The Squelchy, Messy Art of Video Game Sound Effects
"Step into my office," says Joanna Fang. OK, but to the untrained eye it's a kleptomaniac's hoard: rolls of Astroturf, mud and moss, wooden planks, violin bows, smashed keyboards, plastic boxes brimming with shoes, a full armory of axes and swords, a sand pit, a bamboo fence, rocks, half a bike, smashed iPhones, a boat's anchor chain, a grimy car door. "Never trust a clean foley stage," she says. Fang is a senior foley artist at Sony PlayStation. Her job is to put sound to video games.
- Country:
- North America > United States > California > San Diego County > San Diego (0.07)
- Industry:
- Leisure & Entertainment > Games > Computer Games (0.65)
- Technology:
- Information Technology > Artificial Intelligence > Games (0.65)