The Legend of Zelda: Tears of the Kingdom hands-on: A sequel with endless creative potential
Making a follow-up to Breath of the Wild (BoTW) is an almost impossible task. Not only was the first Zelda game on the Nintendo Switch an instant classic, it's also one of the best games in an incredibly storied franchise. To make things even more difficult, Legend of Zelda: Tears of the Kingdom features the same basic graphics, map layout and general mechanics as its predecessor, which can sometimes make follow-ups feel more like an expansion pack instead of a true sequel. But after getting a chance to play a hands-on preview build of Tears of the Kingdom, I think Nintendo might have just pulled it off by making a game that expands upon the original and then blasting it into the sky (literally) with a new world of creation. Now before we get into the preview itself, I should mention that this build didn't touch on any of Tears of the Kingdom's (ToTK) story. The demo strictly focused on showing off Link's new abilities in a small area that had me battling through a Bokoblin camp before exploring some of the game's new sky islands.
Apr-26-2023, 13:00:47 GMT
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