'Metroid Dread' Is Let Down by Its Boring Robot Villains
Robot design tends to fall into one of two camps. In the first, they look like us; in the second, they look like tools, their bodies molded toward a particular function. And like tools, this second camp of robots--the smartphones of the robot universe--have tended to look very similar and require some thought on the part of their designer to elevate their personalities above that of a can opener. Metroid Dread on the Nintendo Switch doesn't escape this trap: It's a fine and frightening game held back by its boring robot villains. This story originally appeared on WIRED UK.
Oct-7-2021, 13:00:00 GMT
- Industry:
- Leisure & Entertainment > Games > Computer Games (0.58)
- Technology:
- Information Technology > Artificial Intelligence > Robots (1.00)