Amazon Games VP Christoph Hartmann explains how past failures helped fuel 'Lost Ark's' success

Washington Post - Technology News 

Hartmann noted that "Crucible" was well into development when he joined the company in August 2018. The game, which was first announced in 2016, contained a battle royale mode meant to compete with the likes of "PUBG" and "Fortnite," as well as teamfighting modes inspired by elements of "League of Legends" and "Dota 2." Hartmann noted that "competition in the genre was fierce" for "Crucible," and the studio applied what it learned from the experience to its work on "New World," another Amazon Games MMO that launched in 2021, and, eventually, "Lost Ark."