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 Research Report


Co-teaching: Robust training of deep neural networks with extremely noisy labels

Neural Information Processing Systems

Deep learning with noisy labels is practically challenging, as the capacity of deep models is so high that they can totally memorize these noisy labels sooner or later during training. Nonetheless, recent studies on the memorization effects of deep neural networks show that they would first memorize training data of clean labels and then those of noisy labels. Therefore in this paper, we propose a new deep learning paradigm called ''Co-teaching'' for combating with noisy labels. Namely, we train two deep neural networks simultaneously, and let them teach each other given every mini-batch: firstly, each network feeds forward all data and selects some data of possibly clean labels; secondly, two networks communicate with each other what data in this mini-batch should be used for training; finally, each network back propagates the data selected by its peer network and updates itself. Empirical results on noisy versions of MNIST, CIFAR-10 and CIFAR-100 demonstrate that Co-teaching is much superior to the state-of-the-art methods in the robustness of trained deep models.



The Sample Complexity of Semi-Supervised Learning with Nonparametric Mixture Models

Neural Information Processing Systems

We study the sample complexity of semi-supervised learning (SSL) and introduce new assumptions based on the mismatch between a mixture model learned from unlabeled data and the true mixture model induced by the (unknown) class conditional distributions. Under these assumptions, we establish an $\Omega(K\log K)$ labeled sample complexity bound without imposing parametric assumptions, where $K$ is the number of classes. Our results suggest that even in nonparametric settings it is possible to learn a near-optimal classifier using only a few labeled samples. Unlike previous theoretical work which focuses on binary classification, we consider general multiclass classification ($K> 2$), which requires solving a difficult permutation learning problem. This permutation defines a classifier whose classification error is controlled by the Wasserstein distance between mixing measures, and we provide finite-sample results characterizing the behaviour of the excess risk of this classifier. Finally, we describe three algorithms for computing these estimators based on a connection to bipartite graph matching, and perform experiments to illustrate the superiority of the MLE over the majority vote estimator.


TETRIS: TilE-matching the TRemendous Irregular Sparsity

Neural Information Processing Systems

Compressing neural networks by pruning weights with small magnitudes can significantly reduce the computation and storage cost. Although pruning makes the model smaller, it is difficult to get practical speedup in modern computing platforms such as CPU and GPU due to the irregularity. Structural pruning has attract a lot of research interest to make sparsity hardware-friendly. Increasing the sparsity granularity can lead to better hardware utilization, but it will compromise the sparsity for maintaining accuracy. In this work, we propose a novel method, TETRIS, to achieve both better hardware utilization and higher sparsity. Just like a tile-matching game, we cluster the irregularly distributed weights with small value into structured groups by reordering the input/output dimension and structurally prune them. Results show that it can achieve comparable sparsity with the irregular element-wise pruning and demonstrate negligible accuracy loss. The experiments also shows ideal speedup, which is proportional to the sparsity, on GPU platforms. Our proposed method provides a new solution toward algorithm and architecture co-optimization for accuracy-efficiency trade-off.


Support Recovery for Orthogonal Matching Pursuit: Upper and Lower bounds

Neural Information Processing Systems

This paper studies the problem of sparse regression where the goal is to learn a sparse vector that best optimizes a given objective function. Under the assumption that the objective function satisfies restricted strong convexity (RSC), we analyze orthogonal matching pursuit (OMP), a greedy algorithm that is used heavily in applications, and obtain support recovery result as well as a tight generalization error bound for OMP. Furthermore, we obtain lower bounds for OMP, showing that both our results on support recovery and generalization error are tight up to logarithmic factors. To the best of our knowledge, these support recovery and generalization bounds are the first such matching upper and lower bounds (up to logarithmic factors) for {\em any} sparse regression algorithm under the RSC assumption.


RetGK: Graph Kernels based on Return Probabilities of Random Walks

Neural Information Processing Systems

Graph-structured data arise in wide applications, such as computer vision, bioinformatics, and social networks. Quantifying similarities among graphs is a fundamental problem. In this paper, we develop a framework for computing graph kernels, based on return probabilities of random walks. The advantages of our proposed kernels are that they can effectively exploit various node attributes, while being scalable to large datasets. We conduct extensive graph classification experiments to evaluate our graph kernels. The experimental results show that our graph kernels significantly outperform other state-of-the-art approaches in both accuracy and computational efficiency.


Query Complexity of Bayesian Private Learning

Neural Information Processing Systems

We study the query complexity of Bayesian Private Learning: a learner wishes to locate a random target within an interval by submitting queries, in the presence of an adversary who observes all of her queries but not the responses. How many queries are necessary and sufficient in order for the learner to accurately estimate the target, while simultaneously concealing the target from the adversary? Our main result is a query complexity lower bound that is tight up to the first order. We show that if the learner wants to estimate the target within an error of $\epsilon$, while ensuring that no adversary estimator can achieve a constant additive error with probability greater than $1/L$, then the query complexity is on the order of $L\log(1/\epsilon)$ as $\epsilon \to 0$. Our result demonstrates that increased privacy, as captured by $L$, comes at the expense of a \emph{multiplicative} increase in query complexity. The proof builds on Fano's inequality and properties of certain proportional-sampling estimators.


BRITS: Bidirectional Recurrent Imputation for Time Series

Neural Information Processing Systems

Time series are widely used as signals in many classification/regression tasks. It is ubiquitous that time series contains many missing values. Given multiple correlated time series data, how to fill in missing values and to predict their class labels? Existing imputation methods often impose strong assumptions of the underlying data generating process, such as linear dynamics in the state space. In this paper, we propose BRITS, a novel method based on recurrent neural networks for missing value imputation in time series data.


On Coresets for Logistic Regression

Neural Information Processing Systems

Coresets are one of the central methods to facilitate the analysis of large data. We continue a recent line of research applying the theory of coresets to logistic regression. First, we show the negative result that no strongly sublinear sized coresets exist for logistic regression. To deal with intractable worst-case instances we introduce a complexity measure $\mu(X)$, which quantifies the hardness of compressing a data set for logistic regression.


Single-Agent Policy Tree Search With Guarantees

Neural Information Processing Systems

We introduce two novel tree search algorithms that use a policy to guide search. The first algorithm is a best-first enumeration that uses a cost function that allows us to provide an upper bound on the number of nodes to be expanded before reaching a goal state. We show that this best-first algorithm is particularly well suited for ``needle-in-a-haystack'' problems. The second algorithm, which is based on sampling, provides an upper bound on the expected number of nodes to be expanded before reaching a set of goal states. We show that this algorithm is better suited for problems where many paths lead to a goal. We validate these tree search algorithms on 1,000 computer-generated levels of Sokoban, where the policy used to guide search comes from a neural network trained using A3C. Our results show that the policy tree search algorithms we introduce are competitive with a state-of-the-art domain-independent planner that uses heuristic search.