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Carpentier, Justin
Infinite-Horizon Value Function Approximation for Model Predictive Control
Jordana, Armand, Kleff, Sébastien, Haffemayer, Arthur, Ortiz-Haro, Joaquim, Carpentier, Justin, Mansard, Nicolas, Righetti, Ludovic
Model Predictive Control has emerged as a popular tool for robots to generate complex motions. However, the real-time requirement has limited the use of hard constraints and large preview horizons, which are necessary to ensure safety and stability. In practice, practitioners have to carefully design cost functions that can imitate an infinite horizon formulation, which is tedious and often results in local minima. In this work, we study how to approximate the infinite horizon value function of constrained optimal control problems with neural networks using value iteration and trajectory optimization. Furthermore, we demonstrate how using this value function approximation as a terminal cost provides global stability to the model predictive controller. The approach is validated on two toy problems and a real-world scenario with online obstacle avoidance on an industrial manipulator where the value function is conditioned to the goal and obstacle.
Differentiable Simulation of Soft Robots with Frictional Contacts
Ménager, Etienne, Montaut, Louis, Lidec, Quentin Le, Carpentier, Justin
In recent years, soft robotics simulators have evolved to offer various functionalities, including the simulation of different material types (e.g., elastic, hyper-elastic) and actuation methods (e.g., pneumatic, cable-driven, servomotor). These simulators also provide tools for various tasks, such as calibration, design, and control. However, efficiently and accurately computing derivatives within these simulators remains a challenge, particularly in the presence of physical contact interactions. Incorporating these derivatives can, for instance, significantly improve the convergence speed of control methods like reinforcement learning and trajectory optimization, enable gradient-based techniques for design, or facilitate end-to-end machine-learning approaches for model reduction. This paper addresses these challenges by introducing a unified method for computing the derivatives of mechanical equations within the finite element method framework, including contact interactions modeled as a nonlinear complementarity problem. The proposed approach handles both collision and friction phases, accounts for their nonsmooth dynamics, and leverages the sparsity introduced by mesh-based models. Its effectiveness is demonstrated through several examples of controlling and calibrating soft systems.
Parallel and Proximal Constrained Linear-Quadratic Methods for Real-Time Nonlinear MPC
Jallet, Wilson, Dantec, Ewen, Arlaud, Etienne, Carpentier, Justin, Mansard, Nicolas
Recent strides in nonlinear model predictive control (NMPC) underscore a dependence on numerical advancements to efficiently and accurately solve large-scale problems. Given the substantial number of variables characterizing typical whole-body optimal control (OC) problems - often numbering in the thousands - exploiting the sparse structure of the numerical problem becomes crucial to meet computational demands, typically in the range of a few milliseconds. Addressing the linear-quadratic regulator (LQR) problem is a fundamental building block for computing Newton or Sequential Quadratic Programming (SQP) steps in direct optimal control methods. This paper concentrates on equality-constrained problems featuring implicit system dynamics and dual regularization, a characteristic of advanced interiorpoint or augmented Lagrangian solvers. Here, we introduce a parallel algorithm for solving an LQR problem with dual regularization. Leveraging a rewriting of the LQR recursion through block elimination, we first enhanced the efficiency of the serial algorithm and then subsequently generalized it to handle parametric problems. This extension enables us to split decision variables and solve multiple subproblems concurrently. Our algorithm is implemented in our nonlinear numerical optimal control library ALIGATOR. It showcases improved performance over previous serial formulations and we validate its efficacy by deploying it in the model predictive control of a real quadruped robot.
From Compliant to Rigid Contact Simulation: a Unified and Efficient Approach
Carpentier, Justin, Montaut, Louis, Lidec, Quentin Le
Whether rigid or compliant, contact interactions are inherent to robot motions, enabling them to move or manipulate things. Contact interactions result from complex physical phenomena, that can be mathematically cast as Nonlinear Complementarity Problems (NCPs) in the context of rigid or compliant point contact interactions. Such a class of complementarity problems is, in general, difficult to solve both from an optimization and numerical perspective. Over the past decades, dedicated and specialized contact solvers, implemented in modern robotics simulators (e.g., Bullet, Drake, MuJoCo, DART, Raisim) have emerged. Yet, most of these solvers tend either to solve a relaxed formulation of the original contact problems (at the price of physical inconsistencies) or to scale poorly with the problem dimension or its numerical conditioning (e.g., a robotic hand manipulating a paper sheet). In this paper, we introduce a unified and efficient approach to solving NCPs in the context of contact simulation. It relies on a sound combination of the Alternating Direction Method of Multipliers (ADMM) and proximal algorithms to account for both compliant and rigid contact interfaces in a unified way. To handle ill-conditioned problems and accelerate the convergence rate, we also propose an efficient update strategy to adapt the ADMM hyperparameters automatically. By leveraging proximal methods, we also propose new algorithmic solutions to efficiently evaluate the inverse dynamics involving rigid and compliant contact interactions, extending the approach developed in MuJoCo. We validate the efficiency and robustness of our contact solver against several alternative contact methods of the literature and benchmark them on various robotics and granular mechanics scenarios. Our code is made open-source at https://github.com/Simple-Robotics/Simple.
Leveraging Randomized Smoothing for Optimal Control of Nonsmooth Dynamical Systems
Lidec, Quentin Le, Schramm, Fabian, Montaut, Louis, Schmid, Cordelia, Laptev, Ivan, Carpentier, Justin
Optimal control (OC) algorithms such as Differential Dynamic Programming (DDP) take advantage of the derivatives of the dynamics to efficiently control physical systems. Yet, in the presence of nonsmooth dynamical systems, such class of algorithms are likely to fail due, for instance, to the presence of discontinuities in the dynamics derivatives or because of non-informative gradient. On the contrary, reinforcement learning (RL) algorithms have shown better empirical results in scenarios exhibiting non-smooth effects (contacts, frictions, etc). Our approach leverages recent works on randomized smoothing (RS) to tackle non-smoothness issues commonly encountered in optimal control, and provides key insights on the interplay between RL and OC through the prism of RS methods. This naturally leads us to introduce the randomized Differential Dynamic Programming (R-DDP) algorithm accounting for deterministic but non-smooth dynamics in a very sample-efficient way. The experiments demonstrate that our method is able to solve classic robotic problems with dry friction and frictional contacts, where classical OC algorithms are likely to fail and RL algorithms require in practice a prohibitive number of samples to find an optimal solution.
CACTO-SL: Using Sobolev Learning to improve Continuous Actor-Critic with Trajectory Optimization
Alboni, Elisa, Grandesso, Gianluigi, Papini, Gastone Pietro Rosati, Carpentier, Justin, Del Prete, Andrea
Trajectory Optimization (TO) and Reinforcement Learning (RL) are powerful and complementary tools to solve optimal control problems. On the one hand, TO can efficiently compute locally-optimal solutions, but it tends to get stuck in local minima if the problem is not convex. On the other hand, RL is typically less sensitive to non-convexity, but it requires a much higher computational effort. Recently, we have proposed CACTO (Continuous Actor-Critic with Trajectory Optimization), an algorithm that uses TO to guide the exploration of an actor-critic RL algorithm. In turns, the policy encoded by the actor is used to warm-start TO, closing the loop between TO and RL. In this work, we present an extension of CACTO exploiting the idea of Sobolev learning. To make the training of the critic network faster and more data efficient, we enrich it with the gradient of the Value function, computed via a backward pass of the differential dynamic programming algorithm. Our results show that the new algorithm is more efficient than the original CACTO, reducing the number of TO episodes by a factor ranging from 3 to 10, and consequently the computation time. Moreover, we show that CACTO-SL helps TO to find better minima and to produce more consistent results.
Risk-Sensitive Extended Kalman Filter
Jordana, Armand, Meduri, Avadesh, Arlaud, Etienne, Carpentier, Justin, Righetti, Ludovic
In robotics, designing robust algorithms in the face of estimation uncertainty is a challenging task. Indeed, controllers often do not consider the estimation uncertainty and only rely on the most likely estimated state. Consequently, sudden changes in the environment or the robot's dynamics can lead to catastrophic behaviors. In this work, we present a risk-sensitive Extended Kalman Filter that allows doing output-feedback Model Predictive Control (MPC) safely. This filter adapts its estimation to the control objective. By taking a pessimistic estimate concerning the value function resulting from the MPC controller, the filter provides increased robustness to the controller in phases of uncertainty as compared to a standard Extended Kalman Filter (EKF). Moreover, the filter has the same complexity as an EKF, so that it can be used for real-time model-predictive control. The paper evaluates the risk-sensitive behavior of the proposed filter when used in a nonlinear model-predictive control loop on a planar drone and industrial manipulator in simulation, as well as on an external force estimation task on a real quadruped robot. These experiments demonstrate the abilities of the approach to improve performance in the face of uncertainties significantly.
Contact Models in Robotics: a Comparative Analysis
Lidec, Quentin Le, Jallet, Wilson, Montaut, Louis, Laptev, Ivan, Schmid, Cordelia, Carpentier, Justin
Physics simulation is ubiquitous in robotics. Whether in model-based approaches (e.g., trajectory optimization), or model-free algorithms (e.g., reinforcement learning), physics simulators are a central component of modern control pipelines in robotics. Over the past decades, several robotic simulators have been developed, each with dedicated contact modeling assumptions and algorithmic solutions. In this article, we survey the main contact models and the associated numerical methods commonly used in robotics for simulating advanced robot motions involving contact interactions. In particular, we recall the physical laws underlying contacts and friction (i.e., Signorini condition, Coulomb's law, and the maximum dissipation principle), and how they are transcribed in current simulators. For each physics engine, we expose their inherent physical relaxations along with their limitations due to the numerical techniques employed. Based on our study, we propose theoretically grounded quantitative criteria on which we build benchmarks assessing both the physical and computational aspects of simulation. We support our work with an open-source and efficient C++ implementation of the existing algorithmic variations. Our results demonstrate that some approximations or algorithms commonly used in robotics can severely widen the reality gap and impact target applications. We hope this work will help motivate the development of new contact models, contact solvers, and robotic simulators in general, at the root of recent progress in motion generation in robotics.
Enforcing the consensus between Trajectory Optimization and Policy Learning for precise robot control
Lidec, Quentin Le, Jallet, Wilson, Laptev, Ivan, Schmid, Cordelia, Carpentier, Justin
Reinforcement learning (RL) and trajectory optimization (TO) present strong complementary advantages. On one hand, RL approaches are able to learn global control policies directly from data, but generally require large sample sizes to properly converge towards feasible policies. On the other hand, TO methods are able to exploit gradient-based information extracted from simulators to quickly converge towards a locally optimal control trajectory which is only valid within the vicinity of the solution. Over the past decade, several approaches have aimed to adequately combine the two classes of methods in order to obtain the best of both worlds. Following on from this line of research, we propose several improvements on top of these approaches to learn global control policies quicker, notably by leveraging sensitivity information stemming from TO methods via Sobolev learning, and augmented Lagrangian techniques to enforce the consensus between TO and policy learning. We evaluate the benefits of these improvements on various classical tasks in robotics through comparison with existing approaches in the literature.
MegaPose: 6D Pose Estimation of Novel Objects via Render & Compare
Labbé, Yann, Manuelli, Lucas, Mousavian, Arsalan, Tyree, Stephen, Birchfield, Stan, Tremblay, Jonathan, Carpentier, Justin, Aubry, Mathieu, Fox, Dieter, Sivic, Josef
We introduce MegaPose, a method to estimate the 6D pose of novel objects, that is, objects unseen during training. At inference time, the method only assumes knowledge of (i) a region of interest displaying the object in the image and (ii) a CAD model of the observed object. The contributions of this work are threefold. First, we present a 6D pose refiner based on a render&compare strategy which can be applied to novel objects. The shape and coordinate system of the novel object are provided as inputs to the network by rendering multiple synthetic views of the object's CAD model. Second, we introduce a novel approach for coarse pose estimation which leverages a network trained to classify whether the pose error between a synthetic rendering and an observed image of the same object can be corrected by the refiner. Third, we introduce a large-scale synthetic dataset of photorealistic images of thousands of objects with diverse visual and shape properties and show that this diversity is crucial to obtain good generalization performance on novel objects. We train our approach on this large synthetic dataset and apply it without retraining to hundreds of novel objects in real images from several pose estimation benchmarks. Our approach achieves state-of-the-art performance on the ModelNet and YCB-Video datasets. An extensive evaluation on the 7 core datasets of the BOP challenge demonstrates that our approach achieves performance competitive with existing approaches that require access to the target objects during training. Code, dataset and trained models are available on the project page: https://megapose6d.github.io/.