'Breath of the Wild' is the boldest 'Zelda' game in years

Engadget 

Ocarina of Time set up a play style that the subsequent Zelda games have rarely deviated from. New moves were added, controls were tightened, but it all felt like iterations on the same model. Yes, you can still lock onto enemies, parry attacks with your shield, dodge and slash with your sword, but there's a wide variety of different weapons at your disposal now. You can pick up a broken tree branch and use it to attack for starters, beat down a few goblins, steal their clubs, grab a wood-cutting ax and more. It's easy to swap between weapons, which is good, because there's a new durability system at play here.

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