Plotting

 Chhatkuli, Ajad


iHuman: Instant Animatable Digital Humans From Monocular Videos

arXiv.org Artificial Intelligence

Personalized 3D avatars require an animatable representation of digital humans. Doing so instantly from monocular videos offers scalability to broad class of users and wide-scale applications. In this paper, we present a fast, simple, yet effective method for creating animatable 3D digital humans from monocular videos. Our method utilizes the efficiency of Gaussian splatting to model both 3D geometry and appearance. However, we observed that naively optimizing Gaussian splats results in inaccurate geometry, thereby leading to poor animations. This work achieves and illustrates the need of accurate 3D mesh-type modelling of the human body for animatable digitization through Gaussian splats. This is achieved by developing a novel pipeline that benefits from three key aspects: (a) implicit modelling of surface's displacements and the color's spherical harmonics; (b) binding of 3D Gaussians to the respective triangular faces of the body template; (c) a novel technique to render normals followed by their auxiliary supervision. Our exhaustive experiments on three different benchmark datasets demonstrates the state-of-the-art results of our method, in limited time settings. In fact, our method is faster by an order of magnitude (in terms of training time) than its closest competitor. At the same time, we achieve superior rendering and 3D reconstruction performance under the change of poses.


Residual Learning for Image Point Descriptors

arXiv.org Artificial Intelligence

Local image feature descriptors have had a tremendous impact on the development and application of computer vision methods. It is therefore unsurprising that significant efforts are being made for learning-based image point descriptors. However, the advantage of learned methods over handcrafted methods in real applications is subtle and more nuanced than expected. Moreover, handcrafted descriptors such as SIFT and SURF still perform better point localization in Structure-from-Motion (SfM) compared to many learned counterparts. In this paper, we propose a very simple and effective approach to learning local image descriptors by using a hand-crafted detector and descriptor. Specifically, we choose to learn only the descriptors, supported by handcrafted descriptors while discarding the point localization head. We optimize the final descriptor by leveraging the knowledge already present in the handcrafted descriptor. Such an approach of optimization allows us to discard learning knowledge already present in non-differentiable functions such as the hand-crafted descriptors and only learn the residual knowledge in the main network branch. This offers 50X convergence speed compared to the standard baseline architecture of SuperPoint while at inference the combined descriptor provides superior performance over the learned and hand-crafted descriptors. This is done with minor increase in the computations over the baseline learned descriptor. Our approach has potential applications in ensemble learning and learning with non-differentiable functions. We perform experiments in matching, camera localization and Structure-from-Motion in order to showcase the advantages of our approach.


ZippyPoint: Fast Interest Point Detection, Description, and Matching through Mixed Precision Discretization

arXiv.org Artificial Intelligence

Efficient detection and description of geometric regions in images is a prerequisite in visual systems for localization and mapping. Such systems still rely on traditional hand-crafted methods for efficient generation of lightweight descriptors, a common limitation of the more powerful neural network models that come with high compute and specific hardware requirements. In this paper, we focus on the adaptations required by detection and description neural networks to enable their use in computationally limited platforms such as robots, mobile, and augmented reality devices. To that end, we investigate and adapt network quantization techniques to accelerate inference and enable its use on compute limited platforms. In addition, we revisit common practices in descriptor quantization and propose the use of a binary descriptor normalization layer, enabling the generation of distinctive binary descriptors with a constant number of ones. ZippyPoint, our efficient quantized network with binary descriptors, improves the network runtime speed, the descriptor matching speed, and the 3D model size, by at least an order of magnitude when compared to full-precision counterparts. These improvements come at a minor performance degradation as evaluated on the tasks of homography estimation, visual localization, and map-free visual relocalization. Code and models are available at https://github.com/menelaoskanakis/ZippyPoint.