Finite Sample Analysis of the GTD Policy Evaluation Algorithms in Markov Setting
In reinforcement learning (RL), one of the key components is policy evaluation, which aims to estimate the value function (i.e., expected long-term accumulated reward) of a policy. With a good policy evaluation method, the RL algorithms will estimate the value function more accurately and find a better policy. When the state space is large or continuous \emph{Gradient-based Temporal Difference(GTD)} policy evaluation algorithms with linear function approximation are widely used. Considering that the collection of the evaluation data is both time and reward consuming, a clear understanding of the finite sample performance of the policy evaluation algorithms is very important to reinforcement learning. Under the assumption that data are i.i.d.
Hypothesis Transfer Learning via Transformation Functions
We consider the Hypothesis Transfer Learning (HTL) problem where one incorporates a hypothesis trained on the source domain into the learning procedure of the target domain. Existing theoretical analysis either only studies specific algorithms or only presents upper bounds on the generalization error but not on the excess risk. In this paper, we propose a unified algorithm-dependent framework for HTL through a novel notion of transformation functions, which characterizes the relation between the source and the target domains. We conduct a general risk analysis of this framework and in particular, we show for the first time, if two domains are related, HTL enjoys faster convergence rates of excess risks for Kernel Smoothing and Kernel Ridge Regression than those of the classical non-transfer learning settings. We accompany this framework with an analysis of cross-validation for HTL to search for the best transfer technique and gracefully reduce to non-transfer learning when HTL is not helpful. Experiments on robotics and neural imaging data demonstrate the effectiveness of our framework.
Affine-Invariant Online Optimization and the Low-rank Experts Problem
We present a new affine-invariant optimization algorithm called Online Lazy Newton. The regret of Online Lazy Newton is independent of conditioning: the algorithm's performance depends on the best possible preconditioning of the problem in retrospect and on its \emph{intrinsic} dimensionality. As an application, we show how Online Lazy Newton can be used to achieve an optimal regret of order $\sqrt{rT}$ for the low-rank experts problem, improving by a $\sqrt{r}$ factor over the previously best known bound and resolving an open problem posed by Hazan et al (2016).
A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning
There has been a resurgence of interest in multiagent reinforcement learning (MARL), due partly to the recent success of deep neural networks. The simplest form of MARL is independent reinforcement learning (InRL), where each agent treats all of its experience as part of its (non stationary) environment. In this paper, we first observe that policies learned using InRL can overfit to the other agents' policies during training, failing to sufficiently generalize during execution. We introduce a new metric, joint-policy correlation, to quantify this effect. We describe a meta-algorithm for general MARL, based on approximate best responses to mixtures of policies generated using deep reinforcement learning, and empirical game theoretic analysis to compute meta-strategies for policy selection.
The power of absolute discounting: all-dimensional distribution estimation
Categorical models are a natural fit for many problems. When learning the distribution of categories from samples, high-dimensionality may dilute the data. Minimax optimality is too pessimistic to remedy this issue. A serendipitously discovered estimator, absolute discounting, corrects empirical frequencies by subtracting a constant from observed categories, which it then redistributes among the unobserved. It outperforms classical estimators empirically, and has been used extensively in natural language modeling. In this paper, we rigorously explain the prowess of this estimator using less pessimistic notions. We show that (1) absolute discounting recovers classical minimax KL-risk rates, (2) it is \emph{adaptive} to an effective dimension rather than the true dimension, (3) it is strongly related to the Good-Turing estimator and inherits its \emph{competitive} properties. We use power-law distributions as the cornerstone of these results.
Inverse Reward Design
Autonomous agents optimize the reward function we give them. What they don't know is how hard it is for us to design a reward function that actually captures what we want. When designing the reward, we might think of some specific training scenarios, and make sure that the reward will lead to the right behavior in those scenarios. Inevitably, agents encounter new scenarios (e.g., new types of terrain) where optimizing that same reward may lead to undesired behavior. Our insight is that reward functions are merely observations about what the designer actually wants, and that they should be interpreted in the context in which they were designed. We introduce inverse reward design (IRD) as the problem of inferring the true objective based on the designed reward and the training MDP. We introduce approximate methods for solving IRD problems, and use their solution to plan risk-averse behavior in test MDPs. Empirical results suggest that this approach can help alleviate negative side effects of misspecified reward functions and mitigate reward hacking.
Dilated Recurrent Neural Networks
Learning with recurrent neural networks (RNNs) on long sequences is a notoriously difficult task. There are three major challenges: 1) complex dependencies, 2) vanishing and exploding gradients, and 3) efficient parallelization. In this paper, we introduce a simple yet effective RNN connection structure, the DilatedRNN, which simultaneously tackles all of these challenges. The proposed architecture is characterized by multi-resolution dilated recurrent skip connections and can be combined flexibly with diverse RNN cells. Moreover, the DilatedRNN reduces the number of parameters needed and enhances training efficiency significantly, while matching state-of-the-art performance (even with standard RNN cells) in tasks involving very long-term dependencies. To provide a theory-based quantification of the architecture's advantages, we introduce a memory capacity measure, the mean recurrent length, which is more suitable for RNNs with long skip connections than existing measures. We rigorously prove the advantages of the DilatedRNN over other recurrent neural architectures.
Statistical Cost Sharing
We study the cost sharing problem for cooperative games in situations where the cost function C is not available via oracle queries, but must instead be learned from samples drawn from a distribution, represented as tuples (S, C(S)), for different subsets S of players. We formalize this approach, which we call statistical cost sharing, and consider the computation of the core and the Shapley value. Expanding on the work by Balcan et al, we give precise sample complexity bounds for computing cost shares that satisfy the core property with high probability for any function with a non-empty core. For the Shapley value, which has never been studied in this setting, we show that for submodular cost functions with curvature bounded curvature kappa it can be approximated from samples from the uniform distribution to a sqrt{1 - kappa} factor, and that the bound is tight. We then define statistical analogues of the Shapley axioms, and derive a notion of statistical Shapley value and that these can be approximated arbitrarily well from samples from any distribution and for any function.
Min-Max Propagation
We study the application of min-max propagation, a variation of belief propagation, for approximate min-max inference in factor graphs. We show that for "any" high-order function that can be minimized in O(ω), the min-max message update can be obtained using an efficient O(K(ω + log(K)) procedure, where K is the number of variables. We demonstrate how this generic procedure, in combination with efficient updates for a family of high-order constraints, enables the application of min-max propagation to efficiently approximate the NP-hard problem of makespan minimization, which seeks to distribute a set of tasks on machines, such that the worst case load is minimized.