'Shadow of the Tomb Raider' Tries to Be Epic, But It's Really Just Mean

WIRED 

I have not quite finished Shadow of the Tomb Raider, the latest in Crystal Dynamics' rebooted saga of videogame icon Lara Croft. I'm not sure I want to, either. Following the violent archaeologist on a quest to a hidden city with the lofty goal of stopping an ancient apocalypse, Shadow of the Tomb Raider is a competent, occasionally enjoyable action-adventure romp. It'd be great, if only it weren't so nasty. Lara Croft is defined by her ability to endure pain. One of the earliest moments of the games is pure claustrophobia.

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