'Metroid Dread' Is Let Down by Its Boring Robot Villains

WIRED 

Robot design tends to fall into one of two camps. In the first, they look like us; in the second, they look like tools, their bodies molded toward a particular function. And like tools, this second camp of robots--the smartphones of the robot universe--have tended to look very similar and require some thought on the part of their designer to elevate their personalities above that of a can opener. Metroid Dread on the Nintendo Switch doesn't escape this trap: It's a fine and frightening game held back by its boring robot villains. This story originally appeared on WIRED UK.

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