The unusual work environment that helped Naughty Dog make the hot game 'Uncharted 4'

Los Angeles Times 

At Santa Monica video game maker Naughty Dog, it doesn't take long to notice that co-responsibilities are commonplace. Pitting bosses against each other to decide on characters, gameplay and script is a key strategy the firm credits for its succession of highly-rated games. The latest, "Uncharted 4: A Thief's End," topped the charts in several countries with 2.7 million copies sold worldwide during its first week on the market this month. The 60 Sony Playstation 4 exclusive culminates Naughty Dog's series featuring fictional treasure hunter Nathan Drake. Naughty Dog has long cultivated an unusually free-flowing development process that empowers anyone at any stage to share their ideas -- and defend them.

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