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Anandkumar, Anima
Learning compositional functions via multiplicative weight updates
Bernstein, Jeremy, Zhao, Jiawei, Meister, Markus, Liu, Ming-Yu, Anandkumar, Anima, Yue, Yisong
Compositionality is a basic structural feature of both biological and artificial neural networks. Learning compositional functions via gradient descent incurs well known problems like vanishing and exploding gradients, making careful learning rate tuning essential for real-world applications. This paper proves that multiplicative weight updates satisfy a descent lemma tailored to compositional functions. Based on this lemma, we derive Madam---a multiplicative version of the Adam optimiser---and show that it can train state of the art neural network architectures without learning rate tuning. We further show that Madam is easily adapted to train natively compressed neural networks by representing their weights in a logarithmic number system. We conclude by drawing connections between multiplicative weight updates and recent findings about synapses in biology.
Competitive Policy Optimization
Prajapat, Manish, Azizzadenesheli, Kamyar, Liniger, Alexander, Yue, Yisong, Anandkumar, Anima
A core challenge in policy optimization in competitive Markov decision processes is the design of efficient optimization methods with desirable convergence and stability properties. To tackle this, we propose competitive policy optimization (CoPO), a novel policy gradient approach that exploits the game-theoretic nature of competitive games to derive policy updates. Motivated by the competitive gradient optimization method, we derive a bilinear approximation of the game objective. In contrast, off-the-shelf policy gradient methods utilize only linear approximations, and hence do not capture interactions among the players. We instantiate CoPO in two ways:(i) competitive policy gradient, and (ii) trust-region competitive policy optimization. We theoretically study these methods, and empirically investigate their behavior on a set of comprehensive, yet challenging, competitive games. We observe that they provide stable optimization, convergence to sophisticated strategies, and higher scores when played against baseline policy gradient methods.
Competitive Gradient Descent
Schaefer, Florian, Anandkumar, Anima
We introduce a new algorithm for the numerical computation of Nash equilibria of competitive two-player games. Our method is a natural generalization of gradient descent to the two-player setting where the update is given by the Nash equilibrium of a regularized bilinear local approximation of the underlying game. It avoids oscillatory and divergent behaviors seen in alternating gradient descent. Using numerical experiments and rigorous analysis, we provide a detailed comparison to methods based on \emph{optimism} and \emph{consensus} and show that our method avoids making any unnecessary changes to the gradient dynamics while achieving exponential (local) convergence for (locally) convex-concave zero sum games. Convergence and stability properties of our method are robust to strong interactions between the players, without adapting the stepsize, which is not the case with previous methods.
Neural Operator: Graph Kernel Network for Partial Differential Equations
Li, Zongyi, Kovachki, Nikola, Azizzadenesheli, Kamyar, Liu, Burigede, Bhattacharya, Kaushik, Stuart, Andrew, Anandkumar, Anima
The classical development of neural networks has been primarily for mappings between a finite-dimensional Euclidean space and a set of classes, or between two finite-dimensional Euclidean spaces. The purpose of this work is to generalize neural networks so that they can learn mappings between infinite-dimensional spaces (operators). The key innovation in our work is that a single set of network parameters, within a carefully designed network architecture, may be used to describe mappings between infinite-dimensional spaces and between different finite-dimensional approximations of those spaces. We formulate approximation of the infinite-dimensional mapping by composing nonlinear activation functions and a class of integral operators. The kernel integration is computed by message passing on graph networks. This approach has substantial practical consequences which we will illustrate in the context of mappings between input data to partial differential equations (PDEs) and their solutions. In this context, such learned networks can generalize among different approximation methods for the PDE (such as finite difference or finite element methods) and among approximations corresponding to different underlying levels of resolution and discretization. Experiments confirm that the proposed graph kernel network does have the desired properties and show competitive performance compared to the state of the art solvers.
When are Overcomplete Topic Models Identifiable? Uniqueness of Tensor Tucker Decompositions with Structured Sparsity
Anandkumar, Anima, Hsu, Daniel J., Janzamin, Majid, Kakade, Sham M.
Overcomplete latent representations have been very popular for unsupervised feature learning in recent years. In this paper, we specify which overcomplete models can be identified given observable moments of a certain order. We consider probabilistic admixture or topic models in the overcomplete regime, where the number of latent topics can greatly exceed the size of the observed word vocabulary. While general overcomplete topic models are not identifiable, we establish {\em generic} identifiability under a constraint, referred to as {\em topic persistence}. Our sufficient conditions for identifiability involve a novel set of higher order'' expansion conditions on the {\em topic-word matrix} or the {\em population structure} of the model.
Implicit competitive regularization in GANs
Schäfer, Florian, Zheng, Hongkai, Anandkumar, Anima
Generative adversarial networks (GANs) are capable of producing high quality samples, but they suffer from numerous issues such as instability and mode collapse during training. To combat this, we propose to model the generator and discriminator as agents acting under local information, uncertainty, and awareness of their opponent. By doing so we achieve stable convergence, even when the underlying game has no Nash equilibria. We call this mechanism implicit competitive regularization (ICR) and show that it is present in the recently proposed competitive gradient descent (CGD). When comparing CGD to Adam using a variety of loss functions and regularizers on CIFAR10, CGD shows a much more consistent performance, which we attribute to ICR. In our experiments, we achieve the highest inception score when using the WGAN loss (without gradient penalty or weight clipping) together with CGD. This can be interpreted as minimizing a form of integral probability metric based on ICR. Generative adversarial networks (GANs): (Goodfellow et al., 2014) are a class of generative models based on a competitive game between a generator that tries to generate realistic new data, and a discriminator, that tries to distinguish generated from real data.
Out-of-Distribution Detection Using Neural Rendering Generative Models
Huang, Yujia, Dai, Sihui, Nguyen, Tan, Baraniuk, Richard G., Anandkumar, Anima
Out-of-distribution (OoD) detection is a natural downstream task for deep generative models, due to their ability to learn the input probability distribution. There are mainly two classes of approaches for OoD detection using deep generative models, viz., based on likelihood measure and the reconstruction loss. However, both approaches are unable to carry out OoD detection effectively, especially when the OoD samples have smaller variance than the training samples. For instance, both flow based and VAE models assign higher likelihood to images from SVHN when trained on CIFAR-10 images. We use a recently proposed generative model known as neural rendering model (NRM) and derive metrics for OoD. We show that NRM unifies both approaches since it provides a likelihood estimate and also carries out reconstruction in each layer of the neural network. Among various measures, we found the joint likelihood of latent variables to be the most effective one for OoD detection. Our results show that when trained on CIFAR-10, lower likelihood (of latent variables) is assigned to SVHN images. Additionally, we show that this metric is consistent across other OoD datasets. To the best of our knowledge, this is the first work to show consistently lower likelihood for OoD data with smaller variance with deep generative models.
Learning Causal State Representations of Partially Observable Environments
Zhang, Amy, Lipton, Zachary C., Pineda, Luis, Azizzadenesheli, Kamyar, Anandkumar, Anima, Itti, Laurent, Pineau, Joelle, Furlanello, Tommaso
Intelligent agents can cope with sensory-rich environments by learning task-agnostic state abstractions. In this paper, we propose mechanisms to approximate causal states, which optimally compress the joint history of actions and observations in partially-observable Markov decision processes. Our proposed algorithm extracts causal state representations from RNNs that are trained to predict subsequent observations given the history. We demonstrate that these learned task-agnostic state abstractions can be used to efficiently learn policies for reinforcement learning problems with rich observation spaces. We evaluate agents using multiple partially observable navigation tasks with both discrete (GridWorld) and continuous (VizDoom, ALE) observation processes that cannot be solved by traditional memory-limited methods. Our experiments demonstrate systematic improvement of the DQN and tabular models using approximate causal state representations with respect to recurrent-DQN baselines trained with raw inputs.
Robust Regression for Safe Exploration in Control
Liu, Anqi, Shi, Guanya, Chung, Soon-Jo, Anandkumar, Anima, Yue, Yisong
We study the problem of safe learning and exploration in sequential control problems. The goal is to safely collect data samples from an operating environment to learn an optimal controller. A central challenge in this setting is how to quantify uncertainty in order to choose provably-safe actions that allow us to collect useful data and reduce uncertainty, thereby achieving both improved safety and optimality. To address this challenge, we present a deep robust regression model that is trained to directly predict the uncertainty bounds for safe exploration. We then show how to integrate our robust regression approach with model-based control methods by learning a dynamic model with robustness bounds. We derive generalization bounds under domain shifts for learning and connect them with safety and stability bounds in control. We demonstrate empirically that our robust regression approach can outperform conventional Gaussian process (GP) based safe exploration in settings where it is difficult to specify a good GP prior.
Stochastically Rank-Regularized Tensor Regression Networks
Kolbeinsson, Arinbjörn, Kossaifi, Jean, Panagakis, Yannis, Anandkumar, Anima, Tzoulaki, Ioanna, Matthews, Paul
Over-parametrization of deep neural networks has recently been shown to be key to their successful training. However, it also renders them prone to overfitting and makes them expensive to store and train. Tensor regression networks significantly reduce the number of effective parameters in deep neural networks while retaining accuracy and the ease of training. They replace the flattening and fully-connected layers with a tensor regression layer, where the regression weights are expressed through the factors of a low-rank tensor decomposition. In this paper, to further improve tensor regression networks, we propose a novel stochastic rank-regularization. It consists of a novel randomized tensor sketching method to approximate the weights of tensor regression layers. We theoretically and empirically establish the link between our proposed stochastic rank-regularization and the dropout on low-rank tensor regression. Extensive experimental results with both synthetic data and real world datasets (i.e., CIFAR-100 and the UK Biobank brain MRI dataset) support that the proposed approach i) improves performance in both classification and regression tasks, ii) decreases overfitting, iii) leads to more stable training and iv) improves robustness to adversarial attacks and random noise.