taxnodes:Technology: Overviews
Snap ML: A Hierarchical Framework for Machine Learning
Celestine Dünner, Thomas Parnell, Dimitrios Sarigiannis, Nikolas Ioannou, Andreea Anghel, Gummadi Ravi, Madhusudanan Kandasamy, Haralampos Pozidis
We describe a new software framework for fast training of generalized linear models. The framework, named Snap Machine Learning (Snap ML), combines recent advances in machine learning systems and algorithms in a nested manner to reflect the hierarchical architecture of modern computing systems. We prove theoretically that such a hierarchical system can accelerate training in distributed environments where intra-node communication is cheaper than inter-node communication. Additionally, we provide a review of the implementation of Snap ML in terms of GPU acceleration, pipelining, communication patterns and software architecture, highlighting aspects that were critical for achieving high performance. We evaluate the performance of Snap ML in both single-node and multi-node environments, quantifying the benefit of the hierarchical scheme and the data streaming functionality, and comparing with other widely-used machine learning software frameworks. Finally, we present a logistic regression benchmark on the Criteo Terabyte Click Logs dataset and show that Snap ML achieves the same test loss an order of magnitude faster than any of the previously reported results, including those obtained using TensorFlow and scikit-learn.
Actor-Critic Policy Optimization in Partially Observable Multiagent Environments
Optimization of parameterized policies for reinforcement learning (RL) is an important and challenging problem in artificial intelligence. Among the most common approaches are algorithms based on gradient ascent of a score function representing discounted return. In this paper, we examine the role of these policy gradient and actor-critic algorithms in partially-observable multiagent environments. We show several candidate policy update rules and relate them to a foundation of regret minimization and multiagent learning techniques for the one-shot and tabular cases, leading to previously unknown convergence guarantees. We apply our method to model-free multiagent reinforcement learning in adversarial sequential decision problems (zero-sum imperfect information games), using RL-style function approximation. We evaluate on commonly used benchmark Poker domains, showing performance against fixed policies and empirical convergence to approximate Nash equilibria in self-play with rates similar to or better than a baseline model-free algorithm for zero-sum games, without any domain-specific state space reductions.
Reviews: Is Q-Learning Provably Efficient?
This paper studies the problem of efficient exploration in finite episodic MDPs. They present a variant of optimistic initialization tuned learning rates for Q-learning that recover a UCB-style algorithm. The main contribution of this work is a polynomial regret bound for perhaps one of the most iconic "model-free" algorithms. There are several things to like about this paper: - Q-learning is perhaps the classic intro to RL algorithms, so it's nice to see that we can recover sample efficient guarantees for a variant of this algorithm. The computational time is also particularly appealing compared to existing model-free algorithms with sqrt{T} *expected* (Bayesian) regret (such as RLSVI), which have much higher computational and memory requirements.
Searching for Efficient Multi-Scale Architectures for Dense Image Prediction
Liang-Chieh Chen, Maxwell Collins, Yukun Zhu, George Papandreou, Barret Zoph, Florian Schroff, Hartwig Adam, Jon Shlens
The design of neural network architectures is an important component for achieving state-of-the-art performance with machine learning systems across a broad array of tasks. Much work has endeavored to design and build architectures automatically through clever construction of a search space paired with simple learning algorithms. Recent progress has demonstrated that such meta-learning methods may exceed scalable human-invented architectures on image classification tasks. An open question is the degree to which such methods may generalize to new domains. In this work we explore the construction of meta-learning techniques for dense image prediction focused on the tasks of scene parsing, person-part segmentation, and semantic image segmentation. Constructing viable search spaces in this domain is challenging because of the multi-scale representation of visual information and the necessity to operate on high resolution imagery. Based on a survey of techniques in dense image prediction, we construct a recursive search space and demonstrate that even with efficient random search, we can identify architectures that outperform human-invented architectures and achieve state-of-the-art performance on three dense prediction tasks including 82.7% on Cityscapes (street scene parsing), 71.3% on PASCAL-Person-Part (person-part segmentation), and 87.9% on PASCAL VOC 2012 (semantic image segmentation). Additionally, the resulting architecture is more computationally efficient, requiring half the parameters and half the computational cost as previous state of the art systems.
Deep Attentive Tracking via Reciprocative Learning
Shi Pu, Yibing Song, Chao Ma, Honggang Zhang, Ming-Hsuan Yang
Visual attention, derived from cognitive neuroscience, facilitates human perception on the most pertinent subset of the sensory data. Recently, significant efforts have been made to exploit attention schemes to advance computer vision systems. For visual tracking, it is often challenging to track target objects undergoing large appearance changes. Attention maps facilitate visual tracking by selectively paying attention to temporal robust features. Existing tracking-by-detection approaches mainly use additional attention modules to generate feature weights as the classifiers are not equipped with such mechanisms. In this paper, we propose a reciprocative learning algorithm to exploit visual attention for training deep classifiers. The proposed algorithm consists of feed-forward and backward operations to generate attention maps, which serve as regularization terms coupled with the original classification loss function for training. The deep classifier learns to attend to the regions of target objects robust to appearance changes. Extensive experiments on large-scale benchmark datasets show that the proposed attentive tracking method performs favorably against the state-of-the-art approaches.
SimplE Embedding for Link Prediction in Knowledge Graphs
Seyed Mehran Kazemi, David Poole
Knowledge graphs contain knowledge about the world and provide a structured representation of this knowledge. Current knowledge graphs contain only a small subset of what is true in the world. Link prediction approaches aim at predicting new links for a knowledge graph given the existing links among the entities. Tensor factorization approaches have proved promising for such link prediction problems. Proposed in 1927, Canonical Polyadic (CP) decomposition is among the first tensor factorization approaches.