Submodular Field Grammars: Representation, Inference, and Application to Image Parsing
Natural scenes contain many layers of part-subpart structure, and distributions over them are thus naturally represented by stochastic image grammars, with one production per decomposition of a part. Unfortunately, in contrast to language grammars, where the number of possible split points for a production $A \rightarrow BC$ is linear in the length of $A$, in an image there are an exponential number of ways to split a region into subregions. This makes parsing intractable and requires image grammars to be severely restricted in practice, for example by allowing only rectangular regions. In this paper, we address this problem by associating with each production a submodular Markov random field whose labels are the subparts and whose labeling segments the current object into these subparts. We call the result a submodular field grammar (SFG). Finding the MAP split of a region into subregions is now tractable, and by exploiting this we develop an efficient approximate algorithm for MAP parsing of images with SFGs. Empirically, we present promising improvements in accuracy when using SFGs for scene understanding, and show exponential improvements in inference time compared to traditional methods, while returning comparable minima.
Cooperative Learning of Audio and Video Models from Self-Supervised Synchronization
There is a natural correlation between the visual and auditive elements of a video. In this work we leverage this connection to learn general and effective models for both audio and video analysis from self-supervised temporal synchronization. We demonstrate that a calibrated curriculum learning scheme, a careful choice of negative examples, and the use of a contrastive loss are critical ingredients to obtain powerful multi-sensory representations from models optimized to discern temporal synchronization of audio-video pairs. Without further fine-tuning, the resulting audio features achieve performance superior or comparable to the state-of-the-art on established audio classification benchmarks (DCASE2014 and ESC-50). At the same time, our visual subnet provides a very effective initialization to improve the accuracy of video-based action recognition models: compared to learning from scratch, our self-supervised pretraining yields a remarkable gain of +19.9% in action recognition accuracy on UCF101 and a boost of +17.7% on HMDB51.
Sublinear Time Low-Rank Approximation of Distance Matrices
Such distance matrices are commonly computed in software packages and have applications to learning image manifolds, handwriting recognition, and multi-dimensional unfolding, among other things. In an attempt to reduce their description size, we study low rank approximation of such matrices. Our main result is to show that for any underlying distance metric $d$, it is possible to achieve an additive error low rank approximation in sublinear time. We note that it is provably impossible to achieve such a guarantee in sublinear time for arbitrary matrices $\AA$, and our proof exploits special properties of distance matrices. We develop a recursive algorithm based on additive projection-cost preserving sampling.
Sample Efficient Stochastic Gradient Iterative Hard Thresholding Method for Stochastic Sparse Linear Regression with Limited Attribute Observation
We develop new stochastic gradient methods for efficiently solving sparse linear regression in a partial attribute observation setting, where learners are only allowed to observe a fixed number of actively chosen attributes per example at training and prediction times. It is shown that the methods achieve essentially a sample complexity of $O(1/\varepsilon)$ to attain an error of $\varepsilon$ under a variant of restricted eigenvalue condition, and the rate has better dependency on the problem dimension than existing methods. Particularly, if the smallest magnitude of the non-zero components of the optimal solution is not too small, the rate of our proposed {\it Hybrid} algorithm can be boosted to near the minimax optimal sample complexity of {\it full information} algorithms. The core ideas are (i) efficient construction of an unbiased gradient estimator by the iterative usage of the hard thresholding operator for configuring an exploration algorithm; and (ii) an adaptive combination of the exploration and an exploitation algorithms for quickly identifying the support of the optimum and efficiently searching the optimal parameter in its support. Experimental results are presented to validate our theoretical findings and the superiority of our proposed methods.
Global Geometry of Multichannel Sparse Blind Deconvolution on the Sphere
We consider the case where the $x_i$'s are sparse, and convolution with $f$ is invertible. Our nonconvex optimization formulation solves for a filter $h$ on the unit sphere that produces sparse output $y_i\circledast h$. Under some technical assumptions, we show that all local minima of the objective function correspond to the inverse filter of $f$ up to an inherent sign and shift ambiguity, and all saddle points have strictly negative curvatures. This geometric structure allows successful recovery of $f$ and $x_i$ using a simple manifold gradient descent algorithm with random initialization. Our theoretical findings are complemented by numerical experiments, which demonstrate superior performance of the proposed approach over the previous methods.
Trading robust representations for sample complexity through self-supervised visual experience
Learning in small sample regimes is among the most remarkable features of the human perceptual system. This ability is related to robustness to transformations, which is acquired through visual experience in the form of weak-or self-supervision during development. We explore the idea of allowing artificial systems to learn representations of visual stimuli through weak supervision prior to downstream supervised tasks. We introduce a novel loss function for representation learning using unlabeled image sets and video sequences, and experimentally demonstrate that these representations support one-shot learning and reduce the sample complexity of multiple recognition tasks. We establish the existence of a trade-off between the sizes of weakly supervised, automatically obtained from video sequences, and fully supervised data sets. Our results suggest that equivalence sets other than class labels, which are abundant in unlabeled visual experience, can be used for self-supervised learning of semantically relevant image embeddings.
Deep Attentive Tracking via Reciprocative Learning
Visual attention, derived from cognitive neuroscience, facilitates human perception on the most pertinent subset of the sensory data. Recently, significant efforts have been made to exploit attention schemes to advance computer vision systems. For visual tracking, it is often challenging to track target objects undergoing large appearance changes. Attention maps facilitate visual tracking by selectively paying attention to temporal robust features. Existing tracking-by-detection approaches mainly use additional attention modules to generate feature weights as the classifiers are not equipped with such mechanisms. In this paper, we propose a reciprocative learning algorithm to exploit visual attention for training deep classifiers. The proposed algorithm consists of feed-forward and backward operations to generate attention maps, which serve as regularization terms coupled with the original classification loss function for training. The deep classifier learns to attend to the regions of target objects robust to appearance changes. Extensive experiments on large-scale benchmark datasets show that the proposed attentive tracking method performs favorably against the state-of-the-art approaches.
Scaling Gaussian Process Regression with Derivatives
Gaussian processes (GPs) with derivatives are useful in many applications, including Bayesian optimization, implicit surface reconstruction, and terrain reconstruction. Fitting a GP to function values and derivatives at $n$ points in $d$ dimensions requires linear solves and log determinants with an ${n(d+1) \times n(d+1)}$ positive definite matrix-- leading to prohibitive $\mathcal{O}(n^3d^3)$ computations for standard direct methods. We propose iterative solvers using fast $\mathcal{O}(nd)$ matrix-vector multiplications (MVMs), together with pivoted Cholesky preconditioning that cuts the iterations to convergence by several orders of magnitude, allowing for fast kernel learning and prediction. Our approaches, together with dimensionality reduction, allows us to scale Bayesian optimization with derivatives to high-dimensional problems and large evaluation budgets.
Distributed Multi-Player Bandits - a Game of Thrones Approach
We consider a multi-armed bandit game where N players compete for K arms for T turns. Each player has different expected rewards for the arms, and the instantaneous rewards are independent and identically distributed. Performance is measured using the expected sum of regrets, compared to the optimal assignment of arms to players. We assume that each player only knows her actions and the reward she received each turn. Players cannot observe the actions of other players, and no communication between players is possible. We present a distributed algorithm and prove that it achieves an expected sum of regrets of near-O\left(\log^{2}T\right). This is the first algorithm to achieve a poly-logarithmic regret in this fully distributed scenario. All other works have assumed that either all players have the same vector of expected rewards or that communication between players is possible.
DifNet: Semantic Segmentation by Diffusion Networks
Deep Neural Networks (DNNs) have recently shown state of the art performance on semantic segmentation tasks, however, they still suffer from problems of poor boundary localization and spatial fragmented predictions. The difficulties lie in the requirement of making dense predictions from a long path model all at once since details are hard to keep when data goes through deeper layers. Instead, in this work, we decompose this difficult task into two relative simple sub-tasks: seed detection which is required to predict initial predictions without the need of wholeness and preciseness, and similarity estimation which measures the possibility of any two nodes belong to the same class without the need of knowing which class they are. We use one branch network for one sub-task each, and apply a cascade of random walks base on hierarchical semantics to approximate a complex diffusion process which propagates seed information to the whole image according to the estimated similarities. The proposed DifNet consistently produces improvements over the baseline models with the same depth and with the equivalent number of parameters, and also achieves promising performance on Pascal VOC and Pascal Context dataset. OurDifNet is trained end-to-end without complex loss functions.