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Can Large Language Model Agents Simulate Human Trust Behavior?

Neural Information Processing Systems

Large Language Model (LLM) agents have been increasingly adopted as simulation tools to model humans in social science and role-playing applications. However, one fundamental question remains: can LLM agents really simulate human behavior? In this paper, we focus on one critical and elemental behavior in human interactions, trust, and investigate whether LLM agents can simulate human trust behavior. We first find that LLM agents generally exhibit trust behavior, referred to as agent trust, under the framework of Trust Games, which are widely recognized in behavioral economics. Then, we discover that GPT-4 agents manifest high behavioral alignment with humans in terms of trust behavior, indicating the feasibility of simulating human trust behavior with LLM agents. In addition, we probe the biases of agent trust and differences in agent trust towards other LLM agents and humans. We also explore the intrinsic properties of agent trust under conditions including external manipulations and advanced reasoning strategies. Our study provides new insights into the behaviors of LLM agents and the fundamental analogy between LLMs and humans beyond value alignment. We further illustrate broader implications of our discoveries for applications where trust is paramount.


Benchmarking LLMs via Uncertainty Quantification Fanghua Ye1,2 Mingming Yang 1 Jianhui Pang 1,3 Longyue Wang

Neural Information Processing Systems

The proliferation of open-source Large Language Models (LLMs) from various institutions has highlighted the urgent need for comprehensive evaluation methods. However, current evaluation platforms, such as the widely recognized HuggingFace open LLM leaderboard, neglect a crucial aspect - uncertainty, which is vital for thoroughly assessing LLMs. To bridge this gap, we introduce a new benchmarking approach for LLMs that integrates uncertainty quantification. Our examination involves nine LLMs (LLM series) spanning five representative natural language processing tasks. Our findings reveal that: I) LLMs with higher accuracy may exhibit lower certainty; II) Larger-scale LLMs may display greater uncertainty compared to their smaller counterparts; and III) Instruction-finetuning tends to increase the uncertainty of LLMs. These results underscore the significance of incorporating uncertainty into the evaluation of LLMs.


Learning to Mitigate Externalities: the Coase Theorem with Hindsight Rationality 1 1

Neural Information Processing Systems

In economic theory, the concept of externality refers to any indirect effect resulting from an interaction between players that affects the social welfare. Most of the models within which externality has been studied assume that agents have perfect knowledge of their environment and preferences. This is a major hindrance to the practical implementation of many proposed solutions. To address this issue, we consider a two-player bandit setting where the actions of one of the players affect the other player and we extend the Coase theorem [Coase, 2013]. This result shows that the optimal approach for maximizing the social welfare in the presence of externality is to establish property rights, i.e., enable transfers and bargaining between the players. Our work removes the classical assumption that bargainers possess perfect knowledge of the underlying game. We first demonstrate that in the absence of property rights, the social welfare breaks down. We then design a policy for the players which allows them to learn a bargaining strategy which maximizes the total welfare, recovering the Coase theorem under uncertainty.


Natural Counterfactuals With Necessary Backtracking Guang-Yuan Hao 1,5, Hao Wang

Neural Information Processing Systems

Counterfactual reasoning is pivotal in human cognition and especially important for providing explanations and making decisions. While Judea Pearl's influential approach is theoretically elegant, its generation of a counterfactual scenario often requires too much deviation from the observed scenarios to be feasible, as we show using simple examples. To mitigate this difficulty, we propose a framework of natural counterfactuals and a method for generating counterfactuals that are more feasible with respect to the actual data distribution. Our methodology incorporates a certain amount of backtracking when needed, allowing changes in causally preceding variables to minimize deviations from realistic scenarios. Specifically, we introduce a novel optimization framework that permits but also controls the extent of backtracking with a "naturalness" criterion. Empirical experiments demonstrate the effectiveness of our method.


Directional Smoothness and Gradient Methods: Convergence and Adaptivity

Neural Information Processing Systems

We develop new sub-optimality bounds for gradient descent (GD) that depend on the conditioning of the objective along the path of optimization rather than on global, worst-case constants. Key to our proofs is directional smoothness, a measure of gradient variation that we use to develop upper-bounds on the objective. Minimizing these upper-bounds requires solving implicit equations to obtain a sequence of strongly adapted step-sizes; we show that these equations are straightforward to solve for convex quadratics and lead to new guarantees for two classical step-sizes. For general functions, we prove that the Polyak step-size and normalized GD obtain fast, path-dependent rates despite using no knowledge of the directional smoothness. Experiments on logistic regression show our convergence guarantees are tighter than the classical theory based on L-smoothness.


DataComp-LM: In search of the next generation of training sets for language models Jeffrey Li* 1,2 Alex Fang* 1,2

Neural Information Processing Systems

We introduce DataComp for Language Models (DCLM), a testbed for controlled dataset experiments with the goal of improving language models. As part of DCLM, we provide a standardized corpus of 240T tokens extracted from Common Crawl, effective pretraining recipes based on the OpenLM framework, and a broad suite of 53 downstream evaluations.


Towards Comprehensive Detection of Chinese Harmful Memes Junyu Lu

Neural Information Processing Systems

Harmful memes have proliferated on the Chinese Internet, while research on detecting Chinese harmful memes significantly lags behind due to the absence of reliable datasets and effective detectors. To this end, we focus on the comprehensive detection of Chinese harmful memes.


LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Control

Neural Information Processing Systems

We introduce two datasets, OmniSim and InterReal, featuring 28 scenes with multiple interactive objects. To tackle the challenge of inaccurate interactive motion recovery in complex scenes, we propose LiveScene, a scene-level language-embedded interactive radiance field that efficiently reconstructs and controls multiple objects. By decomposing the interactive scene into local deformable fields, LiveScene enables separate reconstruction of individual object motions, reducing memory consumption.


Identifying Selections for Unsupervised Subtask Discovery

Neural Information Processing Systems

When solving long-horizon tasks, it is intriguing to decompose the high-level task into subtasks. Decomposing experiences into reusable subtasks can improve data efficiency, accelerate policy generalization, and in general provide promising solutions to multi-task reinforcement learning and imitation learning problems. However, the concept of subtasks is not sufficiently understood and modeled yet, and existing works often overlook the true structure of the data generation process: subtasks are the results of a selection mechanism on actions, rather than possible underlying confounders or intermediates. Specifically, we provide a theory to identify, and experiments to verify the existence of selection variables in such data. These selections serve as subgoals that indicate subtasks and guide policy. In light of this idea, we develop a sequential non-negative matrix factorization (seq-NMF) method to learn these subgoals and extract meaningful behavior patterns as subtasks. Our empirical results on a challenging Kitchen environment demonstrate that the learned subtasks effectively enhance the generalization to new tasks in multi-task imitation learning scenarios. The codes are provided at this link.


Road Network Representation Learning with the Third Law of Geography Yile Chen 1

Neural Information Processing Systems

Road network representation learning aims to learn compressed and effective vectorized representations for road segments that are applicable to numerous tasks. In this paper, we identify the limitations of existing methods, particularly their overemphasis on the distance effect as outlined in the First Law of Geography. In response, we propose to endow road network representation with the principles of the recent Third Law of Geography. To this end, we propose a novel graph contrastive learning framework that employs geographic configuration-aware graph augmentation and spectral negative sampling, ensuring that road segments with similar geographic configurations yield similar representations, and vice versa, aligning with the principles stated in the Third Law. The framework further fuses the Third Law with the First Law through a dual contrastive learning objective to effectively balance the implications of both laws. We evaluate our framework on two real-world datasets across three downstream tasks. The results show that the integration of the Third Law significantly improves the performance of road segment representations in downstream tasks. Our code is available at https://github.com/Haicang/Garner.