Talking To Big Machines

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One of the core ideas we set out to explore at Solid is "design beyond the screen" -- the idea that, as software moves into physical devices, our modes of interaction with it will change. It's an easy concept to understand in terms of consumer electronics: the Misfit Shine activity tracker has a processor and memory just like a computer (along with sensors and LEDs), but you don't control it with a keyboard and monitor; you interact with it by attaching it to your clothing and letting it gather data about your movement. At its most elegant, design beyond the screen minimizes interaction and frees humans to spend their mental energy on things that humans are good at, like creative thinking and interacting with each other. Design beyond the screen is a much broader and more transformative concept than just that, though: it encompasses changes in the relationships between humans and machines and between machines and other machines. Good design beyond the screen makes interaction more fluid and elevates both people and machines to do their best work.