The uneasiness of 'easy modes' prompts creative approaches from game developers

Washington Post - Technology News 

Some developers have opted to put control over accessibility or difficulty into the hands of players. Mega blockbuster "The Last of Us Part II," for example, provides granular but flexible difficulty options like reducing accuracy of enemy fire and removing the ability for foe's to flank you. A disabled gamer may not be able to complete a complicated combination of button mashing in a fighting game, or execute the carefully timed parries needed to defeat a boss in an action game, without the ability to tweak the difficulty to match their needs. Malleable settings allow players to tailor their experience, along with a suite of accessibility options for the hearing impaired, better visibility for players with impaired vision, and more.