Industry
Value Prediction Network
This paper proposes a novel deep reinforcement learning (RL) architecture, called Value Prediction Network (VPN), which integrates model-free and model-based RL methods into a single neural network. In contrast to typical model-based RL methods, VPN learns a dynamics model whose abstract states are trained to make option-conditional predictions of future values (discounted sum of rewards) rather than of future observations. Our experimental results show that VPN has several advantages over both model-free and model-based baselines in a stochastic environment where careful planning is required but building an accurate observation-prediction model is difficult. Furthermore, VPN outperforms Deep Q-Network (DQN) on several Atari games even with short-lookahead planning, demonstrating its potential as a new way of learning a good state representation.
Natural Value Approximators: Learning when to Trust Past Estimates
Neural networks have a smooth initial inductive bias, such that small changes in input do not lead to large changes in output. However, in reinforcement learning domains with sparse rewards, value functions have non-smooth structure with a characteristic asymmetric discontinuity whenever rewards arrive. We propose a mechanism that learns an interpolation between a direct value estimate and a projected value estimate computed from the encountered reward and the previous estimate. This reduces the need to learn about discontinuities, and thus improves the value function approximation. Furthermore, as the interpolation is learned and state-dependent, our method can deal with heterogeneous observability. We demonstrate that this one change leads to significant improvements on multiple Atari games, when applied to the state-of-the-art A3C algorithm.
EEG-GRAPH: A Factor-Graph-Based Model for Capturing Spatial, Temporal, and Observational Relationships in Electroencephalograms
This paper presents a probabilistic-graphical model that can be used to infer characteristics of instantaneous brain activity by jointly analyzing spatial and temporal dependencies observed in electroencephalograms (EEG). Specifically, we describe a factor-graph-based model with customized factor-functions defined based on domain knowledge, to infer pathologic brain activity with the goal of identifying seizure-generating brain regions in epilepsy patients. We utilize an inference technique based on the graph-cut algorithm to exactly solve graph inference in polynomial time. We validate the model by using clinically collected intracranial EEG data from 29 epilepsy patients to show that the model correctly identifies seizure-generating brain regions. Our results indicate that our model outperforms two conventional approaches used for seizure-onset localization (5-7% better AUC: 0.72, 0.67, 0.65) and that the proposed inference technique provides 3-10% gain in AUC (0.72, 0.62, 0.69) compared to sampling-based alternatives.
Preventing Gradient Explosions in Gated Recurrent Units
A gated recurrent unit (GRU) is a successful recurrent neural network architecture for time-series data. The GRU is typically trained using a gradient-based method, which is subject to the exploding gradient problem in which the gradient increases significantly. This problem is caused by an abrupt change in the dynamics of the GRU due to a small variation in the parameters. In this paper, we find a condition under which the dynamics of the GRU changes drastically and propose a learning method to address the exploding gradient problem. Our method constrains the dynamics of the GRU so that it does not drastically change. We evaluated our method in experiments on language modeling and polyphonic music modeling. Our experiments showed that our method can prevent the exploding gradient problem and improve modeling accuracy.
- Media > Music (0.62)
- Leisure & Entertainment (0.62)
Interactive Submodular Bandit
In many machine learning applications, submodular functions have been used as a model for evaluating the utility or payoff of a set such as news items to recommend, sensors to deploy in a terrain, nodes to influence in a social network, to name a few. At the heart of all these applications is the assumption that the underlying utility/payoff function is known a priori, hence maximizing it is in principle possible. In real life situations, however, the utility function is not fully known in advance and can only be estimated via interactions. For instance, whether a user likes a movie or not can be reliably evaluated only after it was shown to her. Or, the range of influence of a user in a social network can be estimated only after she is selected to advertise the product.
A framework for Multi-A(rmed)/B(andit) Testing with Online FDR Control
We propose an alternative framework to existing setups for controlling false alarms when multiple A/B tests are run over time. This setup arises in many practical applications, e.g. when pharmaceutical companies test new treatment options against control pills for different diseases, or when internet companies test their default webpages versus various alternatives over time. Our framework proposes to replace a sequence of A/B tests by a sequence of best-arm MAB instances, which can be continuously monitored by the data scientist. When interleaving the MAB tests with an online false discovery rate (FDR) algorithm, we can obtain the best of both worlds: low sample complexity and any time online FDR control. Our main contributions are: (i) to propose reasonable definitions of a null hypothesis for MAB instances; (ii) to demonstrate how one can derive an always-valid sequential p-value that allows continuous monitoring of each MAB test; and (iii) to show that using rejection thresholds of online-FDR algorithms as the confidence levels for the MAB algorithms results in both sample-optimality, high power and low FDR at any point in time. We run extensive simulations to verify our claims, and also report results on real data collected from the New Yorker Cartoon Caption contest.
Reconstructing perceived faces from brain activations with deep adversarial neural decoding
Here, we present a novel approach to solve the problem of reconstructing perceived stimuli from brain responses by combining probabilistic inference with deep learning. Our approach first inverts the linear transformation from latent features to brain responses with maximum a posteriori estimation and then inverts the nonlinear transformation from perceived stimuli to latent features with adversarial training of convolutional neural networks. We test our approach with a functional magnetic resonance imaging experiment and show that it can generate state-of-the-art reconstructions of perceived faces from brain activations.
Noise-Tolerant Interactive Learning Using Pairwise Comparisons
We study the problem of interactively learning a binary classifier using noisy labeling and pairwise comparison oracles, where the comparison oracle answers which one in the given two instances is more likely to be positive. Learning from such oracles has multiple applications where obtaining direct labels is harder but pairwise comparisons are easier, and the algorithm can leverage both types of oracles. In this paper, we attempt to characterize how the access to an easier comparison oracle helps in improving the label and total query complexity. We show that the comparison oracle reduces the learning problem to that of learning a threshold function. We then present an algorithm that interactively queries the label and comparison oracles and we characterize its query complexity under Tsybakov and adversarial noise conditions for the comparison and labeling oracles. Our lower bounds show that our label and total query complexity is almost optimal.
Practical Bayesian Optimization for Model Fitting with Bayesian Adaptive Direct Search
Computational models in fields such as computational neuroscience are often evaluated via stochastic simulation or numerical approximation. Fitting these models implies a difficult optimization problem over complex, possibly noisy parameter landscapes. Bayesian optimization (BO) has been successfully applied to solving expensive black-box problems in engineering and machine learning. Here we explore whether BO can be applied as a general tool for model fitting. First, we present a novel hybrid BO algorithm, Bayesian adaptive direct search (BADS), that achieves competitive performance with an affordable computational overhead for the running time of typical models. We then perform an extensive benchmark of BADS vs. many common and state-of-the-art nonconvex, derivative-free optimizers, on a set of model-fitting problems with real data and models from six studies in behavioral, cognitive, and computational neuroscience. With default settings, BADS consistently finds comparable or better solutions than other methods, including `vanilla' BO, showing great promise for advanced BO techniques, and BADS in particular, as a general model-fitting tool.
Fast Rates for Bandit Optimization with Upper-Confidence Frank-Wolfe
We consider the problem of bandit optimization, inspired by stochastic optimization and online learning problems with bandit feedback. In this problem, the objective is to minimize a global loss function of all the actions, not necessarily a cumulative loss. This framework allows us to study a very general class of problems, with applications in statistics, machine learning, and other fields. To solve this problem, we analyze the Upper-Confidence Frank-Wolfe algorithm, inspired by techniques for bandits and convex optimization. We give theoretical guarantees for the performance of this algorithm over various classes of functions, and discuss the optimality of these results.