Plotting

 Andreas Krause


Stochastic Submodular Maximization: The Case of Coverage Functions

Neural Information Processing Systems

Stochastic optimization of continuous objectives is at the heart of modern machine learning. However, many important problems are of discrete nature and often involve submodular objectives. We seek to unleash the power of stochastic continuous optimization, namely stochastic gradient descent and its variants, to such discrete problems. We first introduce the problem of stochastic submodular optimization, where one needs to optimize a submodular objective which is given as an expectation. Our model captures situations where the discrete objective arises as an empirical risk (e.g., in the case of exemplar-based clustering), or is given as an explicit stochastic model (e.g., in the case of influence maximization in social networks). By exploiting that common extensions act linearly on the class of submodular functions, we employ projected stochastic gradient ascent and its variants in the continuous domain, and perform rounding to obtain discrete solutions. We focus on the rich and widely used family of weighted coverage functions. We show that our approach yields solutions that are guaranteed to match the optimal approximation guarantees, while reducing the computational cost by several orders of magnitude, as we demonstrate empirically.


Differentiable Learning of Submodular Models

Neural Information Processing Systems

Can we incorporate discrete optimization algorithms within modern machine learning models? For example, is it possible to incorporate in deep architectures a layer whose output is the minimal cut of a parametrized graph? Given that these models are trained end-to-end by leveraging gradient information, the introduction of such layers seems very challenging due to their non-continuous output. In this paper we focus on the problem of submodular minimization, for which we show that such layers are indeed possible. The key idea is that we can continuously relax the output without sacrificing guarantees. We provide an easily computable approximation to the Jacobian complemented with a complete theoretical analysis. Finally, these contributions let us experimentally learn probabilistic log-supermodular models via a bi-level variational inference formulation.


Fairness Behind a Veil of Ignorance: A Welfare Analysis for Automated Decision Making

Neural Information Processing Systems

We draw attention to an important, yet largely overlooked aspect of evaluating fairness for automated decision making systems--namely risk and welfare considerations. Our proposed family of measures corresponds to the long-established formulations of cardinal social welfare in economics, and is justified by the Rawlsian conception of fairness behind a veil of ignorance. The convex formulation of our welfare-based measures of fairness allows us to integrate them as a constraint into any convex loss minimization pipeline. Our empirical analysis reveals interesting trade-offs between our proposal and (a) prediction accuracy, (b) group discrimination, and (c) Dwork et al.'s notion of individual fairness. Furthermore and perhaps most importantly, our work provides both heuristic justification and empirical evidence suggesting that a lower-bound on our measures often leads to bounded inequality in algorithmic outcomes; hence presenting the first computationally feasible mechanism for bounding individual-level inequality.



Fairness Behind a Veil of Ignorance: A Welfare Analysis for Automated Decision Making

Neural Information Processing Systems

We draw attention to an important, yet largely overlooked aspect of evaluating fairness for automated decision making systems--namely risk and welfare considerations. Our proposed family of measures corresponds to the long-established formulations of cardinal social welfare in economics, and is justified by the Rawlsian conception of fairness behind a veil of ignorance. The convex formulation of our welfare-based measures of fairness allows us to integrate them as a constraint into any convex loss minimization pipeline. Our empirical analysis reveals interesting trade-offs between our proposal and (a) prediction accuracy, (b) group discrimination, and (c) Dwork et al.'s notion of individual fairness. Furthermore and perhaps most importantly, our work provides both heuristic justification and empirical evidence suggesting that a lower-bound on our measures often leads to bounded inequality in algorithmic outcomes; hence presenting the first computationally feasible mechanism for bounding individual-level inequality.




No-Regret Learning in Unknown Games with Correlated Payoffs

Neural Information Processing Systems

We consider the problem of learning to play a repeated multi-agent game with an unknown reward function. Single player online learning algorithms attain strong regret bounds when provided with full information feedback, which unfortunately is unavailable in many real-world scenarios. Bandit feedback alone, i.e., observing outcomes only for the selected action, yields substantially worse performance. In this paper, we consider a natural model where, besides a noisy measurement of the obtained reward, the player can also observe the opponents' actions. This feedback model, together with a regularity assumption on the reward function, allows us to exploit the correlations among different game outcomes by means of Gaussian processes (GPs). We propose a novel confidence-bound based bandit algorithm GP-MW, which utilizes the GP model for the reward function and runs a multiplicative weight (MW) method. We obtain novel kernel-dependent regret bounds that are comparable to the known bounds in the full information setting, while substantially improving upon the existing bandit results. We experimentally demonstrate the effectiveness of GP-MW in random matrix games, as well as realworld problems of traffic routing and movie recommendation. In our experiments, GP-MW consistently outperforms several baselines, while its performance is often comparable to methods that have access to full information feedback.


Safe Exploration for Interactive Machine Learning

Neural Information Processing Systems

In Interactive Machine Learning (IML), we iteratively make decisions and obtain noisy observations of an unknown function. While IML methods, e.g., Bayesian optimization and active learning, have been successful in applications, on realworld systems they must provably avoid unsafe decisions. To this end, safe IML algorithms must carefully learn about a priori unknown constraints without making unsafe decisions. Existing algorithms for this problem learn about the safety of all decisions to ensure convergence. This is sample-inefficient, as it explores decisions that are not relevant for the original IML objective.