hitchhiker to successfully and insightfully leverage AC solutions for advancing HRI research.


Affect-Driven Modelling of Robot Personality for Collaborative Human-Robot Interactions

arXiv.org Artificial Intelligence

Collaborative interactions require social robots to adapt to the dynamics of human affective behaviour. Yet, current approaches for affective behaviour generation in robots focus on instantaneous perception to generate a one-to-one mapping between observed human expressions and static robot actions. In this paper, we propose a novel framework for personality-driven behaviour generation in social robots. The framework consists of (i) a hybrid neural model for evaluating facial expressions and speech, forming intrinsic affective representations in the robot, (ii) an Affective Core, that employs self-organising neural models to embed robot personality traits like patience and emotional actuation, and (iii) a Reinforcement Learning model that uses the robot's affective appraisal to learn interaction behaviour. For evaluation, we conduct a user study (n = 31) where the NICO robot acts as a proposer in the Ultimatum Game. The effect of robot personality on its negotiation strategy is witnessed by participants, who rank a patient robot with high emotional actuation higher on persistence, while an inert and impatient robot higher on its generosity and altruistic behaviour.


CVPR 2020 Continual Learning in Computer Vision Competition: Approaches, Results, Current Challenges and Future Directions

arXiv.org Artificial Intelligence

In the last few years, we have witnessed a renewed and fast-growing interest in continual learning with deep neural networks with the shared objective of making current AI systems more adaptive, efficient and autonomous. However, despite the significant and undoubted progress of the field in addressing the issue of catastrophic forgetting, benchmarking different continual learning approaches is a difficult task by itself. In fact, given the proliferation of different settings, training and evaluation protocols, metrics and nomenclature, it is often tricky to properly characterize a continual learning algorithm, relate it to other solutions and gauge its real-world applicability. The first Continual Learning in Computer Vision challenge held at CVPR in 2020 has been one of the first opportunities to evaluate different continual learning algorithms on a common hardware with a large set of shared evaluation metrics and 3 different settings based on the realistic CORe50 video benchmark. In this paper, we report the main results of the competition, which counted more than 79 teams registered, 11 finalists and 2300$ in prizes. We also summarize the winning approaches, current challenges and future research directions.


The OMG-Empathy Dataset: Evaluating the Impact of Affective Behavior in Storytelling

arXiv.org Artificial Intelligence

Processing human affective behavior is important for developing intelligent agents that interact with humans in complex interaction scenarios. A large number of current approaches that address this problem focus on classifying emotion expressions by grouping them into known categories. Such strategies neglect, among other aspects, the impact of the affective responses from an individual on their interaction partner thus ignoring how people empathize towards each other. This is also reflected in the datasets used to train models for affective processing tasks. Most of the recent datasets, in particular, the ones which capture natural interactions ("in-the-wild" datasets), are designed, collected, and annotated based on the recognition of displayed affective reactions, ignoring how these displayed or expressed emotions are perceived. In this paper, we propose a novel dataset composed of dyadic interactions designed, collected and annotated with a focus on measuring the affective impact that eight different stories have on the listener. Each video of the dataset contains around 5 minutes of interaction where a speaker tells a story to a listener. After each interaction, the listener annotated, using a valence scale, how the story impacted their affective state, reflecting how they empathized with the speaker as well as the story. We also propose different evaluation protocols and a baseline that encourages participation in the advancement of the field of artificial empathy and emotion contagion.


An Affective Robot Companion for Assisting the Elderly in a Cognitive Game Scenario

arXiv.org Artificial Intelligence

Being able to recognize emotions in human users is considered a highly desirable trait in Human-Robot Interaction (HRI) scenarios. However, most contemporary approaches rarely attempt to apply recognized emotional features in an active manner to modulate robot decision-making and dialogue for the benefit of the user. In this position paper, we propose a method of incorporating recognized emotions into a Reinforcement Learning (RL) based dialogue management module that adapts its dialogue responses in order to attempt to make cognitive training tasks, like the 2048 Puzzle Game, more enjoyable for the users.