When do random forests fail?
Random forests are learning algorithms that build large collections of random trees and make predictions by averaging the individual tree predictions. In this paper, we consider various tree constructions and examine how the choice of parameters affects the generalization error of the resulting random forests as the sample size goes to infinity. We show that subsampling of data points during the tree construction phase is important: Forests can become inconsistent with either no subsampling or too severe subsampling. As a consequence, even highly randomized trees can lead to inconsistent forests if no subsampling is used, which implies that some of the commonly used setups for random forests can be inconsistent. As a second consequence we can show that trees that have good performance in nearest-neighbor search can be a poor choice for random forests.
Bayesian Semi-supervised Learning with Graph Gaussian Processes
We propose a data-efficient Gaussian process-based Bayesian approach to the semi-supervised learning problem on graphs. The proposed model shows extremely competitive performance when compared to the state-of-the-art graph neural networks on semi-supervised learning benchmark experiments, and outperforms the neural networks in active learning experiments where labels are scarce. Furthermore, the model does not require a validation data set for early stopping to control over-fitting. Our model can be viewed as an instance of empirical distribution regression weighted locally by network connectivity. We further motivate the intuitive construction of the model with a Bayesian linear model interpretation where the node features are filtered by an operator related to the graph Laplacian. The method can be easily implemented by adapting off-the-shelf scalable variational inference algorithms for Gaussian processes.
Unsupervised Learning of Object Landmarks through Conditional Image Generation
We propose a method for learning landmark detectors for visual objects (such as the eyes and the nose in a face) without any manual supervision. We cast this as the problem of generating images that combine the appearance of the object as seen in a first example image with the geometry of the object as seen in a second example image, where the two examples differ by a viewpoint change and/or an object deformation. In order to factorize appearance and geometry, we introduce a tight bottleneck in the geometry-extraction process that selects and distils geometry-related features. Compared to standard image generation problems, which often use generative adversarial networks, our generation task is conditioned on both appearance and geometry and thus is significantly less ambiguous, to the point that adopting a simple perceptual loss formulation is sufficient. We demonstrate that our approach can learn object landmarks from synthetic image deformations or videos, all without manual supervision, while outperforming state-of-the-art unsupervised landmark detectors. We further show that our method is applicable to a large variety of datasets - faces, people, 3D objects, and digits - without any modifications.
Learning to Share and Hide Intentions using Information Regularization
Learning to cooperate with friends and compete with foes is a key component of multi-agent reinforcement learning. Typically to do so, one requires access to either a model of or interaction with the other agent(s). Here we show how to learn effective strategies for cooperation and competition in an asymmetric information game with no such model or interaction. Our approach is to encourage an agent to reveal or hide their intentions using an information-theoretic regularizer. We consider both the mutual information between goal and action given state, as well as the mutual information between goal and state. We show how to stochastically optimize these regularizers in a way that is easy to integrate with policy gradient reinforcement learning. Finally, we demonstrate that cooperative (competitive) policies learned with our approach lead to more (less) reward for a second agent in two simple asymmetric information games.
Isolating Sources of Disentanglement in Variational Autoencoders
We decompose the evidence lower bound to show the existence of a term measuring the total correlation between latent variables. We use this to motivate the beta-TCVAE (Total Correlation Variational Autoencoder) algorithm, a refinement and plug-in replacement of the beta-VAE for learning disentangled representations, requiring no additional hyperparameters during training. We further propose a principled classifier-free measure of disentanglement called the mutual information gap (MIG). We perform extensive quantitative and qualitative experiments, in both restricted and non-restricted settings, and show a strong relation between total correlation and disentanglement, when the model is trained using our framework.
Unsupervised Cross-Modal Alignment of Speech and Text Embedding Spaces
Recent research has shown that word embedding spaces learned from text corpora of different languages can be aligned without any parallel data supervision. Inspired by the success in unsupervised cross-lingual word embeddings, in this paper we target learning a cross-modal alignment between the embedding spaces of speech and text learned from corpora of their respective modalities in an unsupervised fashion. The proposed framework learns the individual speech and text embedding spaces, and attempts to align the two spaces via adversarial training, followed by a refinement procedure. We show how our framework could be used to perform the tasks of spoken word classification and translation, and the experimental results on these two tasks demonstrate that the performance of our unsupervised alignment approach is comparable to its supervised counterpart. Our framework is especially useful for developing automatic speech recognition (ASR) and speech-to-text translation systems for low-or zero-resource languages, which have little parallel audio-text data for training modern supervised ASR and speech-to-text translation models, but account for the majority of the languages spoken across the world.
Solving Non-smooth Constrained Programs with Lower Complexity than \mathcal{O}(1/\varepsilon) : A Primal-Dual Homotopy Smoothing Approach
We propose a new primal-dual homotopy smoothing algorithm for a linearly constrained convex program, where neither the primal nor the dual function has to be smooth or strongly convex. The best known iteration complexity solving such a non-smooth problem is $\mathcal{O}(\varepsilon^{-1})$. In this paper, we show that by leveraging a local error bound condition on the dual function, the proposed algorithm can achieve a better primal convergence time of $\mathcal{O}\l(\varepsilon^{-2/(2+\beta)}\log_2(\varepsilon^{-1})\r)$, where $\beta\in(0,1]$ is a local error bound parameter. As an example application, we show that the distributed geometric median problem, which can be formulated as a constrained convex program, has its dual function non-smooth but satisfying the aforementioned local error bound condition with $\beta=1/2$, therefore enjoying a convergence time of $\mathcal{O}\l(\varepsilon^{-4/5}\log_2(\varepsilon^{-1})\r)$. This result improves upon the $\mathcal{O}(\varepsilon^{-1})$ convergence time bound achieved by existing distributed optimization algorithms. Simulation experiments also demonstrate the performance of our proposed algorithm.
Dendritic cortical microcircuits approximate the backpropagation algorithm
Deep learning has seen remarkable developments over the last years, many of them inspired by neuroscience. However, the main learning mechanism behind these advances - error backpropagation - appears to be at odds with neurobiology. Here, we introduce a multilayer neuronal network model with simplified dendritic compartments in which error-driven synaptic plasticity adapts the network towards a global desired output. In contrast to previous work our model does not require separate phases and synaptic learning is driven by local dendritic prediction errors continuously in time. Such errors originate at apical dendrites and occur due to a mismatch between predictive input from lateral interneurons and activity from actual top-down feedback. Through the use of simple dendritic compartments and different cell-types our model can represent both error and normal activity within a pyramidal neuron. We demonstrate the learning capabilities of the model in regression and classification tasks, and show analytically that it approximates the error backpropagation algorithm. Moreover, our framework is consistent with recent observations of learning between brain areas and the architecture of cortical microcircuits. Overall, we introduce a novel view of learning on dendritic cortical circuits and on how the brain may solve the long-standing synaptic credit assignment problem.
Information-theoretic Limits for Community Detection in Network Models
We analyze the information-theoretic limits for the recovery of node labels in several network models. This includes the Stochastic Block Model, the Exponential Random Graph Model, the Latent Space Model, the Directed Preferential Attachment Model, and the Directed Small-world Model. For the Stochastic Block Model, the non-recoverability condition depends on the probabilities of having edges inside a community, and between different communities. For the Latent Space Model, the non-recoverability condition depends on the dimension of the latent space, and how far and spread are the communities in the latent space. For the Directed Preferential Attachment Model and the Directed Small-world Model, the non-recoverability condition depends on the ratio between homophily and neighborhood size. We also consider dynamic versions of the Stochastic Block Model and the Latent Space Model.