Leisure & Entertainment
2a79b96b0fc217afb317fbdb1c082639-Paper-Conference.pdf
When learning in strategic environments, a key question is whether agents can overcome uncertainty about their preferences to achieve outcomes they could have achieved absent any uncertainty. Can they do this solely through interactions with each other? We focus this question on the ability of agents to attain the value of their Stackelberg optimal strategy and study the impact of information asymmetry. We study repeated interactions in fully strategic environments where players' actions are decided based on learning algorithms that take into account their observed histories and knowledge of the game. We study the pure Nash equilibria (PNE) of a meta-game where players choose these algorithms as their actions.
Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms
Self-play via online learning is one of the premier ways to solve large-scale twoplayer zero-sum games, both in theory and practice. Particularly popular algorithms include optimistic multiplicative weights update (OMWU) and optimistic gradient-descent-ascent (OGDA). While both algorithms enjoy O(1/T) ergodic convergence to Nash equilibrium in two-player zero-sum games, OMWU offers several advantages including logarithmic dependence on the size of the payoff matrix and ร(1/T) convergence to coarse correlated equilibria even in generalsum games. However, in terms of last-iterate convergence in two-player zero-sum games, an increasingly popular topic in this area, OGDA guarantees that the duality gap shrinks at a rate of (1/ T), while the best existing last-iterate convergence for OMWU depends on some game-dependent constant that could be arbitrarily large. This begs the question: is this potentially slow last-iterate convergence an inherent disadvantage of OMWU, or is the current analysis too loose? Somewhat surprisingly, we show that the former is true. More generally, we prove that a broad class of algorithms that do not forget the past quickly all suffer the same issue: for any arbitrarily small ฮด > 0, there exists a 2 2 matrix game such that the algorithm admits a constant duality gap even after 1/ฮด rounds. This class of algorithms includes OMWU and other standard optimistic follow-the-regularized-leader algorithms.
Unified Generative and Discriminative Training for Multi-modal Large Language Models
In recent times, Vision-Language Models (VLMs) have been trained under two predominant paradigms. Generative training has enabled Multimodal Large Language Models (MLLMs) to tackle various complex tasks, yet issues such as hallucinations and weak object discrimination persist. Discriminative training, exemplified by models like CLIP, excels in zero-shot image-text classification and retrieval, yet struggles with complex scenarios requiring fine-grained semantic differentiation.
Boosting the Potential of Large Language Models with an Intelligent Information Assistant Yujia Zhou
The emergence of Large Language Models (LLMs) has significantly advanced natural language processing, but these models often generate factually incorrect information, known as "hallucination". Initial retrieval-augmented generation (RAG) methods like the "Retrieve-Read" framework was inadequate for complex reasoning tasks. Subsequent prompt-based RAG strategies and Supervised Fine-Tuning (SFT) methods improved performance but required frequent retraining and risked altering foundational LLM capabilities.
Learning the Expected Core of Strictly Convex Stochastic Cooperative Games
Reward allocation, also known as the credit assignment problem, has been an important topic in economics, engineering, and machine learning. An important concept in reward allocation is the core, which is the set of stable allocations where no agent has the motivation to deviate from the grand coalition. In previous works, computing the core requires either knowledge of the reward function in deterministic games or the reward distribution in stochastic games. However, this is unrealistic, as the reward function or distribution is often only partially known and may be subject to uncertainty. In this paper, we consider the core learning problem in stochastic cooperative games, where the reward distribution is unknown. Our goal is to learn the expected core, that is, the set of allocations that are stable in expectation, given an oracle that returns a stochastic reward for an enquired coalition each round. Within the class of strictly convex games, we present an algorithm named Common-Points-Picking that returns a point in the expected core given a polynomial number of samples, with high probability. To analyse the algorithm, we develop a new extension of the separation hyperplane theorem for multiple convex sets.
Multimodal Task Vectors Enable Many-Shot Multimodal In-Context Learning Brandon Huang 1* Chancharik Mitra 1* Leonid Karlinsky 3
The recent success of interleaved Large Multimodal Models (LMMs) in fewshot learning suggests that in-context learning (ICL) with many examples can be promising for learning new tasks. However, this many-shot multimodal ICL setting has one crucial problem: it is fundamentally limited by the model's context length set at pretraining. The problem is especially prominent in the multimodal domain, which processes both text and images, requiring additional tokens.
Maia-2: A Unified Model for Human-AI Alignment in Chess
There are an increasing number of domains in which artificial intelligence (AI) systems both surpass human ability and accurately model human behavior. This introduces the possibility of algorithmically-informed teaching in these domains through more relatable AI partners and deeper insights into human decision-making. Critical to achieving this goal, however, is coherently modeling human behavior at various skill levels. Chess is an ideal model system for conducting research into this kind of human-AI alignment, with its rich history as a pivotal testbed for AI research, mature superhuman AI systems like AlphaZero, and precise measurements of skill via chess rating systems. Previous work in modeling human decision-making in chess uses completely independent models to capture human style at different skill levels, meaning they lack coherence in their ability to adapt to the full spectrum of human improvement and are ultimately limited in their effectiveness as AI partners and teaching tools. In this work, we propose a unified modeling approach for human-AI alignment in chess that coherently captures human style across different skill levels and directly captures how people improve. Recognizing the complex, non-linear nature of human learning, we introduce a skill-aware attention mechanism to dynamically integrate players' strengths with encoded chess positions, enabling our model to be sensitive to evolving player skill. Our experimental results demonstrate that this unified framework significantly enhances the alignment between AI and human players across a diverse range of expertise levels, paving the way for deeper insights into human decision-making and AI-guided teaching tools. Our implementation is available here.
Highlights From Starships Test Flight 9: Everything That Happened in 17 Minutes
Highlights From Starship's Test Flight 9: Everything That Happened in 17 Minutes Mashable Tech Science Life Social Good Entertainment Deals Shopping Games Search Cancel * * Search Result Tech Apps & Software Artificial Intelligence Cybersecurity Cryptocurrency Mobile Smart Home Social Media Tech Industry Transportation All Tech Science Space Climate Change Environment All Science Life Digital Culture Family & Parenting Health & Wellness Sex, Dating & Relationships Sleep Careers Mental Health All Life Social Good Activism Gender LGBTQ Racial Justice Sustainability Politics All Social Good Entertainment Games Movies Podcasts TV Shows Watch Guides All Entertainment SHOP THE BEST Laptops Budget Laptops Dating Apps Sexting Apps Hookup Apps VPNs Robot Vaccuums Robot Vaccum & Mop Headphones Speakers Kindles Gift Guides Mashable Choice Mashable Selects All Sex, Dating & Relationships All Laptops All Headphones All Robot Vacuums All VPN All Shopping Games Product Reviews Adult Friend Finder Bumble Premium Tinder Platinum Kindle Paperwhite PS5 vs PS5 Slim All Reviews All Shopping Deals Newsletters VIDEOS Mashable Shows All Videos Home Science Space Highlights From Starship's Test Flight 9: Everything That Happened in 17 Minutes Starship Test Flight 9 ends with "confirmation that the booster did demise." By Mashable Video on May 28, 2025 Share on Facebook Share on Twitter Share on Flipboard Watch Next Qualcomm's 2025 Computex Highlights: Everything Announced in 20 Minutes 20:09 Everything Announced at AMD's 2025 Computex Keynote in 19 Minutes 19:31 Everything Revealed at Nvidia's 2025 Computex Press Conference in 19 Minutes 19:55 Microsoft Build 2025 keynote: Everything announced, in 14 minutes 14:43 SpaceX conducted its ninth test flight of the Starship Launch Vehicle atop a Falcon Heavy booster from Starbase, Texas. See all the highlights from the test launch. Topics SpaceX Elon Musk Rocket Launches Latest Videos'Good Fortune' trailer: Keanu Reeves plays a guardian angel in Aziz Ansari's directorial debut Keanu Reeves as an angel? And, well... 05/24/2025 By Leah Stodart Say More: R.L. Stine on'Fear Street: Prom Queen' and Matt Wolf on'Pee-wee as Himself' From teen-defining terror to a childhood icon, '80s nostalgia thrives.
OlympicArena: Benchmarking Multi-discipline Cognitive Reasoning for Superintelligent AI
The evolution of Artificial Intelligence (AI) has been significantly accelerated by advancements in Large Language Models (LLMs) and Large Multimodal Models (LMMs), gradually showcasing potential cognitive reasoning abilities in problemsolving and scientific discovery (i.e., AI4Science) once exclusive to human intellect. To comprehensively evaluate current models' performance in cognitive reasoning abilities, we introduce OlympicArena, which includes 11,163 bilingual problems across both text-only and interleaved text-image modalities. These challenges encompass a wide range of disciplines spanning seven fields and 62 international Olympic competitions, rigorously examined for data leakage. We argue that the challenges in Olympic competition problems are ideal for evaluating AI's cognitive reasoning due to their complexity and interdisciplinary nature, which are essential for tackling complex scientific challenges and facilitating discoveries. Beyond evaluating performance across various disciplines using answer-only criteria, we conduct detailed experiments and analyses from multiple perspectives. We delve into the models' cognitive reasoning abilities, their performance across different modalities, and their outcomes in process-level evaluations, which are vital for tasks requiring complex reasoning with lengthy solutions. Our extensive evaluations reveal that even advanced models like GPT-4o only achieve a 39.97% overall accuracy (28.67% for mathematics and 29.71% for physics), illustrating current AI limitations in complex reasoning and multimodal integration. Through the OlympicArena, we aim to advance AI towards superintelligence, equipping it to address more complex challenges in science and beyond. We also provide a comprehensive set of resources to support AI research, including a benchmark dataset, an open-source annotation platform, a detailed evaluation tool, and a leaderboard with automatic submission features.