'Assassin's Creed Nexus VR' Makes the Case for Immersive Gaming--Finally

WIRED 

Silently, I reach for a goblet, throwing it to the opposite side of the chamber. As the guard steps toward the disturbance, I emerge, sneaking behind him. With a flick of my wrist, my hidden blade emerges. He'll never take another step again. Also, his halberd starts fritzing on the floor before fading out of existence, a reminder that this is all virtual reality--or rather, VR within VR, the metatextual framing of Ubisoft's latest Assassin's Creed game.

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