With World of Warcraft: Forever, Blizzard had to reconnect with what made WoW great in the first place

–Engadget 

A lot of the team had to unlearn design habits they picked over the years. After 13 years at Blizzard, Michael Nuthals faces what might just be the toughest challenge of his career yet: working on a familiar but different and highly anticipated version of . As lead encounter designer, he's part of the team working on . Announced at BlizzCon earlier this year, is a sort of remaster of designed to expand on the game's Classic era . It takes players back to Azeroth, the setting of the original 2004 game, before Blizzard over the course of 11 expansions took the game in the direction that it did.