Liked Mirror's Edge? You'll Love the Reboot. Hated it? Same

WIRED 

Released in 2008, Electronic Arts' Mirror's Edge became a cult classic, unappreciated by some but beloved by others. The concept alone grabbed many--first-person parkour game built around running at nearly-superhuman speeds across the rooftops of buildings and over vertigo-inducing chasms--and led to no small amount of digital ink spilled at WIRED. It made columnist Clive Thompson want to vomit. It had then-editor Chris Baker absolutely enraptured with its dizzying momentum. And it had me wondering why nobody else seemed bothered by its design issues.

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