Nintendo's 'Star Fox Zero' is one of a kind, but is it playable?

Los Angeles Times 

Nintendo's best releases are typically highly polished, moderately zany and, if not downright accessible to a mass audience, at least approachable. They are not just games but showcase titles, works specifically designed to demonstrate the flexibility of Nintendo's own hardware. Its latest, Wii U's "Star Fox Zero," almost fits the profile. The game, equally influenced by high-energy cartoon serials and "Star Wars," is unique, to say the least. "Star Fox" aggressively makes use of the television screen and the Wii U's tablet-like controller, the GamePad, requiring players to navigate between two very distinct points of view.

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