Information Technology
Toward a Stable, Fair, and Comprehensive Evaluation of Object Hallucination in Large Vision-Language Models
Given different instructions, large vision-language models (LVLMs) exhibit different degrees of object hallucinations, posing a significant challenge to the evaluation of object hallucinations. Overcoming this challenge, existing object hallucination evaluation methods average the results obtained from a set of instructions. However, these methods fail to provide consistent evaluation across instruction sets that generate image descriptions of significantly different lengths. In this paper, we present the first systematic investigation into the effect of instructions on object hallucinations in LVLMs, with a specific focus on the role played by image description lengths. A valuable finding is that instructions indirectly affect hallucinations through the length of image descriptions.
Unveiling the Hidden: Online Vectorized HD Map Construction with Clip-Level Token Interaction and Propagation Nayeon Kim
Predicting and constructing road geometric information (e.g., lane lines, road markers) is a crucial task for safe autonomous driving, while such static map elements can be repeatedly occluded by various dynamic objects on the road. Recent studies have shown significantly improved vectorized high-definition (HD) map construction performance, but there has been insufficient investigation of temporal information across adjacent input frames (i.e., clips), which may lead to inconsistent and suboptimal prediction results. To tackle this, we introduce a novel paradigm of clip-level vectorized HD map construction, MapUnveiler, which explicitly unveils the occluded map elements within a clip input by relating dense image representations with efficient clip tokens.
DiffSF: Diffusion Models for Scene Flow Estimation
Scene flow estimation is an essential ingredient for a variety of real-world applications, especially for autonomous agents, such as self-driving cars and robots. While recent scene flow estimation approaches achieve reasonable accuracy, their applicability to real-world systems additionally benefits from a reliability measure. Aiming at improving accuracy while additionally providing an estimate for uncertainty, we propose DiffSF that combines transformer-based scene flow estimation with denoising diffusion models. In the diffusion process, the ground truth scene flow vector field is gradually perturbed by adding Gaussian noise. In the reverse process, starting from randomly sampled Gaussian noise, the scene flow vector field prediction is recovered by conditioning on a source and a target point cloud. We show that the diffusion process greatly increases the robustness of predictions compared to prior approaches resulting in state-of-the-art performance on standard scene flow estimation benchmarks. Moreover, by sampling multiple times with different initial states, the denoising process predicts multiple hypotheses, which enables measuring the output uncertainty, allowing our approach to detect a majority of the inaccurate predictions.
Enhancing Semi-Supervised Learning via Representative and Diverse Sample Selection
Semi-Supervised Learning (SSL) has become a preferred paradigm in many deep learning tasks, which reduces the need for human labor. Previous studies primarily focus on effectively utilising the labelled and unlabeled data to improve performance. However, we observe that how to select samples for labelling also significantly impacts performance, particularly under extremely low-budget settings. The sample selection task in SSL has been under-explored for a long time. To fill in this gap, we propose a Representative and Diverse Sample Selection approach (RDSS). By adopting a modified Frank-Wolfe algorithm to minimise a novel criterion ฮฑ-Maximum Mean Discrepancy (ฮฑ-MMD), RDSS samples a representative and diverse subset for annotation from the unlabeled data. We demonstrate that minimizing ฮฑ-MMD enhances the generalization ability of low-budget learning. Experimental results show that RDSS consistently improves the performance of several popular SSL frameworks and outperforms the state-of-the-art sample selection approaches used in Active Learning (AL) and Semi-Supervised Active Learning (SSAL), even with constrained annotation budgets. Our code is available at RDSS.
FedLLM-Bench: Realistic Benchmarks for Federated Learning of Large Language Models Supplementary Materials
The croissant metadata record is available at croissant. We chose GitHub and Google Drive respectively to store our code and dataset. Both are widely recognized as reliable data storage platforms, ensuring longterm preservation. We highly recommend downloading the raw data directly and following the provided instructions to simplify the data processing steps. Our dataset is structured as follows: the local directory contains client-specific data for local training, while all clients aggregates data from all clients for federated learning.
FedLLM-Bench: Realistic Benchmarks for Federated Learning of Large Language Models
Federated learning could enable multiple parties to collaboratively fine-tune large language models without directly sharing their data (FedLLM). Following this training paradigm, the community has put massive efforts from diverse aspects including framework, performance, and privacy. However, an unpleasant fact is that there are currently no realistic datasets and benchmarks for FedLLM and previous works often rely on artificially constructed datasets, failing to capture properties in real-world scenarios. Addressing this, we propose FedLLM-Bench, which involves 8 training methods, 4 training datasets, and 6 evaluation metrics, to offer a comprehensive testbed for the FedLLM community. FedLLM-Bench encompasses three datasets (e.g., user-annotated multilingual dataset) for federated instruction tuning and one dataset (e.g., user-annotated preference dataset) for federated preference alignment, whose scale of client number ranges from 38 to 747. Our datasets incorporate several representative diversities: language, quality, quantity, instruction, length, embedding, and preference, capturing properties in real-world scenarios. Based on FedLLM-Bench, we conduct experiments on all datasets to benchmark existing FL methods and provide empirical insights (e.g., multilingual collaboration). We believe that our FedLLM-Bench can benefit the FedLLM community by reducing required efforts, providing a practical testbed, and promoting fair comparisons.
Reranking Laws for Language Generation: A Communication-Theoretic Perspective Antรณnio Farinhas 1,2 Haau-Sing Li2,3 Andrรฉ F. T. Martins Instituto Superior Tรฉcnico, Universidade de Lisboa
To ensure large language models (LLMs) are used safely, one must reduce their propensity to hallucinate or to generate unacceptable answers. A simple and often used strategy is to first let the LLM generate multiple hypotheses and then employ a reranker to choose the best one. In this paper, we draw a parallel between this strategy and the use of redundancy to decrease the error rate in noisy communication channels.
Motion Graph Unleashed: A Novel Approach to Video Prediction Bohan Tang
We introduce motion graph, a novel approach to the video prediction problem, which predicts future video frames from limited past data. The motion graph transforms patches of video frames into interconnected graph nodes, to comprehensively describe the spatial-temporal relationships among them. This representation overcomes the limitations of existing motion representations such as image differences, optical flow, and motion matrix that either fall short in capturing complex motion patterns or suffer from excessive memory consumption. We further present a video prediction pipeline empowered by motion graph, exhibiting substantial performance improvements and cost reductions. Experiments on various datasets, including UCF Sports, KITTI and Cityscapes, highlight the strong representative ability of motion graph. Especially on UCF Sports, our method matches and outperforms the SOTA methods with a significant reduction in model size by 78% and a substantial decrease in GPU memory utilization by 47%. Please refer to this link for the official code.
RG-SAN: Rule-Guided Spatial Awareness Network for End-to-End 3D Referring Expression Segmentation
However, traditional approaches frequently encounter issues like over-segmentation or mis-segmentation, due to insufficient emphasis on spatial information of instances. In this paper, we introduce a Rule-Guided Spatial Awareness Network (RG-SAN) by utilizing solely the spatial information of the target instance for supervision. This approach enables the network to accurately depict the spatial relationships among all entities described in the text, thus enhancing the reasoning capabilities. The RG-SAN consists of the Text-driven Localization Module (TLM) and the Rule-guided Weak Supervision (RWS) strategy. The TLM initially locates all mentioned instances and iteratively refines their positional information. The RWS strategy, acknowledging that only target objects have supervised positional information, employs dependency tree rules to precisely guide the core instance's positioning. Extensive testing on the ScanRefer benchmark has shown that RG-SAN not only establishes new performance benchmarks, with an mIoU increase of 5.1 points, but also exhibits significant improvements in robustness when processing descriptions with spatial ambiguity. All codes are available at https://github.com/sosppxo/RG-SAN.
e-COP: Episodic Constrained Optimization of Policies
In this paper, we present the e-COP algorithm, the first policy optimization algorithm for constrained Reinforcement Learning (RL) in episodic (finite horizon) settings. Such formulations are applicable when there are separate sets of optimization criteria and constraints on a system's behavior. We approach this problem by first establishing a policy difference lemma for the episodic setting, which provides the theoretical foundation for the algorithm. Then, we propose to combine a set of established and novel solution ideas to yield the e-COP algorithm that is easy to implement and numerically stable, and provide a theoretical guarantee on optimality under certain scaling assumptions. Through extensive empirical analysis using benchmarks in the Safety Gym suite, we show that our algorithm has similar or better performance than SoTA (non-episodic) algorithms adapted for the episodic setting. The scalability of the algorithm opens the door to its application in safety-constrained Reinforcement Learning from Human Feedback for Large Language or Diffusion Models.